News: COTM97 Netherlands - Results and Congratulations.

mad-bax

Deity
GOTM Staff
Joined
Jan 24, 2003
Messages
5,242
C3C COTM 97 - Netherlands Results:

Congratulations to Drazek on winning the gold medal with a simply stunning 11,000 point haul. Amazing!

My particular favourite was Memento's spaceship victory, which on that map at Regent level was (IMHO) a brilliant achievement.

There were a few (deliberate) nuances in the scenario that may have impacted some games. The intent was to offer more of a challenge to the warmongers amongst you, whilst respecting the Regent level difficulty setting. Looks like I'll have to try (a lot) harder. :sad:

All civs started on the coast
All civs had their own landmass
The four archipelago groups were "paired" and each pair was joined by a single tile ribbon of sea tiles - making for precarious trading.
There was one seafaring civ on each of the four archipelago's and they were given advantageous start positions.
Resources were carefully thrifted in order to force a choice between war and trade.

Whether any of this stuff worked or not is another matter entirely... :rolleyes:

Summary of Medal Winners:

GoldMedal.gif
cow.gif
Drazek: 1110 AD Conquest Victory, 11,018 points.

SilverMedal.gif
visor.gif
Neo666: 450 AD Conquest Victory, 10,808 points.

BronzeMedal.gif
world.gif
Lanzelot: 640 AD Domination Victory, 10,181 points.


Fastest Finish Award Winners:

parchment.gif
Kulko: 1260 AD Diplomatic Victory, 7,918 points.

MusicNote.gif
cerajo: 1745 AD Cultural 100k Victory, 7,004 points.

SpaceShip.gif
Memento: 1435 AD Spaceship Victory, 6,338 points.

goldnote.gif
oliveshield.gif
Pjutr: 1590 AD Cultural 20k Victory, 6,308 points.


Other Award Winners:

greenshield.gif
greatbeyond: 1844 AD Spaceship Victory, 5,590 points.

burgundyshield.gif
drwho: 1828 AD Conquest Victory, 5,106 points.

blueshield.gif
donsig: 1846 AD Domination Victory, 4,467 points.

oliveshield.gif
Garvarg: 1816 AD Cultural 100k Victory, 4,138 points.

purpleshield.gif
Myon: 1824 AD Diplomatic Victory, 3,934 points.


>> See the full results here.
>> See the QSC results here.
>> See the updated global rankings here.
>> See the latest Pantheon of Heroes here.
>> Award symbols are listed here.
 
Resources were carefully thrifted in order to force a choice between war and trade.
The problem on difficulties below Emperor is, that there is no trading partner who can trade you the missing ressources. These guys are to stupid to build harbours or to connect more than one of a ressource if they have one. And since they are just good enough to fill their own island you even need a war in order to build them a harbour to gift.
 
Yes, you make a good point, and to be honest, having been away from the game for so long you forget things like that.

In the single game I played to astro a harbour was built and so I stopped there. I assumed that all of the seafaring civs would build harbours as I prioritised them specifically in their build "favourites".

You live and learn I guess.
 
Back
Top Bottom