Dease
Be Original
Kinboat said:He seems to fortify with his rifle the way a right hander would hold it and then it skips to the left handed grip for the attacks. I suppose this is a similar oversight to the sword side issue. The animations are a little rough but show good promise![]()
Indeed he does fortify with his gun on the opposite shoulder of when he attacks, but that's because I accidentally switched the weapons positions when doing the attack 'cause the first frame bot weapons are on the same side and it got my head all twisted around

I gave him a beard from the pic in the previewthread I was modelling from and I figured it might get itchy so I made him itch it, although at civscale it does indeed seem like he's picking his nose so next time I'll chose a more obvious action.Kinboat said:Is he picking his nose in the fidget? At first I thought he was loading his gun... but now I'm thinking he has a scratchy nose![]()
exactly what I was thinking but if some other person (with openFX) wants to try redoing the attack anim then I could send 'em the nescessary files, If they want to that is.Kinboat said:I see no need to redo it (although some people might cry foul)... The point of the first units isn't to create art from the start but to learn what to do for the next unit![]()
'tis an .amb file, I can't edit the lengthCorn Shucker said:If the sound file for swordsman isnt long enough you could just add blank space at the end of the file, or copy&paste part of it in to sound like a longer swordsman attack.

muffins said:I have the feeling that pretty soon your inbox is going to be stuffed full of unit requests
Itchyfeet said:Disease, can you make a NVA soldier?
