Ok, here I go.
There should be a Black Operations tech. Say after researching this tech you now have the ability to perform Black Operations (Black-Ops). Operations that cost say 5000 gold. You have the ability not to sabbotage production but to destroy it. Say I pay 5000 gold to send troops to a certain city in another civilization that I have a spy in. I tell them to blow up the hospital. If successful then immediatly( same turn ) no more then five citizen die and the hospital needs to be rebuilt. And until it's rebuilt citizen will continue to die until a surplus of food is restored and the city will not grow until the hospital is rebuilt or it drops below 12.
Same rules apply has with other spy tactics already in the game. No wonder destroying small or big, because a wonder would be to heavily gaurded.
5 things could result from your attempt.
1. You are caught and war is declared.
2. Your attempt failed and you were not found out.
3. Your attempt failed and you were found out.
4. Your attempt succeeds and you are not found out.
5. Your attempt succeeds and war is declared.
This will help spend all that gold that is saved late in the game. Just an idea. Let me know if that would not work.
There should be a Black Operations tech. Say after researching this tech you now have the ability to perform Black Operations (Black-Ops). Operations that cost say 5000 gold. You have the ability not to sabbotage production but to destroy it. Say I pay 5000 gold to send troops to a certain city in another civilization that I have a spy in. I tell them to blow up the hospital. If successful then immediatly( same turn ) no more then five citizen die and the hospital needs to be rebuilt. And until it's rebuilt citizen will continue to die until a surplus of food is restored and the city will not grow until the hospital is rebuilt or it drops below 12.
Same rules apply has with other spy tactics already in the game. No wonder destroying small or big, because a wonder would be to heavily gaurded.
5 things could result from your attempt.
1. You are caught and war is declared.
2. Your attempt failed and you were not found out.
3. Your attempt failed and you were found out.
4. Your attempt succeeds and you are not found out.
5. Your attempt succeeds and war is declared.
This will help spend all that gold that is saved late in the game. Just an idea. Let me know if that would not work.