No they are good hints. I'm still a little fuzzy on resources.
One question I have is on energy. So does every surplus energy I make every turn go into my "bank"? And how do I alot energy to like LAB or PSYCH?
Yes, if you produce more Energy Credits (EC) than you use, the excess is added to your balance. Press the F3 key to see a report on how many ECs you are producing each turn and how much is required for building maintenance. To change the allocations of ENERGY, PSYCH and LABS, use the sliders at the bottom of the Social Engineering screen (accessed by pressing the
E key).
Another question I have is about the crawlers. So say I have a mine, do my resources I earn from that mine automatically go to my base every turn? Or do the crawlers have to move it? And do the roads just make the crawlers move it faster? Sorry I just dont understand how that works. Or do the crawlers just make the mine more efficient giving it a bonus, and with the road enhancement give another bonus?
There are two ways to harvest minerals (or any other resource). If the resource tile is within your base radius, you can have one of your citizens work the tile. The other way is to send a crawler to the resource tile and press the
O key. You then select whether to crawl nutrients, minerals or energy. Crawlers can crawl resources that are either within the base radius (as long as no citizen is already working the tile) or outside the radius. So yes, the crawler has to physically move to the tile you wish it to work. Crawling a tile doesn't give a bonus. However, if the tile is outside your base radius, then you can realize more nutrients, minerals or energy than the base could produce just by having its citizens work tiles.
Here's an example: Suppose that you have a mineral special on a rocky tile and that tile is not within your base radius. Send a former to that tile and build a mine and a road there. Now send a crawler to that tile. You can crawl seven minerals just from that tile. That's seven more minerals than your base could produce without the crawler.
Roads allow crawlers (and other units) to move faster. Also, placing a road on a mined rocky tile will yield one additional mineral.
Hope this answers your questions. If not, please post again.