sir_schwick
Archbishop of Towels
in the UET 2nd Edition thread, rcoutme suggested an idea that there be more unit producing improvements. His idea was that there would be tank factories and such that spat out units every few turns, but cost a lot in gold upkeep. My idea begin at this, but expands the concept to almost all parts of armies.
Throughout history there would be facilities that can regularily train and produce certain types of units. To keep people from just making a bunch of cities to make the units, there would be a limiting factors. Instead of miantenance, which just rewards gold producing powers, lets use the natural limiting factor that armies use. Any civ up to size forty cities can have 10 of a particular unit producing building. To get the 11th and so on, you must have 4 cities per building. There would nto be a unique building for each unit, but rather you could take one turn to retool what the building produces, with each building being able to certain units.
Ancient Barracks = Archers, Spearmen, Skrimishers, Swordsmen, Chariots, Horsemen
Construction Yard = Catapult
Medieval Barracks = Longbows, Med Inf, Knights, Musketmen
Metal Works = Cannon, Artillery
Barracks = Riflemen, Infantry
Modern Barracks = Marines, TOW Infantry
Armour Barracks = Tanks, Mechanized Infantry, Radar Artillery
Special Forces Center = Paratroopers
Plane Plant = Fighter, Bomber
Aerospace Complex = Jet Fighter, Stealth Fighter, Stealth Bomber, Cruise Missle
Harbour = Galley, Caravel
Port = Galleon, Frigate, Ironclad
Shipyard = Destroyer, Battleship, Transport, Cruiser, AEGIS Cruiser, Submarine
Nuclear Research Center = Tactical Nukes, ICBMs
If you build addtional units besides the generated ones, they will take away population points, since these facilities took the population gradually. You can also close plants, but they take 1 turn to reopen. Mobilization doubles the rate at which units are produced, but halves culture and casued more WW.
Throughout history there would be facilities that can regularily train and produce certain types of units. To keep people from just making a bunch of cities to make the units, there would be a limiting factors. Instead of miantenance, which just rewards gold producing powers, lets use the natural limiting factor that armies use. Any civ up to size forty cities can have 10 of a particular unit producing building. To get the 11th and so on, you must have 4 cities per building. There would nto be a unique building for each unit, but rather you could take one turn to retool what the building produces, with each building being able to certain units.
Ancient Barracks = Archers, Spearmen, Skrimishers, Swordsmen, Chariots, Horsemen
Construction Yard = Catapult
Medieval Barracks = Longbows, Med Inf, Knights, Musketmen
Metal Works = Cannon, Artillery
Barracks = Riflemen, Infantry
Modern Barracks = Marines, TOW Infantry
Armour Barracks = Tanks, Mechanized Infantry, Radar Artillery
Special Forces Center = Paratroopers
Plane Plant = Fighter, Bomber
Aerospace Complex = Jet Fighter, Stealth Fighter, Stealth Bomber, Cruise Missle
Harbour = Galley, Caravel
Port = Galleon, Frigate, Ironclad
Shipyard = Destroyer, Battleship, Transport, Cruiser, AEGIS Cruiser, Submarine
Nuclear Research Center = Tactical Nukes, ICBMs
If you build addtional units besides the generated ones, they will take away population points, since these facilities took the population gradually. You can also close plants, but they take 1 turn to reopen. Mobilization doubles the rate at which units are produced, but halves culture and casued more WW.