Newbie Questions: Ask here and get answers!

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Let me see if I understand this as well as I think I do...

1) Stuff that I build generates per-turn culture points for me as long as it belongs to me. (Cities, wonders, and some city improvements generate culture points).
2) Every turn the culture points from everything I have, and all my cities, are added to my game total.
3) My game total can never decrease, although the number of points added each turn can decrease.
4)If something I built is captured, I stop getting the PER TURN points from it, although the points it has already added to my game total are not affected.
5) I do not get per turn points from captured wonders or buildings if I didn't build them, and things I have built do not generate culture points for other civs if they capture them.
6) Things become "venerable" with age and the number of per turn culture points they generate doubles every 1000 years.
7) When I am at war, everything that belongs to me produces only 1/2 the normal per-turn culture points.

Now, here's what I'm not sure about. Either 8A or 8B is correct, but which?

8A) If I re-capture something I originally built, I start getting the per turn points from it again in accordance with the year I built it. However, the per turn points lost while it belonged to another civ are lost forever.

8B) If I re-capture something I originally built, I start getting the per turn points from it again, and the build date is now counted as the year I re-captured it. The per turn points lost while it belonged to another civ are lost forever.

So have I learned anything?:queen:
 
Originally posted by heikeott
Let me see if I understand this as well as I think I do...

1) Stuff that I build generates per-turn culture points for me as long as it belongs to me. (Cities, wonders, and some city improvements generate culture points).
2) Every turn the culture points from everything I have, and all my cities, are added to my game total.
3) My game total can never decrease, although the number of points added each turn can decrease.
4)If something I built is captured, I stop getting the PER TURN points from it, although the points it has already added to my game total are not affected.
5) I do not get per turn points from captured wonders or buildings if I didn't build them, and things I have built do not generate culture points for other civs if they capture them.
6) Things become "venerable" with age and the number of per turn culture points they generate doubles every 1000 years.
7) When I am at war, everything that belongs to me produces only 1/2 the normal per-turn culture points.

Now, here's what I'm not sure about. Either 8A or 8B is correct, but which?

8A) If I re-capture something I originally built, I start getting the per turn points from it again in accordance with the year I built it. However, the per turn points lost while it belonged to another civ are lost forever.

8B) If I re-capture something I originally built, I start getting the per turn points from it again, and the build date is now counted as the year I re-captured it. The per turn points lost while it belonged to another civ are lost forever.

So have I learned anything?:queen:
Correct me if I am wrong... :)

1) Yes
2) Yes
3) Yes
4) Yes, but all the culture-generating city improvements are destroyed once you lose the city.
5) Yes
6) Yes
7) Nope, the culture points generated are not affected by wars.
8A) Yes, but the "something" must be great wonders, since small wonders and city improvements are destroyed.
8B) Should be the same with 8A, since the only culture-generating things in a re-captured city will be great wonders.
 
Originally posted by Lt. 'Killer' M.
they give culture again after recapture.

That's weird...in one game. I was Rome and had allied with England to destroy the Greeks. I got everyone into it for safety, and Germany captured Athens, destroying the Greeks. Athens had Shakespare theater and some other wonder and in the cpt box there was "0 per turn"
 
1. Its *very* rare that I get a Leader. How can I come up with more?

2. How do I fix Cities that have unhappy people, due to over crowedness

3. I got a city I captured that is on a Tundra, half the squares are frozen over, maybe a few more, and I only have 2 people their, and it wont grow, cuz it cant get enough food from the tundra to do so. But one of my people is getting lots of shields and gold from a gold mine their. Should I ditch the city? Or stay and just gather wealth? Or is their a way to get more food their?

4. Whats the best Government for Warfare?

5. It seems hard to get to Modern units before 2050. Whats the best way to keep up with the era's?

Thanks, im sure i'll have more later :)
 
1: Fight more battles. Elite units winning battles are the only way to get great leaders. You might want to try a militaristic civ, they have a slightly better chance of getting a GL.

2: Build Aquaducts or Hospitals. Beyond that, have entertainers in the city. Make sure you yave at least marketplaces in all cities on your trade network (which should have all your cities connected to it) and Temples, Cathedrals and Colliseums. These improvements make unhappy citiizens content or happy.

3: keep it. you get points for however many lands squares you have, plus with the right improvements, it will generate culture, so you will be adding to your scoe. You might want to build a harbor if it is next to a coastal square, if not, you might want to ditch it, but I would build a city close the the coast and use the coastal/sea tiles for food. This way you still have territory, and are still generating income from the city.

4: Personal preference. Some people can wage war with Democracy (I do it, I get the other civs to declare war on me. This lowers my War Weariness, since I didn't start the war). However, most people like Monarchy and Communism, as there is no WW with these govs. I myself prefer Republic if I have Universal Suffarge, since this makes WW very tolerable.

5: Trade techs with the AI. They have more civs researching than you do, and often take different paths, trading the techs among themselves when they get a new one. There is nothing stopping you from doing this. I just started trading techs with the AI this game, and my game went much better.

HTH.
 
1. Get more elite units, and just use them constantly. Other than that, it's just basically luck. Heroic epic increases the chances of one, but that's only after you've had a leader..

2. There's no real way to "fix" them, since it occurs after a certain number of citizens populate the city. Just build happiness impovements, give them luxuries, etc, and they will be happy.

3. Yes, you can keep it. If you don't the AI will most likely settle there... You might be able to get more food later on, by irrigating the non-frozen tiles, and putting railroad over em. You can plant forests on the tundra.

4. Depends. For a short, decisive war, you can probably stick with your present gov. Republic can be pretty good for a short/medium war. For a long, drawn out war, I'd recommend either Monarchy or Communism, depending on wether you want pop rushing and communal corruption, or not.

5. Make sure you trade with the AI. Other than that, the only way to really get things faster is play on higher diffs. Cheftain, the AI's have a research penalty compared to you, so techs come in slower. On Deity, you can easily get modern units in 1400's n such... if you survive... :)
 
Originally posted by Turner_727
You might want to try a militaristic civ, they have a slightly better chance of getting a GL.

No, not really. Indirectly, yes, since you will get more elite's, so you might get more leaders. But, they do not have increased chances of leaders, just increased chance of promotion.
 
To Volker:

1. You only get a GL by attacking with an elite unit and winning. The chance is 1 in 16. If you have Heroic Epic (a small wonder) the odds decrease to 1 in 12.

2. The easiest way to make people happy is either to take them off of working a city tile or increase the luxury slider (F1). Temples, Cathedrals, Coleseums also make people happy.

3. Tundra cities will rarely be producers. I usually use them to produce military units. Don't worry that they don't grow large. Not all your cities have to be great producers. Sometimes you just want those furs or some resource.

4. There is a hearty debate about this in the Forums. The majority seem to think that Monarchy is the best. However, Communism has its fans. I prefer Monarchy.

5. There is no easy answer to your question. Since you only registered this month I assume you are a newbie. As you play and get more experience you will see that you get modern units earlier and earlier. Read the posts in the Strategy Forum and also go to the War Academy and read the articles there. They have helped me immeasurably. The War Academy is on the main page in the left sidebar.

The basic advice is to expand as fast as you can. You want to get as much territory as possible as soon as possible. At the same time build your military. Don't worry too much about city improvements, just pump out those settlers, one worker per city and military units. But the best advice is to read a lot of the posts on this site.
 
Originally posted by DiamondzAndGunz


No, not really. Indirectly, yes, since you will get more elite's, so you might get more leaders. But, they do not have increased chances of leaders, just increased chance of promotion.

It was my understanding that Elite units in Militaristic Civs had a one in 12 chance of getting a GL, and the rest a one in 16. Did they change that?
 
From the FAQ:

When your elite unit won a battle, there is 1/16 chance to become a GL. Heroic Epic changes this to 1/12.

Contrary to popular belives, having the militaristic trait only increases the promotion ratio to 1/12, not the chance for a leader.
 
Well, there went my only reason to play a militaristic civ. . .Ah well, I'll try one out someday.
 
All civs have 1/16, and the Heroic Epic makes it 1/12. :)

EDIT: oops, DNG beats me to it. :goodjob:
 
I keep reading posts that say in democracy you have plenty of gold. So, what am I doing wrong??

I'm a democracy, every (working) tile in all of my cities has road or railroad, I take advantage of all available rivers, every city (except new ones or itty bitty ones that won't grow because they flipped to me after the AI put them in a STUPID place) has marketplace and bank, and my military is not too big because the MA keeps telling me it is weak compared to everyone else (except the Iroquois who got wiped off the planet by the Chinese a few years back). <deep breath> Science is at 70%, luxury rate is at 0% because I have (or trade for) 6 lux resources and most cities are in perpetual WLTKD. And unless I am getting money in on trade deals I hover between growing a few gpt and losing a few gpt.

So I ask you, where's the GOLD????:rant:
 
Can you post a save game? That would be pretty helpful.

How many cities do you have? How far apart are they, i.e. how much corruption?

If you have railroads, then you're moderately advanced. I would guess that you're science is too high. What I do for my science is get it as low as I can and still keep it at 4 turns per advance. But w/o seeing your save game, I can only guess. . .
 
What size map is it, and how many cities do you have? Number of cities might play a role in how much gold you can make. Also, as Turner mentioned, your science might be too high. I usually set it to maintain a reasonable rate, but also so that I can get a sizeable income. A savegame might be nice, to evaluate the situation.
 
Can someone explain saving a screen shot for me from the game? I have tried Control-Prnt Scrn, but where do I find it to open it in paint? Are there other downloadable programs to screen shot? Also, how do I and where do I find info on how to post separate paragraphs in my posts? Thanks.
 
Okay here is my current game. Note that I am making +151 gpt BUT that is all from gpt deals with other civs. I would be losing gpt if I didn't have those trade deals going, and I am STILL behind in tech and it takes 6+ turns to get a tech. :(

I have just started building up military because China has started bullying me. He already wiped out the Iriquois and recently declared war on English. I figure he will come after me next if he perceives me as weak so I made some deals to get gold to upgrade units and build some MI to defend my cities.

Heike

PS Note the 2 little cities off in the middle of other continent - I snuck them in there well after normal expansion was over with because my only source of coal ran out and I saw that coal there unconnected... well it was just too good not to try for.. and 2 together maybe a better chance of not flipping?

It wouldn't attach so I uploaded it:
http://www.civfanatics.net/uploads3/Civ3_Autosave_1922_AD.SAV
 
Okay, I looked at your file, and the problem is you have no hospitals, therefore no population in your cities. Since you're in the modern age now, most if not all your cities should be way above pop 12, and most of yours aren't.

Build hospitals, irrigate a couple of squares per city to promote growth, and you treasury will take off. Population = workers on the city squares = production and commerce. This will also speed up your science (not past 4 turns per tech, but you will be producing more science so you'll be able to devote less of your income to it. Your ideal city size is over 20, and in my mind, less than 30. This gives you specialists to play with. Some people like hitting the 20 right on the mark, but I've found a few more work out pretty good.

You could also work on your city placement, but that will come with time.

HTH

Edit: Upon re-reading, I might have been a touch harsh. That was not my intention, and my apologies if I was.
 
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