New unit: B-1B supersonic bomber

Plastic Bag

Creator
Joined
Feb 14, 2002
Messages
167
Location
CA
Unit complete! Download it below.
 

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Here is what I think the stats should be:

Cost: 160

Attack: 8
Defense: 8
Moves: 0

Bombard: 8
Range: 8
RoF: 4

Is there a way to make the bombard range more than 8? :confused: This is a supersonic bomber, it should have a range of like 16 at least because of speed.
 
To use this unit (and other great pieces of artwork found on this site ((you know who you are)). Do I need to make any modifications to the units_32.pcx file? Or do I just add and tweak using the editor only. The only specilty unites I have used so far have been via a mod.

Just a stupid question from an otherwise smart guy.:scan:
 
The little units 32 thing for the bomber that I attached you must copy that and paste that on to the units_32.pcx file in an empty spot, if you can't do that, I can do that for you if you want.
 
Thanks for the animation Plastic, i'm sure a lot of people will find it useful. Graci!
 
You could always do what I did with the E3 sentry. I made it a sea unit with a move of 9. You can put a bombing run on it as well however. The E3 can move 9 in my game or 8 and do a 6 range recon. a supersonic bomber could be configed the same way.
 
Originally posted by Plastic Bag
The little units 32 thing for the bomber that I attached you must copy that and paste that on to the units_32.pcx file in an empty spot, if you can't do that, I can do that for you if you want.

I think that I may be competent enough to handle that :lol: :lol: , maybe.

I read somewhere that the last few icons needed to always remain the last few :confused: is this true?
 
The last 8 icons must always remain the same. You also can't add any extra icons for units you haven't installed yet. I did that at one point by adding the terrorist icon to the units_32 file before I'd fully decided to add the unit to my game and things got screwed up (e.g., a great leader fortified on the city display was showing up as a Perry Class Frigate.)
 
So the last 8 icons must remain the last 8. So if I want to include this unit... I first have to move the last 8 icons down one (or over or whatever) and then insert this one? Seems like a little of a pain...

If I chose to move these icons to the last 8 slots, thus creating a whole mess of empty slots between the 9th to the last and 8th to the last, in order to add units at will, will the game still function?

btw: what are the last 8 icon units? Is there a limit to the number of unites, much like resources??
 
I agree with plastic one hundred precent on the B-1. It doesn't look that nice on the magenta background but when you get it in game it looks damn good. To seal, yes it has to be the last 8 frames shifted over to fit in whatever icon you want. This is from the leader unit right after the privateer to the last worker.
 
and i was going to ask someone to create a B-1B bomber thanks!
this is going into the blitz mod for sure!!!! :D
 
Originally posted by Umask077
You could always do what I did with the E3 sentry. I made it a sea unit with a move of 9. You can put a bombing run on it as well however. The E3 can move 9 in my game or 8 and do a 6 range recon. a supersonic bomber could be configed the same way.

Looks good. What I do for my E-3 plane you may want to do for yours as well.

Make it Air Unit
Give it Submarine Ability.
Take off Immobile Ability
Give it a move factor of 8 ( or whatever you think is appropriate )
This will allow it to fly over land AND water and enemy land units will be unable to see or attack it.
 
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