New Scientific method

That is alot of randomness then. A person who wants to create a civ with lots of strong units would no longer be granted that choice... Instead the strong military civs are randomly created by which actual techs they got.

Furthermore this is not actually realistic if that is your intention. Civs have made triumphs for specific reasons.. Yeah sometimes accidents have created things too.. But in general research is done for what the governement wants specifically (more often than not a weapon of war.. But not always true). I mean it would seem odd for you to randaomly get power plants versus Nukes... And the balance would be way to off.

You may look at it as a race towards certain units but that is one game play. You can also go for strong stuctured cities and still win... You can go for deffencive units over deffencive... Without these choices you are simply left with what ever the random generater comes up with and you have to make the best of it. You micromanagement is gone IMO, and I think micromanaging is what alot of people like... as long as there isn't too much.
 
But my sugestion wouldn't turn into a totaly randomly research, because you choose which areas you want to develop most.
 
Areas but not units versus improvements.. Or government type versus resource access..
Yeah you can have them pick Military over Exploration... But When you pick military can mearly get access to building a wall or maybe a improved barracks while other races got a a unit which just moves faster but also has deffence and offence values that completely messes it up and makes it random.

Unless you make the areas of research the specific type of thigs that exist (units, improvements, etc) and then define that too it is quite random... But then if you do do that.. It isn't blind research. You are just specifiing with different criteria.
 
I don't think it would work right for military techs.. as generally a government decided to "build a better mouse trap" to conquore a specific problem, example, the Us intentionally researching nuclear weapons, or, the english figuring out how to build better ships, the romans figuring out, intentionally, how to build a proper legion ect..
I think it could be an option, but like in SMAC, i'd like to be able to turn it off and keep it off.
 
I think that research method should be alternative.
1.there must be Blind Research - you research only themes or fields of science, e.g. War, Culture, etc.
2.the Blind Research randomly leads to a direct breakthrough (a new technology) or to some ideas (first "War" - and then you will see what more to research, e.g. "Ironclads", "Artillery")
3. And your civ MUST be able to do multiple research at the same time
4. and there should be UNSUCCESFUL researches
so it would be a randomly two-step scientific method.
For example, Hitler's Third Reich was seeking for new combat technologies (since 1933-34) - then they find some direct ideas (1940-42) - and they had three or more ideas that they could finish (rocketry, jet power, new subs) at the same time (1944) but there occured some unsuccesful inventions, like the sonic gun or so.
 
K.F. Huszár said:
4. and there should be UNSUCCESFUL researches

I think that unseuccesfull reasearches wouldn't have to even apear as a notification on the game...
 
I disagread with you crimson238, because the goverments with this new type of searching method, the development would be such as you said: a goverment has a problem and want to get it resolved. So they try to do it, using the avaliable ideas and theories to make new things.
 
Dear Comrade Pedro,

I think that unseuccessful reasearches wouldn't have to even apear as a notification on the game...

Why not?? I meant unsuccessful researches to be temporary failures ... after a while you could restart the same research with some advantages.
 
Because if that failures appear usualy, you begin to realize that sometimes you were losing time and money... And if that happens, then other things must happen to, like descovering various techs in only one turn.
 
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