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New unit types

Discussion in 'CivBE - Ideas and Suggestions' started by KiNg_, Oct 28, 2014.

  1. KiNg_

    KiNg_ Chieftain

    Joined:
    Oct 28, 2014
    Messages:
    46
    Location:
    Johannesburg, South Africa
    I realise that a similar post may already exist but anyway, these are a few of my ideas for new units that could be added to civBE

    Transporter
    This unit would be a support vehicle that is used to transport infantry
    It wouldn't suffer from terrain penalties and after affinity upgrades would have 3 movement and 2 capacity

    Asteroid Miner
    This would be a long lasting sattelite that while in orbit would provide a small amount of production to nearby tiles and a small amount of titanium

    Xeno Tamer
    An early harmony unit that has the ability to convert aliens to your side

    General
    Expensive purity unit that resembles a single battlesuit unit with medals, provides powerful bonuses to all infantry units in a 2 hex radius

    Frenzy Emitter
    Sattelite with a large AOE, causes all aliens underneath to attack any unit they come across

    Deforester
    Sattelite that has a long orbit time but removes all trees in the area, does not provide any production to nearby cities

    Orbital Missile
    A missile that counts as an orbital unit, can be launched anywhere in your orbital coverage

    These are just a few suggestions, feel free to leave your opinion or your own ideas
     
  2. Guide-on

    Guide-on Chieftain

    Joined:
    Nov 1, 2009
    Messages:
    12
    Harmony should be able to "raise" (build) a Kraken. The evolved upgrade should get either -30% ranged or plus 1(2?) movement.
     
  3. cinattra

    cinattra Chieftain

    Joined:
    Nov 3, 2002
    Messages:
    186
    Exoskeleton that can be attached to the military personnel units that can give them more movement points/range.

    Armor that can be attached to the military personnel units that can give them more hit points.

    Refueling pods that can be attached to aircraft that can extend their range.

    Symbiotic unit that is ignored by the planet's fauna and is not affected by the miasma.

    A submersible transport unit with 1 or 2 unit capacity.

    A robotic unit that travels submerged when in water.
     
  4. Guide-on

    Guide-on Chieftain

    Joined:
    Nov 1, 2009
    Messages:
    12
    Civ 4 and 5 had paratroopers and helicopters. The sleds and hover units are BERT version of helicopters, but there is no paratrooper type unit. I would suggest that the battlesuit have a satalite jump as part of the promotion. The icon would be the same as a satalite launch, but would function like a paratrooper.
     

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