bamdorf
Chieftain
Hi, guys. You may remember me tagging on another thread
http://forums.civfanatics.com/showthread.php?t=488959
Anyway, after flopping with Elizabeth I switched to Caesar, still at Warlord, and rolled. So I am moving up to Regent (hold the applause) and looking for answers to questions and more pithy advice.
I chose standard size, random oppenents, random civ and got Monty. Here is the start, which I include because I have some questions here.
View attachment Montezuma of the Aztecs, 4000 BC.SAV
OK. I have Monty so I am going pretty much warmonger for quite a while. I suppose I will have to catch up on science later. I am going to try very hard NOT to build any wonders...my build order will consist of 2-3 jags followed by workers, archers, barracks, and walls (they are cheap and have no maintenance, so especially on the periphery sounds good, where stacks of barbs may appear).
But where to plant my cap. I really don't like planting in a flood plain, and I don't see a lot of shield production if starting in place. But the hill nw would give me some good ground and hills to the north. Problem is, do I still have to build an aqueduct? It looks like the river has a corner in my direction to the new location...(but I found out that doesn't work, after I chose to move onto the hill.) Oh well, thoughts? Would you move in any case? Or not? Here is a pic. Is it not a big deal?
OK, so the first AI I met was the Iroquois to the North. I attacked them with vet archers. Next was Bablyon to the west, whom I attacked with vet swordsmen, some vet horse, and some vet archers and after a long time eventually taking 10 cities (five on first war, three on second war, and two on the last war). He had planted a couple of cities behind me using galleys which required the final push in the opposite direction. I got a LOT of workers and some techs from all this. At the very end (since it was a minor distraction) I was able to build marketplaces in several of my cities especially the larger ones while I took his last two cities. And I built one Wonder...HG. It just seemed so right. (Colossus is from Babs, thanks.) So I guessed it was time to go republic and get some science going. Here I am in anarchy going to rep. The Maya are annoyed with me...
View attachment Montezuma of the Aztecs, 530 AD.SAV
and a pic as well
Ok, questions.
1. Three overall choices here, I think. Plan A - stay monarchy and immediately attack the Maya. Plan B: Go Republic, and when the dust settles go after the Maya.
Plan C: Go Rep, build up the infrastructure, especially to science, get advanced weapons and then go after the Maya. I mean, Cavalry and cannons and rifles. Plan D, I am so big I can do anything so who cares? (The no plan plan.)
4. Is Leonardo's workshop worth building? Or just hard build everything. Nice to keep some promos. I had fun with it in the last game but I was so overpowering the AI I could mess around a lot (which was the point, I wanted to see how modern weapons and other stuff worked, so I delayed winning the game until 1830.)
5. It seems that if an interior lake is more than a certain size it is not freshwater. Disappointing.
6. Are temples worth building, or, if I need a culture expansion of a cities' territory should I just build a library instead? Or stay away from all that fancy stuff?
7. I noticed that when I went back to war to finish the Babylonians that Babylon would suddenly have severe unrest. Does this affect the Capitol only or are all cities subjugated subject to this (in this game all the captured Bab cities were 1 or 2 pop so I couldn't tell.)
8. I am using Civ Assist II now. It doesn't seem to give "pop up" alerts...maybe because I am on Steam? But it's a nice addon, just have to learn to use it.
9. I have a tough time anticipating and avoiding city unrest. I thought I was getting ready for the government change anarchy but 4-5 cities still went nuts. I am confused, as usual. Grrr.
Thanks for any comments, harsh or otherwise.
http://forums.civfanatics.com/showthread.php?t=488959
Anyway, after flopping with Elizabeth I switched to Caesar, still at Warlord, and rolled. So I am moving up to Regent (hold the applause) and looking for answers to questions and more pithy advice.
I chose standard size, random oppenents, random civ and got Monty. Here is the start, which I include because I have some questions here.
View attachment Montezuma of the Aztecs, 4000 BC.SAV
OK. I have Monty so I am going pretty much warmonger for quite a while. I suppose I will have to catch up on science later. I am going to try very hard NOT to build any wonders...my build order will consist of 2-3 jags followed by workers, archers, barracks, and walls (they are cheap and have no maintenance, so especially on the periphery sounds good, where stacks of barbs may appear).
But where to plant my cap. I really don't like planting in a flood plain, and I don't see a lot of shield production if starting in place. But the hill nw would give me some good ground and hills to the north. Problem is, do I still have to build an aqueduct? It looks like the river has a corner in my direction to the new location...(but I found out that doesn't work, after I chose to move onto the hill.) Oh well, thoughts? Would you move in any case? Or not? Here is a pic. Is it not a big deal?
OK, so the first AI I met was the Iroquois to the North. I attacked them with vet archers. Next was Bablyon to the west, whom I attacked with vet swordsmen, some vet horse, and some vet archers and after a long time eventually taking 10 cities (five on first war, three on second war, and two on the last war). He had planted a couple of cities behind me using galleys which required the final push in the opposite direction. I got a LOT of workers and some techs from all this. At the very end (since it was a minor distraction) I was able to build marketplaces in several of my cities especially the larger ones while I took his last two cities. And I built one Wonder...HG. It just seemed so right. (Colossus is from Babs, thanks.) So I guessed it was time to go republic and get some science going. Here I am in anarchy going to rep. The Maya are annoyed with me...

View attachment Montezuma of the Aztecs, 530 AD.SAV
and a pic as well
Ok, questions.
1. Three overall choices here, I think. Plan A - stay monarchy and immediately attack the Maya. Plan B: Go Republic, and when the dust settles go after the Maya.
Plan C: Go Rep, build up the infrastructure, especially to science, get advanced weapons and then go after the Maya. I mean, Cavalry and cannons and rifles. Plan D, I am so big I can do anything so who cares? (The no plan plan.)
4. Is Leonardo's workshop worth building? Or just hard build everything. Nice to keep some promos. I had fun with it in the last game but I was so overpowering the AI I could mess around a lot (which was the point, I wanted to see how modern weapons and other stuff worked, so I delayed winning the game until 1830.)
5. It seems that if an interior lake is more than a certain size it is not freshwater. Disappointing.
6. Are temples worth building, or, if I need a culture expansion of a cities' territory should I just build a library instead? Or stay away from all that fancy stuff?
7. I noticed that when I went back to war to finish the Babylonians that Babylon would suddenly have severe unrest. Does this affect the Capitol only or are all cities subjugated subject to this (in this game all the captured Bab cities were 1 or 2 pop so I couldn't tell.)
8. I am using Civ Assist II now. It doesn't seem to give "pop up" alerts...maybe because I am on Steam? But it's a nice addon, just have to learn to use it.
9. I have a tough time anticipating and avoiding city unrest. I thought I was getting ready for the government change anarchy but 4-5 cities still went nuts. I am confused, as usual. Grrr.
Thanks for any comments, harsh or otherwise.
