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Great vids, thanks.

Spawn bustin: Maybe it would be more efficient to set those spawn busters on auto explore, so you reveal a bit more of the map sooner. You would just have to keep an eye on them so they dont wander too far. They would still stop barb spawns, thus doing double duty. Is that right?
 
Great vids, thanks.

Spawn bustin: Maybe it would be more efficient to set those spawn busters on auto explore, so you reveal a bit more of the map sooner. You would just have to keep an eye on them so they dont wander too far. They would still stop barb spawns, thus doing double duty. Is that right?
No because you have to cover every fog of war tile. Basically you see where your borders go, add 2 tiles margin, then use the warrior to cover the area from there. If the warrior moves to explore, and leaves even 1 tile with fog of war that is not 2 cases from him (the 5x5 rule) then barbarians can spawn there. (Between your city and your warrior.)
 
No because you have to cover every fog of war tile. Basically you see where your borders go, add 2 tiles margin, then use the warrior to cover the area from there. If the warrior moves to explore, and leaves even 1 tile with fog of war that is not 2 cases from him (the 5x5 rule) then barbarians can spawn there. (Between your city and your warrior.)

The tough part also is when you have the continent to yourself, the unit cost and unit supply can put a dent in your economy as well. In my current game, I did a very good job spawn-busting, no barbs whatsoever. However, I had at 125 AD 23 units in my 7 cities and spawnbusting.

Question: is it wrong to spawn-bust to this extreme? I mean, I found that I did control the barbs quite nicely, but because I was spending turns producing warriors/axemen, I may have neglected workers or settlers. Also, my research was lagging. In other games when I didn't have to spawn-bust as much, my research rate was much better.

Again, maybe the idea is to spawn bust near my cities and not worry about areas that I'm not close to settling yet. If barbs spawn from there, I have enough reaction time to defend.
 
I think that sounds like a good idea, they can keep the next city site you want to settle clear and free of barbs and you just move them out as you settle.
 
The tough part also is when you have the continent to yourself, the unit cost and unit supply can put a dent in your economy as well. In my current game, I did a very good job spawn-busting, no barbs whatsoever. However, I had at 125 AD 23 units in my 7 cities and spawnbusting.

Question: is it wrong to spawn-bust to this extreme? I mean, I found that I did control the barbs quite nicely, but because I was spending turns producing warriors/axemen, I may have neglected workers or settlers. Also, my research was lagging. In other games when I didn't have to spawn-bust as much, my research rate was much better.

Again, maybe the idea is to spawn bust near my cities and not worry about areas that I'm not close to settling yet. If barbs spawn from there, I have enough reaction time to defend.

You definetly don't want to neglect building workers just prevent some barbs from spawning. Spawnbusting should only be done early with Warriors as they are cheap in my opinion. Creating Axemen just to spawnbust sound like a bad idea.

Also, as you stated, you generally only want to spawn bust around your immediate culture and where you want to build the next few cities perhaps.
 
You definetly don't want to neglect building workers just prevent some barbs from spawning. Spawnbusting should only be done early with Warriors as they are cheap in my opinion. Creating Axemen just to spawnbust sound like a bad idea.

Also, as you stated, you generally only want to spawn bust around your immediate culture and where you want to build the next few cities perhaps.

Oh, I had one Axeman in the entire gang. But you are right. I think I may have created too many warriors and placed them around the continent. I should have reduce my number to simply around my cultural boarders.
 
If you have a strategic resource and you're isolated there is no reason to spawn bust instead of just killing units as they come in.

The reason spawn busting is so effective such as in this video is that I didn't need to bust everything, just enough that the majority of the barbs went to the AI instead of me. The map was awkward for it though, which is why I transitioned to chariots to handle barbs toward the east eventually.
 
Thanks TMIT the walkthroughs are great, I have been playing CIV a long time, but I learnt so much from you. Keep them coming.
 
Finish the entire walkthrough. Man, nukes are awesome. Why were you dropping nukes sometimes on the tiles besides the city and sometimes on the city itself?
 
Killing the nearby units.

Ah make sense. Killing units makes the AI capitulate faster. One last question:) :This question could also go into your sufficient expansion thread. When did/do you decide what victory condition to pursue. Obviously, by building the Kremlin, space was out. So was it just a question of deciding on conquest/domination but settling for diplo.
 
Kremlin doesn't = no space. I could always have used it to massively rush by health-effective :hammers: infra just before it obsoleted.

Unless I make a dedicated effort for something else, my games generally default to military-based. UN just gets things done faster...it's not like the last 2 AIs would have done anything of substance after being completely obliterated by nukes ;). All I'd have had to do was nuke all their cities once or twice, take peace so WW didn't wreck me, build up another nuke stockpile while they can't tech at all, and then boat my cavalry over for some nuke + capture.
 
Hey TMIT how come they traded tech with you so easily but whenever I try to trade tech they always have it red or want way more then I'm willing to give. Like bismark the other game I was in wouldn't trade me crap for currency/alphabet/monarchy.

BTW TMIT do you have anymore videos like this? I really learned a lot and just like watching how other people play.
 
@TMIT

One of the things I'm trying to learn is to play the game quicker. The Sully walkthrough was awesome in terms of seeing automation in action.

I was just wondering for your style of play at what point to you decide to automate workers to make tile improvements and when you automate the city building menu and how do you know that the proper improvements/city buildings will be done?

Is it a question of, at that point in the game, automation really can't hurt no matter what they build? I realize that when you are prepping for war, you won't automate the city builds but how about improvements?

I only use automate trade routes.
 
How often do you NOT win at Immortal? :)

IT happens. I've gotten a lot better in the past month or so (attempting to compete at deity will do that), but I'd say I probably still lose somewhere between 1/4 and 1/5 of my immortal games.
 
And how many of those games are lost because you rush through too quickly? Do you reload big mistakes or just count it as a loss and start a new game?

When I play at Immortal now I have to take quite some time to make sure I do the right thing every turn. Unfortuantly this gets tiresome after 150 turns, hehe.

How oten do you win at Deity?
 
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