News: GOTM 40 Final Spoiler - Game Submitted or Abandoned

...It looks it was possible to get domination pre-galleons (with a culture bridge to the SE island). Was that the tvist of this GOTM? It will be interesting to see if anyone succeeded.

Was it really not possible to get domination with just the main landmass? It surely must have been quite close. I got domination using a culture bridge to that island, but I didn't have 100% of the original landmass; not all the cities I'd captured had come out of revolt yet.

...One question for the map builder: was there enough territory on just the main continent to break the domination barrier? I hauled my whole army accross the pond to take on an under-teched Rome (because I hate losing units), but only had a sliver of the continent there when I got the victory... Doh!

...[/LIST]One question about map interpretation: I eventually discovered that there was an initially-uninhabited island to the east of the small coastal island south of Madrid, which has 1 tile of ocean separation. Once I settled the small island, should I have been able to deduce the existence of this island from the faint wisps of cloud on the east side of the ocean tiles?
EDIT: Spoiler tag added by Erkon to reduce post size
Spoiler :
G40Gheocean760AD.jpg

...

My plan was to create a map that was rather straight forward, with no particular challenges, since I wanted to focus on administrating a game. But during playtesting, I noticed that the starting continent was large enough for domination, which would have been too boring/easy/straight forward. So I translated an island (tile by tile) that was located to the west and placed it to the east, and removed tiles from the starting continent and added those to the eastern island. The starting continent plus the small island south of Madrid was about 10 tiles short for domination.

The faints wisps are an indication that there's land nearby. If you switch on tile yields, you will notice that the tile 2SE from the worker provides one bushel and one coin, which is the proof you are looking for. I've attached a screen shot that illustrates this (yellow circle compared to red circles). Not too obvious, right? :mischief: I was not even sure that anyone would ever notice before planning for Astronomy. :lol:

^ My comment is: who needs to count them stinking tiles when what you really should do is KILL THEM ALL!!! :ar15: :mwaha: :lol:
But of course :goodjob:
 

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I fought a war with Izzy and took almost all her cities, including the one on the iron island. However, I did not plan ahead. Technologically advanced and militarily stout England went and planted a second city on the iron isle just a few turns after I took Izzy's city there. Since my new city's culture shrank when I took it from Spain and had not rebuilt, Liz's new city captured the iron resource! So I was pretty well stuck with an army of non-upgradeable keshiks against her longbows.

This makes me wonder: Can I found a city right on top of a resource? I've always been afraid to do this in case it makes the resource go away. If I build right on horses or iron, do they automatically get a mine or a pasture?
 
This makes me wonder: Can I found a city right on top of a resource? I've always been afraid to do this in case it makes the resource go away. If I build right on horses or iron, do they automatically get a mine or a pasture?

Yes, you can found cities on top of resources, and the will not go away. The resource will be available for the city, and if the city is connected to your capital, the resource will be availble throughout the empire.

You will not get an improvement though, and if you build a city on top of an improvement, it will be removed.

Certain combinations of resources and terrains will provide a bonus to your city though. Any unimproved tile with three food will stay at three food, so the city will grow faster. A tile with two hammers will generate two hammers in the city (that's why settling on a plains/hill gives you two instead of one hammer). Likewise, a city on a commerce resource will give you two commerce in city.

Example: city on corn/grass and sugar/grass will have +3 food in city, even if you have not discovered the techs needed.

Dye on river gives you two commerce in city

Ivory on plains gives you two hammers in city
 
Erkon and dalamb - thank you! Those are very complete answers and they'll help me avoid situations like this in the future. V frustrating to win the iron war and lose the iron :)
 
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