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GOTM 18: Genghis Khan
[img=right]http://72.36.239.243/civ4games/images/gotm18civ.jpg[/img]This game MUST be played in patch version 1.61. We will NOT accept any games played under any other patch versions, and you can't play it in warlords!
Further, it MUST be played using HOF mod version 1.61.011.
Game settings:
Civilization: Mongols (Leader: Genghis Khan; Traits: Aggressive, Expansive)
Rivals: 6
Difficulty: Monarch
Map: Continents
Mapsize: Standard
Climate: Tropical
Water level: High
Starting Era: Ancient
Speed: Normal
Options: <none>
Victory Conditions: all enabled
Genghis Khan:
Genghis Khan is Aggressive and Expansive; starting with Hunting and The Wheel. Aggressive allows a free combat 1 promotion for melee & gunpowder units, and double production speed of barracks and drydocks. Expansive provides +3 health per city, as well as double production speed of granaries & Harbors.
Unique unit: Keshik:
The Keshik replaces the standard horse archer. The stats remain the same (strength 6, moves 2, cost 50), but it is the abilities that are the key difference. Aside from the 50% bonus against cataults (which both the keshik & horse archer receive), the keshik doesn't gain immunity to first strikes. It does, however, gain a first strike of its own. The keshik also ignores terrain costs, making it very useful in jungles & hills. Neither the keshik nor the horse archer receive defensive bonuses.
The starting screenshot is here (click for a bigger version!)

Adventurer Class bonuses:
- Player starts with knowledge of fishing and mining.
- The hill to the south-east of the settler has gold.
Challenger Class Equalisers:
- Cattle shown in starting location are removed.
>>Go download the starting saves!