HourlyDaily
Man-o-Mercy
Congratulations Firaxis, its looking really good
thats true.. maybe they started off the graphics going after their "happy and colorful world" goal, which included bright blue rivers with sandy white riverbeds?SonicX said:Now, another very small problem I have with the graphics are the beachlike river beds. Most rivers have green and dirt next to the water, not sand
However, it's a small issue, nothing I'm concerned about![]()
warpstorm said:I love the color scheme (of cource it is similar to the one I used for WWT). And I like the bigger guys better. These will be too hard to tell when you are zoomed out to a playeble distance.
ThERat said:units looks better, terrain still messy and cluttered. By the way, did anyone notice. In the 3rd screenshot, all things seem to be arranged diagonal, but the Civ borders are in the normal x-y axis arrangement. Seems a little odd to meAny comments?
It's been like that in Civ III too. I don't regard it as a real problem though, because if you want things to be too realistic you get a crappy game like RailroadTycoon III where you can distinguish anything from anything else due to the lack of contrast. So I understand why ...nicae said:thats true.. maybe they started off the graphics going after their "happy and colorful world" goal, which included bright blue rivers with sandy white riverbeds?
sure. but what about dark blue, like colonization? that looked nice! or is it the nostalgia is making my mind?SonicX said:And you gotta admit, blue rivers look better than light-brown rivers like the Amazone and such![]()