News 6otM 94 announcement

Knowtalent

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Civilization VI - Game of the Month 94
Welcome to the 94TH game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series.
Must Read!

We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif, Eyswinn, or Myself know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed. Gifting of cities is an exploit in a religious VC the AI cant see that it will lose if it accepts the cities. .
Civ VI - 6otM 94 Details:
Player (You): Jayavarman VII
Victory Condition: Religion but all other VCs are enabled.
Difficulty: Prince
Civs/City-States (including player): 8/12
Map Type/Size: Continents /Standard Size
Game pace: Standard
Disaster intensity 2
This save requires no Frontier Pass DLC
Random tech and civ trees


Jayavarman VII's Unique Attributes:
Spoiler :
Jayavarman VII's Special Ability: Monasteries of the King: Holy Sites provide +2 Food and +1 Housing if placed on a river. Holy Sites trigger a Culture Bomb.

Unique Ability
: Grand Barays: +3 Faith and +1 Amenity from entertainment to each city with an Aqueduct. Farms provide +2 Food if adjacent to an Aqueduct.

Unique Unit: Domrey: Khmer unique Medieval era seige unit. Can move and shoot in the same turn and exerts zone of control. Requires the knowledge of Military Engineering to build them.

Unique Infrastructure: Prasat: A building unique to Khmer that replaces the Temple. Required to purchase Apostles and Inquisitors with Faith. Missionaries purchased in this city receive the Martyr ability which grants a Relic if this Missionary dies in Theological Combat. Requires the Civic of Theology and a Holy Site with a Shrine to build them.

6otm94.jpg

Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Spoiler :
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Results and Congratulations thread: We will create a separate thread with the results at the end of the one month submission period (sorted by date and score). We will issue medals to the top 3 winners (based on earliest date finished). There are no long-term records kept for these results, they are just given out to top finishers to reward their efforts.

File Upload System
In development.

This game runs for a month and ends 1 October 2020.
 

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This one looks pretty fun with the Random techs & Civics feature. Seeing the start, i will probably move 1 tile to the west and settle on the 2/2 tile, there are some good tiles in the first ring and 2 spices on the second ring
 
I'd be halfway tempted to settle in place... it's one less production but it gives equal access to the spice tiles, as well as the whales, and perhaps importantly a eureka for sailing (which in this new mode should iirc reveal where sailing is on the tech tree)... it gives a good goal of nabbing Sacred Path and putting a Holy Site down across the river surrounded by rainforest (though admittedly next to that volcano).

We'll need cartography to cross to other continents to spread our religion, so buillding two Harbors to not only boost but also reveal Cartography is also important, and so the settle in place has the best Harbor placement as well.

It's also one tile closer to the whales, which we want to improve along with one other coastal resource to eureka and reveal celestial navigation which we need to build our harbors in the first place.

All this obviously based on what the warrior reveals when we first move it across the river.... northwest? I think that direction would reveal the most. In any case the only real options that present are to SiP or move one to the left and settle on T2.
 
Is the randomness of the tech/civics tree tied to the game save? (Will the tech tree be the same for all of us, or be random for each individual player?)
 
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