New Unit : Sniper

That seems great it is exactly the kind of stufs I'm looking for to ad into my furtive mod!
Could I see some screen shots of all those units???
If you like that kind of sneaking units, check up my resistant unit!!
I've also made a caravan unit (not released because I havn't finished the skin yet) wich is basicly a land transport that can cruise foreign territories, hiding some war units and realease them just next to the city you aim at, after you declared war!
When the sdk is realeased, I'll make it evolve into jeep, which evolves int halftrack and so on...
 
korvgubben said:
That seems great it is exactly the kind of stufs I'm looking for to ad into my furtive mod!
Could I see some screen shots of all those units???
If you like that kind of sneaking units, check up my resistant unit!!
I've also made a caravan unit (not released because I havn't finished the skin yet) wich is basicly a land transport that can cruise foreign territories, hiding some war units and realease them just next to the city you aim at, after you declared war!
When the sdk is realeased, I'll make it evolve into jeep, which evolves int halftrack and so on...

Well, I am good at editiing/modding but terrible at art so all of the units are just dup's. The sappers are Marine skin, the Infiltrator is the Spy skin and the Hazmat team is the reskined blue workers that was released in the unit graphics section.

You can eaisly make any of these units, by just XML alone. I like the resistance units, but what are their abilities?
 
Hey what about this for the sniper, give it collateral damage and a 50% wihdrawl chance? That would symolize the invisible part so since they are weaker than Marine Infantry...
Maybe 75% withdrawl for modern sniper symbolizing better training?

Red Diamond

"... and fools never differ" :lol:
 
GeneralMatt said:
Hey what about this for the sniper, give it collateral damage and a 50% wihdrawl chance? That would symolize the invisible part so since they are weaker than Marine Infantry...
Maybe 75% withdrawl for modern sniper symbolizing better training?

Red Diamond

"... and fools never differ" :lol:

Hmm, differences about what folks feel unit stats should be seems to spark quite a bit of debate around here. I really don't like to get into that too much as I see that as more of a personal choice than it should be the way "I" think it should be for everyone.

I like the ideas of the maker releasing a unit based on what they think and since its just a notepad edit away from the way "I" want it, no worries.;)
 
RED DIAMOND said:
Hmm, differences about what folks feel unit stats should be seems to spark quite a bit of debate around here. I really don't like to get into that too much as I see that as more of a personal choice than it should be the way "I" think it should be for everyone.

I like the ideas of the maker releasing a unit based on what they think and since its just a notepad edit away from the way "I" want it, no worries.;)

Here here I think unit stat are in the makers concern, they are the one who spend the time working on the unit, only to have it torn part by some people here :rolleyes: If the maker asks for suggestions then yes all are welcome to comment, positive or negative, but if the maker doesnt ask then people should atleast try to keep their mouths shut unless it is constructive critisim.
 
1 résistant Adjective (a) robust, sturdy box, structure, resistant material, fast die

That is what an online French dictionary gave me ..
 
First, I'd like to say that I'm totally welcome to all the criticss : I never said I was doing the best units because it's far from being the truth!!!!

Second, I heard so many advices about stats I should give to the snipers that it sometimes get opposite of an other proposal : feel free to change the snipers stats to what you think would be better in your own game. What I made was just the one I thought was good, and balanced.

1 résistant Adjective (a) robust, sturdy box, structure, resistant material, fast die

That is what an online French dictionary gave me ..

shqype : that's true for the adjective but the for the noun, a resistant is a person that resists to an invader, like for example a few french, dutch danish... people against the Nazis during WWII. Resistants use terrorists technics but their cause is good, and moral. Though, the boundary beetween resistants and terrorists is thin : for example, some Iraqis that make terror attacks against american say they are resistants whereas the american soldiers say they are terrorists, it's the same in palestinia, the israelians say they are terrorists. Then it's just a question of jugement but we cannot compare the german occupation of the early fourties with what happens now in middle east!
 
OK, that's the word. Though in french, it has a more communist sound!
I'm sorry for my english but it's not my mother language. I think I don't speak that bad, especially for a french!!!!!!
 
Yea, I originally made the link to communism as well because during the 2nd World War some countries occupied by the Germans and Italians had communist partisan movements to rid their country of its occupiers.

I agree, your English isn't bad at all. You are easily understood :)
 
Thanks Shqype!!!

I just want to ad that all the people and the groups who resisted to the Nazis were not communists. And all the german weren't nazis or invaders!!!
 
You're absolutely right.
 
Hey, korvgubben, your mod is about sneak stuff right? I made a few changes in Civ 4, I added a "Special Operation Force" unit, it is real sneky, invisible etc., powerful too. And I made it so the Seal upgrades to it, plus added stats to the seal. Would that fit in your mod?
 
that would be great if it's not a UU : it seems really powerful to me so it's unfair if only one can use it!!
I'd like to see that! If you have a screnie...
 
Yes, it is also 34 attack, evry one can have it, except for the Americans, they get the Seal.

pec Ops.

Comes with Flight (Seals are the same)
250 Hammers
2 moves (Ignores terrain Movement costs).
Invisible
Starts With March, Amphibious
34 pwr
90% Withdrawl chance
Can Sabotauge production
50% Evasion prob. (Not sure if that is for just Planes or both planes and spy stuff)
Need West Point to build
15 unit limit
Xtra pwr vs Machine guns and artillery.

Seals

250 Hammers
3 moves (Ignores terrain Movement costs).
Invisible
Starts With March, Amphibious
38 pwr
95% Withdrawl chance
Can Sabotauge production
50% Evasion prob. (Not sure if that is for just Planes or both planes and spy stuff)
Need West Point to build
15 unit limit
Xtra pwr vs Machine guns and artillery.

Oh yes, it cannot defend cities, it can be in them, but will not fight if the city is attacked, and can still be there if the city is taken (I think)
 

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ok!!!! I take it!!!! I just think you should lower the number of them we can have in theciv : I think 15 is a bit btoo much. 5 would be anough cause it's a strong unit!
If you want, I can include it it the furtive mod, giving you the credit.

btw : great skin!
 
Sure, use it, that is why I posted the idea! Thanks for the complement.

5 per civ sounds good, but I will leave it as it is here as I do not have time to change it, sorry. :(

:mad: the connection is really slow, I will try to upload the files sooner, when it will upload. :cry: Sorry.

Edit, here ya go.
 

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Hey, you here?
 
yeah sorry, I've been busy. I'm wondering something, is it possible to have two files to upload on civfanatics?
Because I made the furtive mod to download, but then I released a new civ and I'm afraid my furtive mod disapeared.
Do you know how to do?

I'm planing to do a new mod, and as I start university again on monday so I'll sotp making new units for furtive mod. If you want to do some, go on!
 
I think that you can, just call it Furtive mod v. 2.

I would do some units, but I just got a game I bought in April back from a friend, and have been waiting to be able to play since April .

Sorry.
 
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