What I've always found unrealistic and unsatisfying about Civ is the length of time it takes to fight a war. You can have a war lasting hundreds (even thousands) of years - it can sometimes even take a few hundred years to get your troops to enemy territory.
My idea is fairly simple, but would add quite a bit to the game. It goes like this - there are two modes for the game, macro and micro. On macro, you do all the stuff such as city building, improvements, diplomacy, etc. On the micro level, you can deal with unit movements. The time scale on the macro level is the normal civ one, but on the micro level you advance one month at a time.
You could have an 'auto' mode for the micro level, so when war is declared (either by you or on you) you can specify military objectives (e.g. defend Veii at all costs, take London by hook or by crook) and your military adviser will go off and do the best he can with whatever 'military strengh' you have (a level of money set by you to build/maintain military power). Alternatively, you switch to micro-management mode and take control of the units yourself, just like classic civ, but you don't worry about city improvements because you're fighting a war and controlling the units and time is only advancing one month at a time.
Exploration could also occur automatically, with you giving general directions but the specifics left up to your advisers. I think this would make the game more fun.
My idea is fairly simple, but would add quite a bit to the game. It goes like this - there are two modes for the game, macro and micro. On macro, you do all the stuff such as city building, improvements, diplomacy, etc. On the micro level, you can deal with unit movements. The time scale on the macro level is the normal civ one, but on the micro level you advance one month at a time.
You could have an 'auto' mode for the micro level, so when war is declared (either by you or on you) you can specify military objectives (e.g. defend Veii at all costs, take London by hook or by crook) and your military adviser will go off and do the best he can with whatever 'military strengh' you have (a level of money set by you to build/maintain military power). Alternatively, you switch to micro-management mode and take control of the units yourself, just like classic civ, but you don't worry about city improvements because you're fighting a war and controlling the units and time is only advancing one month at a time.
Exploration could also occur automatically, with you giving general directions but the specifics left up to your advisers. I think this would make the game more fun.