With the recent Red Death dropping in the game I think this potentially opens up the door for more unconventional scenarios outside the world of historical events. That being said I'm wondering what kind of scenarios would anybody be interested in seeing. You can be as detailed as you like.
I have two right off the bat:
The New World Colonization: I think this would have to come with an all new New World map added to the main game and a TSL Version as well. It would basically be a newer version of the original Colonization but with more flavor. You would still need to declare independence and fight off the royalists to win. Would a possible 12 players be too much?
The five colonizers would start in the Ocean like the Maori do with a settler, builder, scout, naval and melee unit:
England: Retains RND, Redcoat and Seadog from main game. Free melee unit when you settle a city or naval unit when on coast.
France: New UU Coureur des Bois (Ranger like replacement) and UI Fort (Culture bombs tiles). Faster movement if all tiles are adjacent to a river.
Spain: Retains Conquistador and Mission from main game. Gains envoys when converting a city state to their religion.
Dutch: Retains De Zeven Provincien but new UI Trading Post. Gain extra gold from trading with other powers through traders or diplomacy.
Portugal: Nu UU and Feitora UI. Naval units gain experience points from exploration.
You can also play from 7 New World Civs with another option of winning, by destroying one of the colonial powers before they can declare independence.
Aztec: Retains UU (medieval equivalent strength) and UB. Gain combat strength for each luxury resource owned.
Inca: Retains UU and both UI. Inca can work mountain tiles and domestic trade routes provide more food, production, and gold.
Maya: Pyramid Plaza UD and Yaomitl UU. Killing units grant a faith bonus.
Cree: Retains UU (has strength of ranger) and UI. Trade routes claim land within 3 tiles of cities.
Navajo: Navajo Band UU Hogan UI. Able to farm on deserts.
Mapuche: Retains UU (must meet Colonizing Civ for Eureka) and UI. Combat strength against other Colonial powers.
Iroquois: Mohawk Musketeer UU (must meet Colonizing Civ for Eureka) and Longhouse UB. Gain science when establishing an alliance with another player.
I'd also like a Mythology Scenario because I think that would have the potential to work like that instead of making it its own game.
Off the top of my head I can see these being in the game and make it a military domination/spreading your religion:
Greeks: Hoplites, Minotaurs, Centaurs, Amazons etc. So many I could name.
Norse: Berserker, Longship, Frost Giants, Dwarves
Egyptians: Chariot Archer, Anubises, Sphinxes
Celts: Druids
I edited them down because maybe the map would be too big and focused more on Europe and Egypt.
I have two right off the bat:
The New World Colonization: I think this would have to come with an all new New World map added to the main game and a TSL Version as well. It would basically be a newer version of the original Colonization but with more flavor. You would still need to declare independence and fight off the royalists to win. Would a possible 12 players be too much?
The five colonizers would start in the Ocean like the Maori do with a settler, builder, scout, naval and melee unit:
England: Retains RND, Redcoat and Seadog from main game. Free melee unit when you settle a city or naval unit when on coast.
France: New UU Coureur des Bois (Ranger like replacement) and UI Fort (Culture bombs tiles). Faster movement if all tiles are adjacent to a river.
Spain: Retains Conquistador and Mission from main game. Gains envoys when converting a city state to their religion.
Dutch: Retains De Zeven Provincien but new UI Trading Post. Gain extra gold from trading with other powers through traders or diplomacy.
Portugal: Nu UU and Feitora UI. Naval units gain experience points from exploration.
You can also play from 7 New World Civs with another option of winning, by destroying one of the colonial powers before they can declare independence.
Aztec: Retains UU (medieval equivalent strength) and UB. Gain combat strength for each luxury resource owned.
Inca: Retains UU and both UI. Inca can work mountain tiles and domestic trade routes provide more food, production, and gold.
Maya: Pyramid Plaza UD and Yaomitl UU. Killing units grant a faith bonus.
Cree: Retains UU (has strength of ranger) and UI. Trade routes claim land within 3 tiles of cities.
Navajo: Navajo Band UU Hogan UI. Able to farm on deserts.
Mapuche: Retains UU (must meet Colonizing Civ for Eureka) and UI. Combat strength against other Colonial powers.
Iroquois: Mohawk Musketeer UU (must meet Colonizing Civ for Eureka) and Longhouse UB. Gain science when establishing an alliance with another player.
I'd also like a Mythology Scenario because I think that would have the potential to work like that instead of making it its own game.
Off the top of my head I can see these being in the game and make it a military domination/spreading your religion:
Greeks: Hoplites, Minotaurs, Centaurs, Amazons etc. So many I could name.
Norse: Berserker, Longship, Frost Giants, Dwarves
Egyptians: Chariot Archer, Anubises, Sphinxes
Celts: Druids
I edited them down because maybe the map would be too big and focused more on Europe and Egypt.
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