timberwolf4545
Chieftain
- Joined
- Apr 16, 2003
- Messages
- 81
What about resoruces way out in the ocean outside of your area? I also think valuable stuff should be available out in the ocean and a civ should be able to claim fishing resources/oil resources by putting a new derek unit or some kind of a fishing colony type unit out there. One mor ething about "colony" type ideas. What about putting tiny little islands out in the middle of the ocean that are of very high scientific value? You could build a science colonist type unit that woudl go out there and do Darwin type research and up your science output? I think all of these concepts up the interest level of the Ocean Squares.
Science colonists would also be able to set up shop on volcanoes and other designiated scientific areas of interest (swamps, ruins, some caves, mountains for astronomy, etc.) it might be interesting that there would be a slight chance that each turn a science colony may randomly discover some new tech. Science colonies might also mitigate unchecked expansion. Like if you build a city too close to a science colony that becomes an observatory, you loose that colony to light polution. If you build or improve on ruins/swamplands, you loose that science bonus.
Pearls would also be a great resource. I think that's enough to say about that.
Science colonists would also be able to set up shop on volcanoes and other designiated scientific areas of interest (swamps, ruins, some caves, mountains for astronomy, etc.) it might be interesting that there would be a slight chance that each turn a science colony may randomly discover some new tech. Science colonies might also mitigate unchecked expansion. Like if you build a city too close to a science colony that becomes an observatory, you loose that colony to light polution. If you build or improve on ruins/swamplands, you loose that science bonus.
Pearls would also be a great resource. I think that's enough to say about that.