News: 6otM73 Announcement

leif erikson

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Civilization VI - Game of the Month 73

Welcome to the 73rd game in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM 73 Details:
Player (You): - Dido - Phoenicia
Victory Condition
: Culture but all other VCs are enabled.
Difficulty: Immortal
Civs/City-States
(including player): 8/12
Map Type/Size: Continents and Islands/Standard Size
Game pace: Standard
Disaster Intensity: 3

Game options:
Start - Ancient Era
Enabled - Barbarians and Tribal Villages

Game Version:
This game was created in Civ6 Gathering Storm version 1.0.0.341.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. No other dlc is required.

Here is where you will start:
6otM_73_Start.jpg



Dido's Unique Attributes:

Spoiler :
Dido's Special Ability: Founder of Carthage: Can move their original Capital to any city with a Cothon they founded by completing a unique project in that city. +1 Trade Route capacity for each Government Plaza building and the Government Plaza district. +50% Production towards districts in the city with the Government Plaza.

Unique Ability
: Mediterrainean Colonies: Begin the game with the Writing Technology Eureka. Coastal cities founded by Phoenicia and located on the same continent as the Phoenician Capital are 100% Loyal. Settlers gain +2 movement and +2 sight range while embarked. Settlers ignore additional Movement costs from embarking and disembarking.

Unique Unit: Bireme: Phoenician unique Ancient Era unit that replaces the Galley. Increased Combat Strength and Movement. Trader units are immune to being plundered if they are within 4 tiles of a Bireme and on a water tile. Requires the knowledge of the technology of Sailing to build them.

Unique Infrastructure: Cothon: A district unique to Phoenicia for naval activity in your city. Replaces the Harbor district and is cheaper to build. Must be built on Coast or Lake Terrain adjacent to land. +50% Production towards naval units and Settlers in this city. All wounded naval units in this city's borders heal +100 HP each turn. Requires the knowledge of the Technology of Celestial Navigation to build them.



Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don’t be afraid to ask questions). It’s also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.


File Upload System
In development.


This game runs for a month and ends November 15th, 2019.


The save is attached below .
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Attachments

So no MoH available this game? Looks like settle in place, send warrior north before looping around to west and south into tundra to fight barbs. Build scout and then another warrior if barbs already popping up or a slinger if they haven't. Get Citrus for growth and build at least two settlers next. Research sailing fairly early and get a bireme out for era points and to explore. Settle 2nd or 3rd city on coast near sea resources to get the harbor eureka.
 
Looks like an interesting start, will settle in place - plenty of good growth tiles around.
 
Looks like fun! Great growth opportunity with +50% settler ... combine with other settler boosts and explode. Interesting 100% loyalty (on same continent) allows aggressive city placement to provoke some strategic wars with minimal war mongering. That's the plan ... harbors for lots of internal trade routes and naval .. max out on cities, population, districts, own the seas militarily. Find key culture competition and lure them into a war ... pillage them back into the Stone Age. Or not ... we'll see. Thanks as usual to the GOTM staff for creating interesting and challenging scenarios.
 
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