Newbie on Prince- some help needed

The AI gets no bonuses on Prince.

The AI plays on Chieftain which gives it 60% unhappiness, +3 happiness to start and +1 per lux. Barbs are weaker against them, can't pillage them until turn 60, and tend to leave them alone. Tech cost is reduced 5%, and they get a bigger bonus if others have researched the tech already. Their Social Policies cost one third less, they pay way less maintenance on everything, and they have +1 "attitude" (presumably to each other, if this is implemented) to your -1.

So don't feel bad about playing a lower difficulty first, nitevision :)

Here's a link to the manual: http://forums.civfanatics.com/showthread.php?t=380015

Also check out the War Academy, the zone of control and ranged combat posts are must reads, and there's a lot more to read when you're ready for more advanced play :king:
 
If the AI sees you as weak it will DOW you simply because it thinks it can walk all over you so having a good military help to prevent DOW's from happening

There is a proverb from Sun Tzu's Art of War: "Appear weak when you are strong; strong when you are weak." IMHO that holds especially true here.

I want the DOW. What I do is intentionally have a weak military so as to draw the DOW. But not so weak that I will get trounced on. War is good. It gets your units experience, it gets you great generals, it lets you pillage and steal workers from him. If you get him to DOW on you, it is he who takes the diplo hit--not you. All you have to do is never settle for peace until he is on his knees begging for it.

Three tricks I do to appear weaker than I really am:
- Partially train military units, but don't complete them. Saves on maintenance and unit supply.
- Relocate them to city-states to protect their borders against barbs. Get some free influence from them while you're there. Just picking off one barb in/on a CS's borders, and you earn yourself 12 more turns that CS will be friends with you.
- Corollary: become friends with a militaristic CS or two. They start gifting you with units--which you can turn around and protect their borders with...which makes you better friends....
- Relocate your units on the opposite side of your empire and deny Open Borders treaties, so as to make sure they're never seen.

Once I'm at war, I simply keep picking off his units, pillaging tiles. Pretty soon, *HE* is the weak kid on the block. Guess who gets gang-banged by the other kids then. Indeed it's the AI's who are at peace with you whom are the biggest threat--not the one(s) you are at war with. Never settle for peace unless he's about to nail you or he offers you a sweetheart deal. Once I had the #1 civ (Persia) declare war on me, and I just kept picking off his units and refusing peace treaties over and over again until eventually Persia offered me 5 cities for peace. I struggled with -10 unhappiness, but that pretty much doubled my empire. Couldn't refuse that one. I don't even settle for peace when the AI's down to one city (and not his capital). There's nothing in it for me. I let some other civ take him out for good, and he takes the diplo hit instead of me.

The other reason I refuse peace: later in the game I will be friends with a number of militaristic city-states, and all the units they gift start to burn a hole in my pocket. If there's a civ I'm already at war with, it makes it easy to put those units to good use without having to DOW somebody and make everyone else hate me. Especially if that civ happens to have some nice juicy resources I don't particularly care to trade for.
 
Whoa, I leave for a few days and I'm already being stuffed full of advice when I come back. You guys are seriously helpful. I'll make sure to go through them one by one.
At first glance, though: @tetley- I 'm usually fighting a war on two fronts, with no extra production available to produce anything beyond a defensive force. I guess a successful defence might blow his gates wide open, I'll have to try that out.

In regards to unit production, how soon do you settle a third city? I ask because of the production slots and because of wonders like the National College and Ironworks.
 
nitevision, you can start game with raging barbarians (continents, pangea, fractal map). On prince AI can not handle them and will slow their progress. Build 2-3 warriors, 2-3 archers and you should be safe for a long time. If you want, you can pick Aztecs (choose first policy from Honor tree, at the beginning) build two or three cities and you can decide what type of victory you want.
 
Shortly after all the AI players started hating on me- and then they declared war.

I just ran across this thread and haven't read all of the posts yet, so this may have already been addressed/mentioned:

Is it your goal to be at war? What I mean is, are you not understanding why they're declaring war on you? I'm just figuring this out for myself in my own games - how to avoid having the other civs declare war on you. I found this great thread at gaming.stackexchange: How can I go to war without getting everyone else displeased in Civilization V?

It goes over the fine details of what affects the AI civs' attitudes towards you.

HtH
 
Is it your goal to be at war?
Sometimes, especially when I see them hoarding sweet, sweet strategic resources (and sometimes building farms over them). But that usually comes later in the game and not when I'm struggling to build a Library on turn 30 or something.

What I mean is, are you not understanding why they're declaring war on you?
Nope. Not when I've been all neutral and have done nothing to set off the AI (except for having a tiny army)
 
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