News: BOTM 15 First Spoiler - up to 500AD

DynamicSpirit

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BOTM 15 First Spoiler



Reading Requirements

Stop! If you are participating in BOTM 15, then you MUST NOT read this thread unless EITHER
  • You must have reached at least 500 AD in your game, OR
  • You have submitted your entry


Posting Restrictions

  • Please do not discuss anything post 500 AD.
  • Please do not discuss any events in locations or reveal any of the map not reachable before caravels.
  • Please do not name any civs that are not contactable before caravels.
 
As I said pre-game, I'd move the scout to the plains hill and if I saw some goodies I'd settle on it turn 2. Well, there was wheat, so that settled that. Built a Worker first IIRC, and probably researched Agri.

Scout saw lots of jungle and Kublai to the south early, but as my scout wandered around he saw the stone and I decided from that point that I was going to build the great wall. Especially since the last time I played an Emperor xotM, way back in Vanilla, I got killed by the barbarians. 2nd city was built near the stone and started working on the great wall as soon as I had Masonry. I eventually built it, although rather late, but I had more pressing issues, like the trainwreck of an economy my civ had. By this time I'd met Gandhi, so I was fairly confident I wouldn't be Kublai's first target, so I kept building workers and turning every grassland tile in my slowly growing empire to cottages. Kublai did attack Gandhi, around the same time I built the Pyramids, and took a marginal city on Gandhi's Eastern border. Naturally, thanks to refusing to attack Gandhi, Kublai made peace and turned around to attack me. Fortunately I'd just researched Construction and was able to whip out enough catapults and Ballista Elephants to shut the Keshiks up and make them turn around and go home, eventually getting peace and a handful of gold without losing a city.

Not sure if my game is winnable yet, it'll depend on who's on the other continent and how fast they're researching.
 
I totally out did myself, emperor being a bit too much for me, also Kublai attacked Ghandi, which was a relief.

Untill, in 495AD, I notice Ghandi has dissapeared from the power listings...Kublai wiped him out! And theres a SoD suddenly next to my newest city (A barb city that Kublai took, then lost back to barbs, then I took).

He decalres in 505AD, taking a city effortlessly, I submitt my retired game.

Boo!
 
Bad Decisions

The first bad decision I made was to choose the Contender save off the CivFanatics site instead of the Adventurer (on Emperor level). :cry:

The second bad decision I made was probably building the pyramids (completed ca. 1550BC). :cry: :cry:

The next bad decision I made was putting off checking out the characteristics of my neighbor. I found out too late that he was also creative (when his city stole a resource from me) and that he was aggressive (ah, … the hard way). :cry: :cry: :cry:

The next bad decision that I made was not to believe in the pagan RNG gawds of the infidel Barbarians. This resulted in the following message appearing on my screen:

“1525BC: Hariharai has been razed by the Barb State !!” :cry: :cry: :cry: :cry:

Needless to say, I wasn't off to the best of starts at 500AD.

Luck to all,
Adama
 
Bad Decisions

The second bad decision I made was probably building the pyramids (completed ca. 1550BC). :cry: :cry:

I don't think building the pyramids was a good approach, as the stone was too far on the east coast, and been blocked by the mountains.

There's marble on the south for the Great Library which is comparatively worthwhile.
 
Been a while since I played this one...good thing I kept a log. I wanted to try a 3 city culture win depending on the neighbors. Moved the scout to the east plains hill...decided to settle 1SE of starting position to keep the pigs, a lot of river tiles, and some good production hills.

Met KK in 3900BC, Ghandi in 3575BC. Plan still looking good. I did not get attacked by KK early and he declared war on Ghandi in 110BC. Joined KK against Ghandi in 35BC since KK was a buffer. In 70AD relations with KK went to 'friendly' Moderator Action. Post 500AD information deleted. After I even opened the final spoiler at the same time. *sigh* - DS. Avoiding war with KK was definitely key to my gameplan. :) edit: Wow, you are super strict on what's considered spoiler. *sigh* right back at you. I'll just shadow from now on. Regards, cas

Went tech path AH-BW-Masonary-Ag-Wheel-Pottery-writing-fishing-IW-Alphabet many trades...researched CoL in 110BC founded Confusionism but I stayed in Judaism for diplo bonus with KK. CS-Calendar-Aesthetics-Philo.

Founded second city Hariharalaya in 2025BC over to the west coast to get both fish and cut off KK expansion north. Founded Angkor Thom in 1700BC 3SE of my capital for the gems and wheat. Good cottage spam area once cleared of jungle. No more cities the rest of the game.

Wonders up to 475AD..all in capital.
Great Wall (2350BC)-Pyramids(1100BC)-Hanging Gardens(265AD)
Other items: Scotland Yard (200BC) Acadamy (145AD)

The plan at 475AD is just to continue cottage spamming the two inland cities...indecision on the coastal city whether to cottage spam or try to generate GA. Anyway, this is the 475AD state of my small empire:
View attachment 205185
 
Emperor is a level up from where I usually play, so this one has been challenging. Costs have definitely been tougher than I am used to, and over expansion crashed my research rate down to losing cash at 30%. :( But by 500 AD things are improving -- eight cities, research at 60% with a profit and growing.

I settled on the plains hill to the east, and would send my first settler to the west coast for corn, fish, and pigs to be my GP farm. This also cut off the AIs from expanding north, so I would have land to fill later.

KK and Gandhi became each other's worst enemies immediately, and with KK being closer and much stronger I avoided any deals with Gandhi. KK was expanding like crazy, out to six cities by the time I had three. The Mongols were building a big army, and had enough on their hands for centuries -- very nervous centuries -- before finally declaring on Gandhi. KK asked me to join the war the next turn, which I did to keep him off my back while I expanded and built up my economy. I regretted this, as Gandhi would have been a much better trading partner, but I could not afford to antagonize the Mongols. As of 500 AD, the war is still continuing; KK took Vijayanagara early but has stalled since, a near-optimal outcome for me.

One non-optimal aspect of the game is that as of 500 AD I still have no religion at all. :( Gandhi founded Judaism as the only religion on our land mass, but I have never had OB with India. KK converted after taking VJ, but despite our open borders it has not spread to me in the centuries since. I could try to grab a late religion (Taoism and Islam are still available), but do not want the negatives with KK who is still only pleased.

I have built the Great Lighthouse and Hanging Gardens, and as of 500 AD am 3 turns from finishing a ridiculously late attempt on the Pyramids. :lol: I do not know what the other AIs are doing, wherever they are in the world, but they have not been building wonders. The Colossus, Parthenon, and Great Library are all still available, and I have a settler on the way to the far northern marble to help boost some late tries for the various marble wonders.

At this point I am totally undecided on what victory to attempt, which means I am not doing a good job of preparing for any of them. :( I have no real idea how advanced the other AIs may be -- I had a long economic crash period, but my recovering economy has moved me solidly into first on GDP. I need to get to Optics and find the remaining AIs to see if I am still in this game, or if I have fallen hopelessly behind.
 
The second bad decision I made was probably building the pyramids (completed ca. 1550BC). :cry: :cry:

I settled my fourth city to get the stone and pigs, with mines on all the hills for a hammer city. I thought about building the Pyramids, but decided it was too late to go for them, and decided to try for the Hanging Gardens instead. Built the aquaduct, built HG. Pyramids still not built. Decided it was now definitely too late to try for them, so built Moai to boost the city further. Finished Moai...Pyramids still not built. What are those AI thinking? :confused:

Finally went for them, thinking I would never get them but that the cash would be a big help for my economy. At 500 AD, I am three turns from finishing the Pyramids.

I have no idea what is going on with the other AIs...tons of early wonders not yet completed. Surely they should be finishing sooner on Emperor than I am used to on Monarch, and not later, right? :lol: The eventual replay to get some idea what happened with the off-continent AIs should be very interesting.
 
I wanted to try a 3 city culture win

Wow, you mean it!
Why only 3 cities?

Looking at your screenshot my first idea is to settle a 4th city by pigs and stone. Stone will come in handy when you try to build your Jewish 'cathedral'.
At size 4 the city can be running 3- artists, so it will pop 1 GA. Or more if you don't have a proper GPFarm anywhere else.
Are you worried about economic impact? It is only the 4th one, it is very close... and if you are really worried, you can always set it to build wealth, paying for itself and giving a benefit.
So, why not build a 4th city?


Regarding your doubts about the fish city, I wouldn't cottage but use it as a GPFarm.
 
I settled on the South-East-East PH after scouting it : with the irrigated wheat and the many riverside tiles, with 2 silk to boot, and a lot of forests to chop, it was a good both short term and long term capital.
I sent my scout south and quickly contacted Kublai. I don't like that guy as a neighbour! He expands quickly and attacks early. At least this time I'm creative too.
Techs : Agri - BW (no copper) - Archery - AH - TW - Pottery (2000 BC) - Writing
Build : worker - warriors to size 3 - worker - archers to size 4 - settler * 2

I did a lot of fogbusting through the jungle between KK and me, and to the north to secure the stone location, the elephants location, and to the coast west of my capital.

I planted my 2nd city to grab the gems (2450 BC), the third (2225BC) to get the horses + fish + corn + pig on the west coast to become my GP farm.

Since KK was showing up with a settler, I hurried to found a city on the east coast to completely block him off in 1350 BC. I had met Gandhi (judaism founder) in 1525BC and I knew he was south of KK.

Soon after, not sure when exactly, KK went in WHEOOHRN mode and though Gandhi was he worst ennemy I still wasn't feeling particularly confident with no metal!
Around 1000BC judaism spread to KK and me (in my GP farm). KK converted ans asked me to too, which I did. What is funny is that judaism didn't spread to another of my cities, though they had no religion. And Gandhi didn't get the chance to send missionaries because KK DOWed him in 750 BC. He asked me to help, and I joined in with no intention to send units though.

After writing, I teched Alphabet - Math (+fishing, sailing, IW from trade) - Calendar - Masonry - Construction - Currency - COL - Aesth
I settled a city on the river north of the capital (575BC), another near the pig / stone (380BC) and then one on the coastal elephant (55AD).

I got the religious techs, HBR and monarchy either through trade or quick research, working on CS in 500AD.

I bulbed philo (and founded Tao) with my second GS in 355 AD (first founded an academy in the capital). I went into pacifism + caste to breed some more GS in my GP farm.

I built HG in the capital (70AD), Moai in the stone city (295AD), and started to build catapults + elephants to invade KK who is still in war with Gandhi. He has only taken a couple marginal city AFAIK, but he has several GG settled in Karakorum, making it a choice target for a future HE. I want to take his city settled on the marble too, then build the GLib (if still available) and the NE in my GP Farm.

I think there's at least one wonder whore on the other continent, from what I see on the Top cities screen. But the wonders are built rather late, compared to what I'm used to. I also think that buddhism, hinduism and confucianism were founded by different civ, and there must be some wars over there because there have been several GG born already. My tech rate isn't too good with the wars going on between Gandhi and KK and me, I couldn't trade much with Gandhi and now he is far behind anyway.. But I think the other continent isn't more advanced, from the wonders built..
 
All I'll say in the first spoiler is that I went the pyramids route and buddied up to KK - this is very easy to do because he'll gun for gandhi first, and with religion + bureaucracy you can get him to friendly lightning fast. If he declares on gandhi, all the better, do that too. It's not like gandhi can do anything about it and KK will love you.

Friendly = no trade cap, no war, focus entirely on research or whatever else you want. Oooooh, ownage.
 
I have already finished, but I thought the difference in the path I chose might be interesting. No spoiler info here!

I played several tests and decided settling on a plains hill was important to get out a Worker early using the 4 hammer bonus. Scout went to the PH to the east and it looked like a good spot. Settler went west to the PH, it didn't look quite as good as the eastern site. But now it would take 2 turns to get to the eastern site and another to settle, losing any immediate advantage the eastern site had. Silly me, I also saw a blue circle to the west of the Settler and moved that way. First one blue circle and then another to the south. I followed them like the pied piper and eventually found the spot to the SW on the coast with Pigs and Corn. This was the end of turn 3 and I met KK. I still thought about going to the eastern site but the difference in getting a Worker out evened out when you add in travel time. I settled in place and stopped to do some thinking. KK as a neighbor is not ideal...

I went to world builder and played a couple of tests, now that I knew some of the land layout and who my nearest neighbor was. I only played the first 50 turns or so to get a feel for what start was best. I saw that as others mentioned here, KK goes straight for a buildup and starting with 2 Archers, his first build is another Archer. With no defender for my Capital, I was very concerned about leaving it undefended. I researched Archery and while waiting for that, started a barracks. As soon as Archery was in I went to BW and hoped I would have some copper nearby. Oh cruel DS, KK starts with Horses and Copper next to his first city? Then I find Gandhi with a similar arrangement? You weren't trying to kill us off were you?

I sent my first 2 Archers off to visit KK as tests showed he would build a Worker or Settler after the initial Archer or two. Sure enough he gave me a Worker and then peace, then sent a Settler south with 2 Archers to build a city to the SE. I was thinking of attacking his Settler for the Worker conversion, but then I actually thought it through and realized he'd rushed his Settler and left just 1 archer in his Capital. Hee, Hee, Hee... I DOW and have all 4 of my archers move back to his capital. His defender kills 3 of my Archers and leaves the fourth hanging by a thread, but Karakorum is mine, and KK's fate is sealed.

I leave KK for the time being as my scout has met Gandhi and discovered his copper to the east. He also has two workers starting a road there. I send the two Archers I have there, having to skirt KK's city. They arrive just after the mine has been built. I take a little bit of time to consider leaving Gandhi for a trade partner. I am afraid that on Emperor, his culture skills will overwhelm my efforts, and he has a really good starting spot. I'm also not sure if we are the only civs on this landmass. I want to limit all my competitors expansion, so, I decide to attack and pillage his copper.
I don't yet have enough strength to take him out so I just pillage and harry his defenders. I see he has a city to the west and I move that way, eventually taking it. More Archers are on the way and soon Chariots. I settle for peace, keeping an Archer near the copper to steal his workers when they show up. I want techs, but G will only give away the really cheap ones. I finish KK and then DOW and take G's city to the SW. I follow this pattern for quite some time. He never wants to give away any good techs, even when I get him down to his last defender in his last city (which I do several different times. He has to keep moving his Capitol!) I get Gandhi up to a -25, the highest negative rating I've ever seen. After confining him to his 1 city, I try to trade and gift him resources but he won't budge. So this war continues off and on. In retrospect, I should have just boxed Gandhi in until later in the game. My economy has crashed and can not recover. I have and am building cottages, and towns virtually everywhere and still it is not enough to pay for city maintenance ( I have over expanded I'm sure). G won't trade so I'm left to research all on my own. I plan on heading toward Monarchy so I can run HR and relieve some of this unhappiness.

Research:
Archery, BW, AH, Wheel, IW (I probably should have went with Pottery next, but I wasn't sure I could live without metals), Fishing, (get pottery and Sailing from G), Writing & Mysticism (from G) I am going to follow the path to Monarchy from here. I need happy citizens!
Builds:
Archer (4), Barracks (partially chopped), Archers (6), Settler

It's about spoiler cut-off time, so I'll end here. I have yet to meet anyone else from the other side.
 
Well my game didn't start to well. :) Finding KK close and with horses nearby I decided to try and chariot rush him. So second city was built near the fish/horse and started chop/whip chariots. I'm not sure how many I had when I declared but think it was about 12. I know thats how many I lost. :) His first city only had 1 archer so that fell nice and easily. By the time I reached his capital to find a spear closely followed by another one I had the feeling this wasn't going to go well. Next plan was to try and pillage his copper. Trouble there was he had built a city on top of it with the proverbial spear in there as well. :(

So after pillaging all his improvements losing most of my chariots I got a peace treaty by giving back the one city I had taken. On the plus side I had a -3 for dow but a +1 for liberating his city. By now it was 1225 I had 2 cities and an unhappy neighbour (actually went back to cautious after the war). Where to go from here? Next tech was Archery as I needed some defence for the expected war against KK. I managed to to settle 2 cities in the jungle area whilst heading for IW which blocked the North for me to settle when I could afford it. Then another disaster. A barb city had formed in the North by the phants. Somehow KK managed to take it. After that I decided to settle as much as I could when I could afford it. Apart from KK attacking Ghandi there was nothing else really to mention up to 500AD.
 
First of all, this map SUCKS. :mad: Either that or the extremely difficult difficulty level, my economy just couldn't handle it. Through the first rounds of the game was okay. KK decided to declare war on Ghandi and asked me to join, so I said 'ok'. So I decided to switch to a military production (since I couldn't build any new buildings anyway) in most of my cities, and put them all in my southernmost city. After KK declared peace with Ghandi, I tried to do the same, but Ghandi was arrogant and wouldn't have peace unless I gave him that city where all the units were sitting, so i said this is it, and overproduced crazy amounts of military units, and took a city of his, then tried peace. He wanted it with the condition that he got his city back, and i was cool with that since my units were going on strike anyways, so I couldn't afford the upkeep anyways. Declared peace and now I'm gonna have to radically change my economy now :-/ Obviously not gonna win, just trying to finish the game for the hard difficulty experience.
 
I settled one south-east of the starting location, since my scout saw the forested plains hill ESE and that is enough to get the bonus to early worker building. Later my capital became my GP farm.

I saw the stone and planned the Pyramids (875BC), second city up to get the stone and pigs in 2350BC. It became my Heroic Epic city.

I saw the gems and planned a city there... but it ended up being my third city in 1500BC. I built lots of culture buildings to culture-capture the gems from KK. He built a pile of stupid cities around our border, all of which I razed later on to get better river coverage for my space race plan.

Got the ivory city up in 1150BC. It did much of nothing for the whole game, lacking food.

My scout got hacked off early, so I didn't meet Gandhi for a while, by which stage he was Confucian (founded 750BC, after HC got the Oracle and used it on something else).

455BC Gandhi captured a barbarian city to my north, then (later) founded Taoism in it. How irritating!

275BC Great Engineer pops, settled in capital.

200BC KK DOWed Gandhi, and Gandhi was getting the better of him

185BC I finally got around to a city west of the capital, which I Maoi'ed.

85BC I joined in the war on KK shortly before getting construction.

115BC KK loses a city to each of us.

175AD I razed a stupid city built by KK out to the east.

280AD I capture Karakorum. The war was irritating. I forgot BE doesn't get terrain bonuses, so got my best one pwned on forest hills outside Karakorum. I also got my Woodsman III spearmen picked out on defence far more than I would have liked. I wish you could choose which units defend!

295AD Razed another KK city.

370AD Razed a barb city... finally got my river region cleared so I could settle it sensibly

385AD Oops, lost Karakorum for a turn. Stupid RNG & me :-)

415AD Settled the city I'd so carefully razed room for!

475AD KK takes peace with Gandhi. I was going to declare peace soon too - one more city to raze to make space for Karakorum.

I was very happy with this start. I could see there'd been plenty of religious warring and wonder-building on the other continent, so I ought to be able to consolidate for a bit, clean this continent out and then choose Space or Domination in comfort.

 
The consensus in the pre-game thread was to settle on one of the plains hills. So I sent my scout to the eastern hill and saw wheat. I moved the settler there and settled on turn 2.

Tech: agriculture, bronze working, archery
Build: Worker, warrior, warrior, warrior (to replace one eaten by a bear), settler

I had planned to research animal husbandry next, but When I discovered there was no copper to be seen, I switched to archery. I could have gambled on horses (and in fact it would have worked out fine) but the risks looked very high to me. Firstly I knew Kublai was directly to the south so I needed to keep my power up. Secondly I was sure there was nobody to the north to help me fogbust there. I was expecting plenty of barbarian action.

I founded my second city at the river mouth to the SW, claiming corn, pigs and silk. The capital alternated building archers and workers for a while then built a second settler. I'd spotted the stone to the east and was set on a pyramids-fuelled representation economy - at least for the early game. Later on this city would become my GP farm.

Tech: wheel, animal husbandry, masonry

My third city was founded north of the pigs, capturing the stone on the eastern peninsular. This would be my military city in the early game. It built a barracks, then the Great Wall (in 1450). That secured my northern border from the barbarians and I felt much happier.

Tech: writing, fishing, pottery, alphabet

By now I knew the layout of the continent. I had blocked the entire width and could expand north at my leisure. I moved settler and worker production to the second, food-rich city until writing made scientists available. I clear-cut the trees around the captital to rush out the Pyramids in 1400BC.

Tech: maths, mysticism, construction, horse-back riding

I joined Kublai's war on Ghandi just to keep him happy. Meanwhile I captured a fourth city up north which the barbarians had thoughtfully settled next to the elephants. I started teching towards construction for the unique unit.

I chopped and whipped as many catapults and elephants as I could and declared war on Kublai in 20BC. Karakorum fell almost immediately and I also razed a couple of minor cities and claimed the jungle gems for myself. However the assault becamed bogged down as Khan started churning out impressive numbers of spearmen and axes. I struggled to cut off his supply of metal - evidently Ghandi had re-opened borders since their early war. I teched iron working to see if swordsmen could help turn the tide.

At 445 AD I was running a pillage economy. Scientists were contributing 67 beakers/turn at 0% and Kublai's towns and farms were keeping me afloat at -7 gold/turn. I was sure the Mongolian empire would fall eventually, but I was worried that meanwhile the other continent might be teching merrily into the distance.

nokem
 
Hey everyone, i am a relative GOTM newbie, i did a couple of GOTM maybe 6 months ago, but this is the first spoiler i have written. I don't usually play on emperor either so i was expecting quite a challenge, but feeling brave i picked the contender save.


Like everyone else, i sent my scout east early to the plains hill, but unlike everyone else it seems i liked the look of the west hill a bit better, so i settled there.

I Researched AH first which revealed the horses in my capitals fat cross, about the same time i discovered Kublai not that far too the south of me. I decided my best bet was to get him early before he could get set up.

My second city went to the east near the wheat, there are a lot of hills there too so it should make a decent production city.

Bronze working finished about this time so i started chopping all the trees around and got a couple of early barracks and another settler just before i began churning out the chariots.

I Put my 3rd city up north a bit near the pigs and corn, this city didn't really build any chariots instead i got a quick library in there and assigned 2 scientists in there as soon as i could.

My first 6 chariots hit Kublai just as he settled a city on his bronze, but i got a chariot down there just in time to stop him from connecting it to his other cities.

The war took a bit longer than i was hoping and it was about 500BC before i had conquered all of KK's cities,

By this stage my economy was a wreck, and i ran at 0% science with only a few scientists for beakers whilst i started the cottage spam to try and get the money going.

I have a feeling i went a bit too hard early and should have left Kublai with a city or 2. Because those last couple of cities i captured really overstretched my economy and leaving just me and Ghandi on the continent made tech trading difficult.

At 500ad I am pretty happy with my empire which now contains 11 cities, but my economy is still in the doldrums, i have researched monarchy and currency, but am still a few turn away from Code of Laws and i am only making a measly 60 beakers a turn whilst i try and build a few marketplaces to get me back on track.
 
The war took a bit longer than i was hoping and it was about 500BC before i had conquered all of KK's cities,

By this stage my economy was a wreck, and i ran at 0% science with only a few scientists for beakers whilst i started the cottage spam to try and get the money going.

I have a feeling i went a bit too hard early and should have left Kublai with a city or 2. Because those last couple of cities i captured really overstretched my economy and leaving just me and Ghandi on the continent made tech trading difficult.

You don't have to capture them, you know. If you're going to eliminate KK anyway, and the cities will hurt more in the short term than the later-term cost of rebuilding them (or ceding the sites to Gandhi) then burn 'em! My spoiler above has me razing three KK cities and one barb city. I replaced them with one good city, left some central jungle unsettled, and let Gandhi rebuild one of them. I even left KK alive, and didn't stress about the negative diplomatic penalties from razing his cities... he was never going to have a military worth caring about again.
 
I don't have any great or insightful comments to make (although the game is still within reach, and actually not too far behind in some ways, what I'd expect to be on emperor at this point), but I just wanted to give a shout out that I'm in & playing again, I'd sat out the last few (since last Oct or Nov?) while the lower difficulty levels were cycled through again. I started a couple weeks ago but then had to leave it, but finally found the time again & went through and well past 500 over the weekend. Fun game.

I settled on the plains hill (the one that turned out to be iron -- alas I put off iron working so long it almost didn't matter -- I went for BW right away but then went on a different tech path after that, the game might have gone different if I'd just gone for IW right away, but I didn't and I did not get it til ~600BC-- and so did not have any metals to build axe/sword and be very offensive ;( My second city I also inadvertently settled on a resource, on the horse on the west coast, but this time it was a little more useful -- when I got AH I instantly had horses & could build chariots.

Wars and Competition with AI

I'd already started harassing KK by this time, pulled of an early worker almost as early as was possible (turn 21). But since I did not have the firepower to do anything more (just warriors, then eventually archers, then chariots, and then finally sword/axe, and my first build was a worker so the 2nd warrior was far too late to matter), I just parked on the forested hills outside his capital to make sure he did not expand. It was pretty insane what he did, he kept whipping archers, at one point he had maybe 8 of them in there. I was worried that he would be able to expand again, he had enough archers for escort of both workers and settlers & could ignore my archers, so the chariots were perfectly timed.

I never did wipe out KK, but I effectively neutered him, by staying at war with him continuously for 4000 years, from 3450BC to 415AD, positioning units around his capital to box him in, attacking whenever he tried to venture out. Meanwhile I expanded to E, W, and N. He did expand to a second city around 500BC, one on coast to NW of his start, but I almost immediately captured and razed that, and he did not again get a second (and third) city again until after we signed the peace treaty in 415AD. But neither that second city (on the coast just SW of his capital, with an overlapping fat cross with it) or third (in the SW desert, in an almost useless spot) would amount to much, so I felt I had effectively knocked him out of the game, although I was impotnet to kill him at first, by the end of our war I was only letting him live because it served my purposes (see below).

I signed peace in 415AD for two reasons:
  1. Because Gandhi demanded attention. He had expanded massively while I kept KK down, he had far out-teched and I had < 2/3 the score of him at this point, was also building wonders like crazy (including GL, before I even had aesthetics). I also had < 2/3 the cities -- and frankly that was too much, I did not have CoL yet and my economy had just about crashed, I could only manage to stay green at maybe 20% research rate. He was friendly with me (we had the same religion, there was only one founded one our continent, Confucianism by him), but I discovered to my dismay that he would not give/trade me techs that he believed he had a monopoly on (and at this point the only other civ he knew of was KK, and he was largely irrelevant by this point), even when we became friendly (I thought he would). I had tried to get friendly because I thought I read on boards that he would give me tech if we were friendly. Oops. So I was behind him in tech, falling further behind, and also behind him in size and unable to expand because of economic problems. It looked like "now or never" to take him on if I wanted any hopes of winning.
  2. KK had just discovered Horseback Riding and was willing to give it to me in peace treaty, meaning I would finally have a fast complement to my swordsmen in any action against Gandhi.

Wonders

The only world wonder I built (or even tried to build, beyond maybe a couple turns of the hanging gardens) was Pyramids. IMO this was the most critical wonder too, that +3 happiness for representation was a godsend in that early game until I got calendar, and with my economy on life support for so many hundreds/thousands of years specialists & subsides from pillaging were the only ways I managed to keep any research going. It was a minor miracle I got the 'mids, I did not start them til 470 BC, and even when starting I was mostly expecting to just get cash out of the hammers because I would be beat to them (there were all sorts of early wonders being built in "far away lands" by then, including oracle, before I even had the tech to start them). I finshed the Pyramids in 65 BC. My guess is that the New World had marble, but not stone???

500AD Status

So my status at 500 AD: KK neutered, but Gandhi pulling way ahead of me, so I turn away from KK and start prepping for war with Gandhi. Using the HR I just got from KK in 415 AD, I start building stables, more barracks, and horse archers, while I decide to continue to ignore CoL and instead focus the meager research I can achieve on getting catapults -- I don't think there's any way I can take down Gandhi's cities without them, and if I don't take down some of Gandhi's cities, I will never catch him. I get mathematics almost the same time I settle for peace with KK and start working on construction. But I don't get that til 550 AD, so that will have to wait for another spoiler.

During the game a few of the rankings come up ("most advanced," "most powerful") come and and reveal that, as much as I'm behind Gandhi by this point, he is behind at least two other civs in "far away lands." KK is at the bottom of this list, but I think I was always at best just a couple slots above him. It's clear to me that not only do I have to take a bite out of Gandhi before his tech makes him out of reach for our own relative purposes, but even if I do pull that off, it looks like it may still leave me with little more than a prayer of catching up with these far-away civs :scared:

Thoughts

Nice map, it made for a different game than I'm used to, this "two worlds meet" thing was looking to be neat, all the time I was playing my game I kept getting these great general was born in a far away land messages, left & right. Ouch, must be some warmongers over there! It's getting a little ahead of this spoiler, but it had the very neat effect of making this BOTM almost two games -- the battle for our starting continent, and the jockeying for position in "the final showdown" with whatever you meet in "the New World." A very fun game to come back to BOTM to, thanks DS!

In hindsight, besides the already mentioned unfortunate bad luck of delaying researching IW which limited my early offensive effectiveness -- and made it impossible to knock out KK, until the point that I n longer wanted to knock him out, since my economy could not absorb any more cities & if I razed/took it, it would just open up a lot of territory for Gandhi to just expand more -- I wonder if I made a mistake going after KK at all. If I had let him grow, not only might he have kept Gandhi more in check, but he would have also teched more & then there would be some non-monopoly techs for Gandhi to trade with me. Oh well. I had this idea (read it somewhere her I thought) that Gandhi would let me demand monopoly techs from him once we were friendly, when I discovered that was not true it was far too late to change course.
 
MarkM, Gandhi at Friendly is willing to trade techs with you , even monopoly techs, unles he is building the WW depending on that tech.
 
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