Special Forces: A military infantry unit that can paradrop into an enemy position and can travel stealth until spotted by adjacent enemy units or initiate an attack
Transport Helicopters: These helicopters can pack 3 infantry units and move 5 tiles, ignores mountains and doesn't need to embark.
Attack helicopters: Squishy anti-calvary range attack units with 5 tile movement, ignores mountains and doesn't need to embark, range 2 attack.
Diplomacy:
Military pacts: An alliance of up to 4 civs, limit of 2 pacts per game.
I agree alternate legacy paths would be great for each victory condition. I also think that possibly giving religion and diplomacy their own legacy paths would be great as well. Just do not make them so tedious like Civ 6.
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