New Scenarios

Alexander's Hetaroi

On an Elephant with a Ballista
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With the recent Red Death dropping in the game I think this potentially opens up the door for more unconventional scenarios outside the world of historical events. That being said I'm wondering what kind of scenarios would anybody be interested in seeing. You can be as detailed as you like.

I have two right off the bat:
The New World Colonization: I think this would have to come with an all new New World map added to the main game and a TSL Version as well. It would basically be a newer version of the original Colonization but with more flavor. You would still need to declare independence and fight off the royalists to win. Would a possible 12 players be too much?
The five colonizers would start in the Ocean like the Maori do with a settler, builder, scout, naval and melee unit:
England: Retains RND, Redcoat and Seadog from main game. Free melee unit when you settle a city or naval unit when on coast.
France: New UU Coureur des Bois (Ranger like replacement) and UI Fort (Culture bombs tiles). Faster movement if all tiles are adjacent to a river.
Spain: Retains Conquistador and Mission from main game. Gains envoys when converting a city state to their religion.
Dutch: Retains De Zeven Provincien but new UI Trading Post. Gain extra gold from trading with other powers through traders or diplomacy.
Portugal: Nu UU and Feitora UI. Naval units gain experience points from exploration.

You can also play from 7 New World Civs with another option of winning, by destroying one of the colonial powers before they can declare independence.
Aztec: Retains UU (medieval equivalent strength) and UB. Gain combat strength for each luxury resource owned.
Inca: Retains UU and both UI. Inca can work mountain tiles and domestic trade routes provide more food, production, and gold.
Maya: Pyramid Plaza UD and Yaomitl UU. Killing units grant a faith bonus.
Cree: Retains UU (has strength of ranger) and UI. Trade routes claim land within 3 tiles of cities.
Navajo: Navajo Band UU Hogan UI. Able to farm on deserts.
Mapuche: Retains UU (must meet Colonizing Civ for Eureka) and UI. Combat strength against other Colonial powers.
Iroquois: Mohawk Musketeer UU (must meet Colonizing Civ for Eureka) and Longhouse UB. Gain science when establishing an alliance with another player.

I'd also like a Mythology Scenario because I think that would have the potential to work like that instead of making it its own game.
Off the top of my head I can see these being in the game and make it a military domination/spreading your religion:
Greeks: Hoplites, Minotaurs, Centaurs, Amazons etc. So many I could name.
Norse: Berserker, Longship, Frost Giants, Dwarves
Egyptians: Chariot Archer, Anubises, Sphinxes
Celts: Druids
I edited them down because maybe the map would be too big and focused more on Europe and Egypt.
 
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My ideas right now.
1. Colonization. With additional rules added to the Natives that they may have the same European army AFTER underwent 'reforms'. and can either invite Christian Missionary of any church or 'buy' technologies outright by delivering treasures to Europe. Natives maybe handicapped as some may not have swordsmen, and all of them were not originally know how to use horses.
2. Romance of Three Kingdoms.
3. Chu-Han Contention. Player may choose to be either Liu Bang (King of Han) or Xiang Yu (Hegemon King of Chu). Regicide rule, and leader exists both as player and Great General that can form an army and tagged with his army he forms.
4. American Civil War (Expanded)
5. Either Mexican War or Texas Rebellion.
 
1. Colonization. With additional rules added to the Natives that they may have the same European army AFTER underwent 'reforms'. and can either invite Christian Missionary of any church or 'buy' technologies outright by delivering treasures to Europe. Natives maybe handicapped as some may not have swordsmen, and all of them were not originally know how to use horses.
My idea is to at least have the playable native civilizations starting units be on par with a medieval unit in terms of combat strength and obviously start with more of them as opposed to less units but more technological advanced colonizers. I agree that gunpowder and horse units would need to appear for the natives after some sort of interaction and that would be when some get their UUs such as the Iroquois and Mapuche.

5. Either Mexican War or Texas Rebellion.
Being from Texas I would like it, though it probably is a long shot.
 
1812

Napoleon Bonaparte has invaded the Russian Empire with the Grande Armée with the goal of punishing the Russian Tsar for him breaking the continental blockade against the British Empire. Shall Tsar Alexander I protect his Empire, or will the Emperor of the French defeat and humiliate the Tsar?

40-60 turns
Loyalty mechanics, science & culture trees and religion are removed from this scenario (after all, the campaign took only half a year. Not much was to researched during that time...)
Scenario specific unit: Line Infantry (same as Garde Impériale, but without bonus strength for starting in capital's home continent)

Civs:
Russian Empire (Alexander I)
Unique unit - Cossack (same as in the normal game)
Leader unique unit - Partisan (replaces Ranger, same strength, produced at half cost, scorching earth costs only one movement point)
Unique Civ ability - Mother Russia (same as in normal game)
Unique leader ability: - Fire of Moscow (units are able to use their movement points to scorch earth. Enemy units standing on scorched tiles are unable to heal and receive a small amount of damage (10), but Russia will receive no yields from these tiles (until the tile is restored by builder))

Goal: Destroy all French units or push all of French units away from Russian lands.

First French Empire (Napoleon Bonaparte)
Unique unit - Garde Impériale (same as in normal game)
Unique Civ ability - La Grande Armée (Undamaged French units have +5 bonus strength, but building of new French units in occupied cities is 50% slower than usual)
Unique leader ability - Napoleonic Warfare (French ranged units deal full damage to cities and their fortifications)

Goal: capture Moscow and hold it until the end of the campaign.

In this scenario, large Napoleonic armies (with some great generals) start partially in Russian lands, partially in lands of Polish city-states they're suzerain of. Smaller Russian imperial armies are located a few tiles further, but they have cities at their disposal to generate more units. Napoleon's goal is simple - capture Moscow and hold it long enough for Alexander I to surrender to him (which means till the end of the scenario). He may also take other Russian cities to bolster his Grande Armée's strength. Alexander's goal is to defeat the army of Napoleon either by completely destroying it, or by at least pushing it out of Russia entirely. Similarly to real history though, with the campaign progressing, the Russian lands will progressively get covered by snows of tough winter, greatly increasing the chances of blizzards appearing...
 
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1812

Napoleon Bonaparte has invaded the Russian Empire with the Grande Armée with the goal of punishing the Russian Tsar for him breaking the continental blockade against the British Empire. Shall Tsar Alexander I protect his Empire, or will the Emperor of the French defeat and humiliate the Tsar?

40-60 turns
Loyalty mechanics, science & culture trees and religion are removed from this scenario (after all, the campaign took only half a year. Not much was to researched during that time...)
Scenario specific unit: Line Infantry (same as Garde Impériale, but without bonus strength for starting in capital's home continent)

Civs:
Russian Empire (Alexander I)
Unique unit - Cossack (same as in the normal game)
Leader unique unit - Partisan (replaces Ranger, same strength, produced at half cost, scorching earth costs only one movement point)
Unique Civ ability - Mother Russia (same as in normal game)
Unique leader ability: - Fire of Moscow (units are able to use their movement points to scorch earth. Enemy units standing on scorched tiles are unable to heal and receive a small amount of damage (10), but Russia will receive no yields from these tiles (until the tile is restored by builder))

Goal: Destroy all French units or push all of French units away from Russian lands.

First French Empire (Napoleon Bonaparte)
Unique unit - Garde Impériale (same as in normal game)
Unique Civ ability - La Grande Armée (Undamaged French units have +5 bonus strength, but building of new French units in occupied cities is 50% slower than usual)
Unique leader ability - Napoleonic Warfare (French ranged units deal full damage to cities and their fortifications)

Goal: capture Moscow and hold it until the end of the campaign.

In this scenario, large Napoleonic armies (with some great generals) start partially in Russian lands, partially in lands of Polish city-states they're suzerain of. Smaller Russian imperial armies are located a few tiles further, but they have cities at their disposal to generate more units. Napoleon's goal is simple - capture Moscow and hold it long enough for Alexander I to surrender to him (which means till the end of the scenario). He may also take other Russian cities to bolster his Grande Armée's strength. Alexander's goal is to defeat the army of Napoleon either by completely destroying it, or by at least pushing it out of Russia entirely. Similarly to real history though, with the campaign progressing, the Russian lands will progressively get covered by snows of tough winter, greatly increasing the chances of blizzards appearing...
There needs to be additional rules that. if France capture BOTH Moscow and St. Petersberg within time limit. France wins.

And the name 1812 is synonyms to War between the British Empire and the United States of America of the same year too!
 
There needs to be additional rules that. if France capture BOTH Moscow and St. Petersberg within time limit. France wins.
This could work, though if I recall correctly, it was not Napoleon's plan to capture St. Petersburg, since it was in swampy location badly accessible by large armies, and it was located more or less on the edge of the Russian Empire. Moscow, being the former capital and lying in the centre of Russia, was the crossroad of the entire Russian Empire, and the city with the greatest strategic importance in Russia by far.

And the name 1812 is synonyms to War between the British Empire and the United States of America of the same year too!
Oh, I forgot that that thing happened, too... Well, the scenario could go with name Napoleon's Russian Campaign or something like that for clarification.
 
Indochina: 1945-1975

Civs included: North Vietnam, South Vietnam, France, Japan, China, USA, Laos, Cambodia.

Goal: As North Vietnam, retain your capital at all times and take the capital of South Vietnam. Other civs like South Vietnam, USA, France, and Japan, prevent this from occurring. The rest of the civs...haven't thought out those details. For Laos and Cambodia, maybe just to survive until the end with no foreign troops within your borders.

Haven't figured out units and all, but it could be really interesting.
 
Indochina: 1945-1975

Civs included: North Vietnam, South Vietnam, France, Japan, China, USA, Laos, Cambodia.

Goal: As North Vietnam, retain your capital at all times and take the capital of South Vietnam. Other civs like South Vietnam, USA, France, and Japan, prevent this from occurring. The rest of the civs...haven't thought out those details. For Laos and Cambodia, maybe just to survive until the end with no foreign troops within your borders.

Haven't figured out units and all, but it could be really interesting.
Where's Thailand in this equation?
 
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