My first game at Immortal so I thought I'd play it safe with a space victory. It didn't quite work out that way ...
troytheface would have been proud
I first met Vicky with London only a few tiles away, guarded by only one or two archers and with a few Wonders in it already: that backstabber might as well have had a huge target painted on her back. I conquered her in around 50BC with axes and elephants. Highlight: following Attacko's theories and capturing London with an
AMPHIBIOUS ELEPHANT! (well, an unpromoted War Elephant attacking from a galley, not a GG-promoted War Elephant, but still).
Peace sucks
The AIs were all peaceful with each other - there wasn't a war that I didn't start. This made it really difficult to pit one AI against the other, and all I could do was stay friendly with big boys Hannibal and Joao. (I crushed Vicky, Perry, and Wang Kon and left them alive so that they would be the most hated AIs instead of me being the most hated AI - maybe this was a mistake because the big AIs didn't start to fight each other?)
Playing catch-up, twice
AI tech trading was very fast and I was well behind on tech for most of the game. Fortunately, knowing which techs were unpopular let me trade my way to the front, and I got Liberalism first. But something went wrong. Hannibal's rapid tech pace was vaulting him into the lead and I was too weak to challenge him: he had Robotics when I was just finishing Industrialism! (Power curve attached to this post)
The only thing saving me was how friendly everyone was with each other. There was only one thing to do: exploit AI strategic blind spots by being very, very focused. I founded Sid's Sushi and Mining Inc., giving me a massive population and production boost. Then I beelined for Computers and used my Ironworks city to build the Internet, which saved my butt by netting me six modern techs.
Would. You. Like. To. Play. A. Game?
With my newfound tech parity with the AIs, I probably could have leveraged my superior production to win the space race, but where's the fun in that? Instead, I built a huge modern army and finished the Manhattan Project. With my Mining Inc.-driven production advantage, it was easy to construct a huge arsenal of ICBMs and Tac Nukes, and SDI just to be safe. At that point, it was just a question of waiting for Hannibal to launch, capturing Carthage to end his dreams of reaching Alpha Centauri, and then using tactical nukes to conquer the rest of his empire in 4 turns. It was an easy war but an insane pile of micromanagement to run a naval war with air support.
Since I was far too late for a respectable Domination victory, I then went for Conquest by attacking Joao. I almost did it, too, except my Sushi-powered cities rapidly expanded into the conquered Carthaginian territory, putting me over the Dom limit just one turn before I would have achieved a Conquest victory. Result: a disreputable 1968 Domination Victory rather than an (equally disreputable but more satisfying) 1969 Conquest Victory. Still, I'm pleased with my first Immortal victory, even if it was with the advantages of Willem on an archipelago map. Cheers to Niklas and the rest of the GOTM staff!
Lessons learned
- Railroads improve quarries as well as mines and lumber mills
- Don't try to fight a modern war with hundreds of units on an 800 MHz laptop
- Despite the film "War Games," the AI sucks at thermonuclear war and doesn't realize that my building The Manhattan Project is a warning sign that it probably should smack me down before fissile hell rains down on its cities.
And a Question
If I conquer Hannibal's capital while he is building his spaceship, do I eliminate all his production, or does it simply move to his new capital? I wasn't sure so I waited until his spaceship launched and then captured Carthage - I knew that would do the trick, but it delayed my invasion.