New units

SirBigbu

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What kind of new units should be made for Civ 4? I think they should make a unit called sniper :sniper: which would have 8 atk and 7 def. It's special abillity would be like the submarine, but on land. What new units do you think should be made? :confused:
 
I don't think many more should or will be added to the main game.

They should have a look at what stats the units have, I mean, were Archers really offensive weapons? My guess is they were more defensive then offensive.

But of course, gameplay should be more important :)
 
I don't want them wasting too much time on new units. That can wait for either mods or expansions. I'd rather they delivered a solid set of improved rules and functions, and worry about extra units later. You can always mod them in or include them in expansions.
 
They should do something about Chariots though. There were the main force of many an army in ancient times, yet as soon as you get Horseback riding they disappear. Where's the sense in that? If anything, people probably learned to ride on the backs of horses before attaching small vehicles to them.
 
Spatula said:
They should do something about Chariots though. There were the main force of many an army in ancient times, yet as soon as you get Horseback riding they disappear. Where's the sense in that? If anything, people probably learned to ride on the backs of horses before attaching small vehicles to them.

Well, it doesn't seem to make sense, but that's actually how it went.

Before the Iron Age, the role of cavalry on the battlefield was largely performed by light chariots. The power of mobility given by mounted units was recognized early on, but was offset by the difficulty of raising large forces and by the inability of horses (then mostly small) to carry heavy armor.

The chariot was first adopted by nomadic or semi-nomadic peoples on the boundaries of civilization in conflicts with civilized peoples. The chariot was quickly adopted by settled peoples both as a military technology and an object of ceremonial status. Pharaoh rides a chariot into battle in the Egyptian New Kingdom, just as the Sun rides a chariot over the sky in Egyptian mythology.

Chariots were quickly superseded by horses when selective breeding resulted in horses able to carry the weight of a fighting man.

http://en.wikipedia.org/wiki/Cavalry

What they don't mention too is that chariots can only be used on flat terrain, but cavalry is much more adaptable.
 
Snipers are a vanishingly small component of modern militaries, serving as much as scouts as in the way of long range riflemen. It makes o sense to have a separate sniper unit.
 
I meant that the idea of riding on a horse's back probably came before the chairot idea however it was not used for military uses for the reasons you gave. I still think it's pretty stupid that you lose them so quickly. Not everyone switched from chariots to horses when they became able to. Horseback riding should come later in the Ancient Era, and Chivalry only a littler bit later in the Medieval Era, to avoid having them so close together.
 
frekk said:
I don't want them wasting too much time on new units. That can wait for either mods or expansions. I'd rather they delivered a solid set of improved rules and functions, and worry about extra units later. You can always mod them in or include them in expansions.

Yep, I totally agree. We don't need new units. But we could improve existing ones. :p
 
AA-battery said:
Yep, I totally agree. We don't need new units. But we could improve existing ones. :p

Yep, I agree with that too. Especially just reworking some of the general workings behind units and combat as a whole, because it would be difficult to do so after release.

@Spatula:

Horseback riding should just be renamed to something more appropriate, like mounted warfare.

And you're right about units like chariots having too brief a period in the game. Chariots used to be an awesome unit in earlier incarnations of the game, to get rid of the other guy fast if you were on a small island. But even then they didn't get their full 15 minutes of fame. I'm in favour of a game that gets a better balance between the modern and ancient eras (or whatever you want to call them in a game without eras). As it is now, the endgame is just too much work and units are around too long, while the early game there is just not enough to do and units are outdated before they really see much use.
 
Makes sense to me.
 
Also make UUs able to upgrade. I hate it when I have to go to the effort of building a whole new half of my army because my UU won't upgrade like the normal unit does.
 
In the chariot vs horse thing, if anything, the chariot should have a lower defence, as there are more places where things can render the chariot inoperative, and it doesn't have any more armour than normal horsemen.

Of course, this also assumes a model where attack and defence values have been multiplied by a factor in order to provide for more meaningful differences in the early game.
 
I think the units are alright as theyt are in Conquest, and that they should stay the same.
 
Now I know this is a bit of an old thread but since it has returned anyway:

-Helicopters that can pick units up not just set them down.

-Simplified unit tree no defense only units and attack units just, non resource unit upgrades to a resource unit. Then of course your offensive things like cavalry tanks planes tanks...

-Unit graphics to appear like an army/navy/airforce like total war. 15-30 SMALL (half current size or less) animated characters in a group moving in formation.
 
I think there should be a unit between the musketman and rifleman. Fusilier maybe ?

I agree chariots are worth a longer period.
But indeed it is true they were replaced by horsemen. Riding a horse being more difficult than éleading" them.
One first step could be to NOT have them follow one another in the tech-tree (or horseback riding requiring other techs)
 
Uh, it's not an online action game.

SEALS/Special Forces is already covered by either Modern Paratroopers or Espionage missions.

Tactical Espionage missions would be something new. Like poison that unit there.

SirBigbu
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Join Date: Nov 2004
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New units
What kind of new units should be made for Civ 4? I think they should make a unit called sniper which would have 8 atk and 7 def. It's special abillity would be like the submarine, but on land. What new units do you think should be made?
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