News: GOTM 41 Final Spoiler - Game Submitted or Abandoned

jesusin

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GOTM 41 Final Spoiler



Reading Requirements

Stop! If you are participating in GOTM 41, then you MUST NOT read this thread unless
  • You have submitted your entry
  • You have abandoned your game and will not submit your entry

How did it end up?
What was your worst mistake this game?
What was your best decision?
 
Some comments about the first spoilers that I was eager to make:




I am giving Erkon's pregame discussion "recipe" a try.
I am sure you will learn a lot. When you win a game in the BC, without having built a single Library, you realise there are many ways to play the game and the standard one is not always the best idea.

I remember the first time I went for an all out conquest. My units didn't strike, but I was at 0% science while researching Construction for more than 2000 years :crazyeye:

WCs seem to have good long lives even at this speed, gaining experience, maybe for later upgrades {maybe not}. My main concerns are (1) eventual inevitable war weariness problems, (2) economy crashing- along with poor tech rate, and (3) how WCs and cats will perform against Mech Infantry in the late middle game... As far as I can tell at 500 AD, this is NOT going to end very pretty... :eek:

(1)-> When you kill the last city of a civ all WW caused by that civ disapears. Keep warring.

(2)-> Poor tech rate is not a problem, there is nothing you want to research now. :cool: Don't waste a single coin on research. You'll need all your money to keep your units from strike. The best you can do is pick money from conquered cities. Keep warring.

(3)-> Mech Infantry! You must be kidding! Longbows is the unit you have to keep them from having. Your units are not 'helping' the other civs, are they? How are they going to research so far if they have 1 or two cities, no workers and don't dare to go out of their city walls? It was hard for me to learn to harass all AI, so that none went ahead, while not outstretching my units. It's a delicate balance. Anyway, keep warring!
:)



My units went on strike

...

I'd like to research Christianity (Theology).

Why? :confused: I'd have said you were in need of Currency or CoL, not Theology.


History of Erkon the Angry as of 500 AD:
...
[*]Tenderly curse map maker for hiding horses so far away - check
:)
[*]Change player name to jesusin - check
:rotfl:
[*]Slowly learn Pottery for cottages, Fishing for working lake tiles, Med/PH/CoL for courthouses - check
[*]Get Myst/Sailing/Writing/Archery/Masonry from Gandhi for peace - check
Where did you learn Alphabet, please?
So, what went wrong? One small detail - a few turns after I declare on Napolean, that SoB completes the Oracle and picks Feudalism :cry: This delayed my second war to start 195 BC, which is much too late. It was a long while ago since I experienced such bad luck :faint:
How many cities left at 500AD? How many of them belong to longbow holders?

You had already dowed Napo when he got Feud, couldn't you just kill him fast anyway? He couldn't possibly have more than 1lb per city ar that time, could he?
Just keep warring. :)

You know?, my first test game for this map was a crazy WC rush all over the world too.
 
KILL'EM! KILL'EM ALL!!!
:aargh::ar15:
:aargh::ar15:
:aargh::ar15:
:aargh::ar15:
:aargh::ar15:

Excellent map :goodjob: Domination on Monarch tends to be very tedious, but quick speed made this game very enjoyable. Spoils of war enabled me to run finances between 500-1000 gold, and I managed to research much further than I expected. I was a bit naïve of course to believe that it was possible to skip CoL :blush:

Most of the time I was running -50 to -100 gpt at 0% research, apart from a golden age the last couple of turns :D (Great Artist - what are they good for? Absolutely nothing :lol:). Finances were never a problem, and the city maintenance grew larger than unit upkeep :blush:

I left JC alone. None of the others (apart from Napoleon) had Longbowmen. Spearmen on hills with 60% defense were tough enough (0.1% victory chance etc). I was lucky numerous times, by capturing the cities with my last units. Sometimes the AI evacuated his cites (as usual :rolleyes:). In general, it was enough to attack with twice as many WCs as defenders (one WC died for each defender), and keep a second wave ready to rush into the city once it was captured.

Here's what I built:
Axeman - 1 (had no use of him though)
Warriors - 3 (used as garrison for my initial three cities)
Workers - 3
Settlers - 22 (I didn't manage to settle all at the end)
War Chariots - 250 (lost 164)
Forbidden Palace
Lighthouse - 4
Granary - 7
Courthouse - 22
Barracks - 12

jesusin - I learned alphabet very late (a few turns before winning, since I didn't know what to do with all the boot :D). It was Gandhi who research alphabet, not me! What did you think :eek:

I faced mainly archers and no crossbowmen/maces/WE. In total I killed eight longbowmen (Napoleon). I was already in war with Napoleon when he got them, which delayed my assault about 5 turns, since I had to assemble a large enough force to capture Paris. Thats very costly :cry:

I captured 15-20 cities after 500 AD, some of the barbarians. None of the contained LBM, since I attacked the strongest AI all the time. I left JC alone though, and he had LBM.

Unfortunately I do not think my victory is quick enough for any award, although I hope the überplayers are busy with SGOTM ;) Anyway, thanks for the map :goodjob:

BTW - I notices very late in the game that I didn't get any anarchy from revolts. I forgot that trait :blush:
 
I think I may be in serious contention for the lowest scoring cultural victory here, as I managed it in.......1970 AD :blush:

Still, it's a victory, and actually my first at Monarch level in a XOTM, so I can't complain too much. I settled 1SE of the start position, and used my capital as a Great Person farm. Got declared on by Rome and Spain at seperate, inconvenient times which set me back as I had to spam defensive units for a while. Fortunately Rome didn't seem to have any iron available (or am I wrong?) as I didn't see a single preatorian all game.

The AI was quite vicious this game, albeit not to me. America and Spain were completely wiped out, and Russia was heading that way too when the game finished. Personally, I didn't capture a single city all game, although a French one did flip to me late on while my culture was pushing outwards.

I must say that Peter had a truly awful start position, so at least I was never last in score. He ended up completely sandwiched between me, china and india :)

Clearly my cultural victory skills remain poor. Still, I enjoyed the map and I thought quick speed was a nice change! :goodjob:
 
After 500AD:

World at war. I appear to have the political acumen of Adolph Hitler. There isn’t a nation on earth which is untouched by war at 1000AD. Good thing, too, since my millennium war holding Peter at arms length would really be trouble otherwise. Anyhow, all plans of culture victory are in the toilet. Domination/diplo looks like a stretch. I’ll probably just get big enough to ensure a big advantage in space race. However, I keep my eyes on China who is looking to be culture monster, and Roosi who is closest to keeping pace in tech so far. Keep Julius and Nappy happy and on the warpath with others.

At about 600AD Nappy is exhausted and takes peace with Peter. But Peter still won’t even talk to me. So Julius Ceasar is bribed to war with Peter. This takes some heat off and I can build university in Thebes to accelerate Liberalism race. Actually, I am way ahead and should be thinking about taking a big tech instead of rushing to Liberalism now… but my plan is to end this with Peter once and for all. Liberalism to take nationalism, then gunpowder, then Mil Trad. Then a horde of cavalry and kick some russian butt. JC keeps Peter occupied for me, for a while before calling for peace. But before ya know it I’ve got nationalism/gunpowder. 3 turns from Cavalry, Peter decides talking could be nice. But he wants Madras for peace, and can go stuff himself. 3 turns after cavalry, Ghandi DOW’s me. I guess seeing only one archer in Madras got him excited, or else Peter bribed him. Funny, I had just been wondering if I should gobble up an easy India before taking on a more hardened Russia. Now my mind is made up, I buy peace with Peter for Education. Then I spiritually change to Nationalism and draft 3 muskets and Ghandi’s outdated LB/Mace/cat stack wipes itself out in short order. I even bribe JC to attack Ghandi. Just as my cavalry gets in position to take Calcutta, JC takes it with knights. That’s OK, because JC is getting too low on the lists anyhow. And there are 4 more (much better) Indian cities that he cannot get to as fast as I can. India falls, all 4 cities become Egyptian, year is about 1500AD. Now… Peter… about that DOW….
Hmmm… revenge is a dish best served cold. I have a short window of opportunity to severely handicap China or USA. China is logistaclly more accessible, and is at war with HC. But I know where nothing is, not even MOscow. I need t obuy a map from someone… and Nappy is hurting pretty bad so could use a lift. Then I can decide which AI will taste the wrath of my cavs. Knowing quick speed, I do not dare hope that I could capture or handicap several civs before rifles come around.

..... at that point it looked pretty good for a space victory. But things dragged out. I had JC and Nappy attacking the tech leaders at all times. HC, Roosi or Qin, mostly. I was still determined to eliminate Peter (for no logical reason... only outrage:mad:), so when Tanks were available I levelled every city (actually, I was too much in hurry to do it right, just using stack attacks, which meant that Nappy got to actually raze the last 3 cities. Talk about a waste...:rolleyes:) Simultaneously I declared on Qin just to slow him down. Ended up costing me Delhi (which JC later took but would not give to me due to wonders there, and it slowly wasted away to 1pop due to my culture).

I bribed JC into that last war by giving hgim fiber optics... also pretty stupid, since JC built Internet and ended up getting free fusion. Next thing I know, JC is in the lead in space race, though not by much. If I had the time/will to build workshops and run state prop I would have easily beaten him, but I was too much in hurry to finish game before holidays, and just kept hitting enter -- JC wins by 2 turns. I do not think my score would have been affected much... win or lose at 2033AD isn't much difference.

I can actually think of a hundred standard space race practises that would have netted me well more than 2 turns to secure a victory. For example, if I hadn't mismanaged the GE I got just before getting free GE for 1st to fusion, that would have been enough. Or a few forest chops... I guess I just didn't care, having been frustrated that I screwed my culture plans so badly and made lots of early errors in tech path for either space or culture. The best I can hope for is a green ambulance, though. Still winless at Challenger handicaps.:sad:

One oddity observed in this game: Nobody built UN; and nobody except the extinct Indian civilization even researched Mass Media. Wierd... all the AI seemed singularly focused on space race from the time the first Apollo was completed.

Nice map, and I really liked the change of pace to quick speed:goodjob: I need to learn not to play under real life time stress, though.:(
 

I don't think so.

Only 2 improvable things, as I see it. One is settling a GS (aaaaaargh). You don't get them in the first place, apart from the Academy one. If you do, you bulb them towards Liberalism.

The other one is attacking the wrong guy. Poor Gandhi! He is your friend, this is a cultural game! I would have attacked Peter, getting two things for the price of 1,
- much needed cities
- peace in the future, with Gandhi and your religion buddies as neighbours.
 
Culture Victory, 1875 1885 1785 (sh*t, you'd think I'd get at least that stat correct :crazyeye:), Challenger Save

Not great, I know... but at just over 6 hours playing time one of my faster "real-time" games. Got pretty sloppy, but comments/critiques/suggestions welcome anyway...

1000 BC Stats: 3 cities, 7 pop, 2 workers, 4 warriors, 0 strategic resources, 0 luxury resources, 2 health resources, 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce=15-6-32, 27 sustainable beakers per turn, 8 culture per turn, 0 great person points per turn, 20 gold, 0 buildings, 0 religions, 4/5 cottages used, 11 Techs: Alpha, Poly, Masonry, Pottery, AH. 0 civs killed, 35 minutes played.

15 AD Stats: 6 cities, 25 pop, 6 workers, 6 warriors, 2 chariots, Horses, Copper, 2 luxury resources, 4 health resources, 1 great person (artist from Music), 0 WW, 0 NW, fpc=18-46-57, 44 sust bpt, 40 cpt, 6 GPPpt (100% GS due in 1t), 70 gold, 3 barracks, 3 granary, 3 library, 1 monument, 2 theater, 1 religion, 4/4 cottages used, 22 Techs: Music, Drama, Lit, Math, IW, PH, Poly, Med, Archery, Masonry. 0 civs killed, 1:22 time played.

Tech Dates (from Autolog):
Alpha in 1120 BC
Music in 160 BC
Civil Service in 560 AD
Liberalism in 1160 AD
Nationalism from Lib and then shut down tech.

1st (earned) Great Person: Great Scientist in 50 AD = Academy.

1000 BC Empire:
Spoiler :
1000 BC GOTM41-BT.JPG


15 AD Empire:
Spoiler :
15 AD GOTM41-BT.JPG
 
1000 BC Stats:

Hey, I love that format of giving data of yours, I'll use it in all my future games! :clap:


EDIT: Or I could change to this other instead
http://forums.civfanatics.com/showpost.php?p=7990176&postcount=73



Looks like you had a very slow start. What were your first techs and first builds?

Things that look slow to my eyes:
- Not any buildings at 1000BC! Why not whip a couple of granaries, to start with?
- Academy post 1AD.
- No CS at 1AD.

Having Drama and no CS is rather surprising. I can understand Music before CS, with Gandhi around to get the free GA, but Drama? This way you might not get confu nor taoism.

I think there is a typo somewhere. 4/5 cottages 1000BC and 4/4 cottages 1AD means both that
- you didn't build any additional cottage that millenium
- someone pillaged one of your cottages :eek:



How many religions in the end? How many cathedrals? Did you use your GPFarm as Legendary city? How many GA at the end? What was Liberalism date?
I can never have enough info about a cultural game! :)
 
Hey, I love that format of giving data of yours, I'll use it in all my future games! :clap:
hehehe... I stole it shamelessly. :rolleyes:

Looks like you had a very slow start. What were your first techs and first builds?
Yes, I didn't play very seriously. Honestly I didn't think I'd have time to finish the game. I just started fooling around with it and then when no one killed me I just kept the game after all. I didn't even take notes, so I couldn't tell you how I started without going back to my autosaves.

Things that look slow to my eyes:
- Not any buildings at 1000BC! Why not whip a couple of granaries, to start with?
- Academy post 1AD.
- No CS at 1AD.

Having Drama and no CS is rather surprising. I can understand Music before CS, with Gandhi around to get the free GA, but Drama? This way you might not get confu nor taoism.
Um... I didn't found a single religion. :blush: ...not even Taoism. :( (Are you beginning to see why I didn't intend to submit the game?) :cry:

I think there is a typo somewhere. 4/5 cottages 1000BC and 4/4 cottages 1AD means both that
- you didn't build any additional cottage that millenium
- someone pillaged one of your cottages :eek:
Um... well... it COULD also mean that I farmed over one to provide some growth food for that poor starving city down in the tundra. (I think maybe sticking with the pillage story will make me seem a little less hopeless though...) Edit: Arg. It was a typo, I guess, because the 1000 BC screenshot only has 4/4. Got to learn to count gooder... :blush:

How many religions in the end? How many cathedrals? Did you use your GPFarm as Legendary city? How many GA at the end? What was Liberalism date?
Only 3 religions at the end, with three cathedrals in each of the core cities. The GPF was one of the Legendary cities, but it was not managed well. Again, I didn't keep notes this game but I think I settled the music artist in the city up by Gandhi, bombed one other GA early in the city by Peter to push two city flips, and then maybe bombed only about 4 additional at the end of the game. Not careful play I know, but at least I submitted (and got to try out the nifty new spoiler data format ;)). I think I posted the Liberalism date --> 1160 AD.

I can never have enough info about a cultural game! :)
Ha! I bet this sloppy play was enough to spoil your appetite for a while! :lol:
 
Only 3 religions at the end, with three cathedrals in each of the core cities. The GPF was one of the Legendary cities, but it was not managed well.

You can bet! How could it build cathedrals and pop GAs at the same time? :rolleyes:

Ha! I bet this sloppy play was enough to spoil your appetite for a while! :lol:

Rest assured, it wasn't!

What surprises me most of your game is that you did get enough space for your cities without having to resort to war. Well done!:goodjob:
 
What surprises me most of your game is that you did get enough space for your cities without having to resort to war. Well done!:goodjob:
Gracias, Maestro! :worship: (...but you are too kind...)
 
Some comments about the first spoilers that I was eager to make:

I am sure you will learn a lot. When you win a game in the BC, without having built a single Library, you realise there are many ways to play the game and the standard one is not always the best idea.


Ah, well, uhm... I kinda got off track... :( way, way, off track, :blush: as you'll see from my narrative to follow. But, I really did learn a LOT... and yours and Ergon's notes and the others as well, are helping me understand at least how it was possible. :bowdown:

Thanks for your insights! {everyone} :thanx:

Adama
 
The “Recipe” Plan

I tried to follow the Ergon “recipe” discussed in the pregame thread. I built barracks and WCs and by 500AD I had taken out the Romans, Indians, and relegated Napoleon to a third rate power.

I turned my attention to the Russians, and then attacked Qin. Most of the earlier cities I kept had little or no infrastructure. Beijing was my ‘crown jewel’ so far. The Chinese had built four wonders in it! The GL was prob most valuable, but the Hagia Sophia and the Hanging Gardens provided GE GPP points, and _________ and just as a result of these GPPs, Beijing became my GPP farm. {I had not found/built a more suitable GPP farm, and I had concentrated on cottages to try and revive my ailing economy}. Beijing wasn’t the best because the Chinese culture impinged on its tiles, and Beijing could only work about half its local area.

Recognizing the Incans as a power, and the Spanish as a neighbor, I decided to keep them happy as long as possible. Izzy asked me to change to Hinduism, which I did. I had captured the Buddhist shrine and had that city spawning Buddhist missionaries, and since I had open borders with Izzy, she soon had enough Buddhist cities to change her religion again, to Buddhism. I remained Hindu since the stronger HC was Hindu.

Foreseeing the American aggressor as the next threat to my world dominion, I sent the veteran armies from the Russian/Chinese wars off through Spanish territory to begin a campaign against the American west coast. Meanwhile, I had been building a new fresh army in my northwest, which I would simultaneously use to attack Roosevelt’s eastern cities.

After Izzy and I started dating, we had a little argument about “going out one night a week with the boys.” Despite the fact that I gave in, and let her go each week, … :lol: a couple of turns before my army traversing Izzy’s territory would have been in a position for me to DOW Roosevelt, Izzy cut me off. She closed her borders. Half my existing offensive army was trapped with the icy b*tch on an icy peninsula north of Spain with no exit route. Only one thing to do: DOW Izzy. And while at it, I decided to take her out completely {getting tired of those ‘We Yearn to Join Our Motherland’ unhappies}. It was a long war, creating WW, but I was never in any real danger.

After this war started, I noticed Roosevelt had pulled away in techs, and was starting to get ‘real’ military units. Izzy might have done me a service, and saved my bacon. But, either way, the American war machine was coming to life.

After Spain, I determined Roosevelt too advanced to attack, and went and claimed the remainder of Napoleon’s territory.

MILF

My new Civ IV acronym. Sorry, it has no reference at all to Izzy and her female friends or their morning tea’s. Instead, it’s a ‘family-friendly’ acronym that stands for “Mistakes I Learn From.” I’ve graduated from calling them ‘noob’ mistakes, and since I now like the term MILF, I guess I have to grow up and quit calling myself QN {Quintessential Noob}. Can anyone think of a term for a Civ’er that likes MILFs? j/k

MILF #1 - I should have attacked Roosevelt much earlier, as he became a powerhouse tech leader. {I should learn to at least ‘harass’ the stronger AIs}. India and probably Spain were no real threats to me militarily, and could have waited.

MILF # 2 - I wasted two-and-a-quarter Great People(s). First, I culture bombed Beijing thinking I might free some of its Chinese tiles from the grip of the Red Giant. Doesn’t work that way. One wasted GA. Later, I accidentally bulbed a GE –big oops- on Railroad, which I immediately got in trade from HC. One wasted GE. Now for the quarter GP wasted. I sent my second GA on a trade mission and couldn’t understand why the trade mission icon wasn’t showing up when he got to Incan cities. {I call this a one-quarter wasted GP, since as you all know, GA’s don’t have the ability to perform trade missions—ah, er, … uhm… harrumph… that would be “great merchants” GMs…. and not Great Artists}.

MILF # 3 - Mouse slips, or maybe just trying to move too fast. I had to capture Paris three times in my last war with Napoleon due to the fact that I slipped and moved my entire stack away from Paris instead of just units I thought I had selected. Then I didn’t move enough troops back to take {and occupy} it the second time.

TWO VCs in ONE GAME !


It’s not every game that you get to try two Victory Conditions in one game. [Actually, this should probably be MILF # 4, since I did not stick to my original plan]. I thoroughly enjoyed the early WC rush – Thanks, again to the pregame discussion and especially Ergon :thanx: ---but at some point when I determined how far behind I was falling, e.g. against Roosevelt, I reverted back to ‘builder mode.’ I built a library or something… then another.. and then I went to Organized Religion because OR allowed me to build buildings faster and I built everything everywhere. Through trading and the aforementioned cottaging, I had basically caught up tech-wise with HC, but Roosevelt held onto a significant lead. Qin was a persona-non-grata.

So, I thought I : (1) could possibly still win the space race, (2) could still go back to 100% military unit production—especially now that I had forges and factories in several production cities --- and go after Roosevelt and at least slow him down on my way to a domination win, or (3) try a diplomatic victory (something I had never ever before accomplished). At first I believed that I could head toward domi win while preparing for war with America and still keep HC pleased/friendly and keep the diplo option in my back pocket. But, then I actually paused and thought. {novel idea}. I was probably going to go over the ‘self-voting’ threshold for diplo if I successfully attacked Roosevelt, and kept any cities. And, that successful part was a big “IF” <------ That’s a big ‘if’ …

Decision Time

Meanwhile, Roosevelt DOW’d me in 1900 AD, with his advanced military units. His Navy Seals against my riflemen, etc.

Interesting here is that I had left gaps here and there by not keeping every city and razing many. HC had filled in the old Spanish territory between Seville (my northeast border city with America) and my “home” territory. So, while I am usually miffed with this behavior, here it gave rise to a defensive battle plan. I would use my units in Seville to attack sweet isolated targets left by Roosevelt and in general move them back to safety to heal. I only left a few units in Seville to slow America down. Then I regrouped behind the HC border cities and defended.

On the western front, Roosevelt attacked with the main body of his forces in the northwest, but harried me up and down that western border. To defend, I stacked the northwest city full of dilapidated old reserve units and cats, and played hit and run until I researched Assembly Line for Infantry. Then I was able to use cats and cannons to allow me to take out his stack of doom. Although it was touch and go, I was able even at the end, to take out his Mech infantry with an artillery and a tank or sometimes two … or three?!. His main force destroyed, he continued to attack with a few smaller stacks and individual tanks, mech inf, etc.

By now I had decided to try for my first ever Diplo victory. I kept HC happy, and had bribed him to join the war against America. Thus, I never sued Roosevelt for peace, and teched to Mass Media and built the U.N. I worried that someone would beat me to it, because I found it prudent to sidetrack my research scientists through Industrialism (for tanks, etc.) so that if I finally got the U.N., it would still matter !!

All the joint military struggle with HC got him reasonably friendly ( I think he was +18 when he voted for me at the end for the Diplo victory). I won my first ever Diplo victory in 1952 AD. While it’s no threat to the award board, it’s my first Diplo and another win on Monarch level—about the best results I could hope for-- given I had completely abandoned my original goals !

My experience with the War Chariots was that they have an extremely long useful life. After their leadership role in military actions was over, the few survivors became reserves against barbs and portable ‘happies’ under Hereditary Rule. In fact, one WC destroyed a heavily damaged enemy tank late in the game!

And speaking of MILFs, ‘ Oops, I did it again. ’ I wrote another terribly long write-up it seems.

I have enjoyed the write-ups and look forward to reading the rest.

Adama
 
hehehe... I stole it shamelessly. :rolleyes:

I didn't even take notes,


Um... well... it COULD also mean that I farmed over one to provide some growth food for that poor starving city down in the tundra. (I think maybe sticking with the pillage story will make me seem a little less hopeless though...) Edit: Arg. It was a typo, I guess, because the 1000 BC screenshot only has 4/4. Got to learn to count gooder... :blush: :

Hey, I love that format of giving data of yours, I'll use it in all my future games! :clap:


EDIT: Or I could change to this other instead
http://forums.civfanatics.com/showpost.php?p=7990176&postcount=73

Statistics, schmistics, as long as you give the dates, numbers and details ... :lol:

The statistics are very nice and informative. :) How do you compile them? I saw the thread with your form for "Snapshot Spoiler Notes," but do you make notes as you go, or reload and count, or from the city screen, or just from the stats at the "F" keys for statistics? Seems tedious and/or time consuming, but maybe you have a shortcut?

Edit: Ah, there is much discussion here... at this link ... I am going to try this next game report !!

http://forums.civfanatics.com/showthread.php?p=7994514#post7994514




I do think that they would prove useful to readers, {coughs}, ah, that's if I ever play a game deserving of notes or stats being released to the public... And, it should help many lower and mid-level players with their game!!


Also, is there an utility for reading the autolog, or are you just figuring it out... When I try to read mine, it's fairly jumbled up (?)

Anyway, good going ! :goodjob:

Adama
 
The statistics are very nice and informative. :) How do you compile them? I saw the thread with your form for "Snapshot Spoiler Notes," but do you make notes as you go, or reload and count, or from the city screen, or just from the stats at the "F" keys for statistics? Seems tedious and/or time consuming, but maybe you have a shortcut? I do think that they would prove useful to readers, {coughs}, ah, that's if I ever play a game deserving of notes or stats being released to the public...
No shortcut, I'm afraid, but it's not too tedious. At least with this system you only need to record multiple data points for three turns during the game. Normally I take notes while playing, but this time the new format (& other factors) meant I had to go back and use my autosaves. I just launched the saves for the appropriate dates and then used the F-keys to get the numbers I needed. The value of doing this has less to do with bragging rights than it does with learning to play better. If the staff or other experienced players are willing to help you improve by critiquing your strategy and making suggestions for improvement, I recommend you value that more than any award. It is certainly worth any embarrassment that comes from showing how many MILFs you've, er, well... you know. ;) The awards are kind of funny anyway, since so much about them depends on the honor system -- but maybe more on that later. I suggest you are far more likely to recognize the truly great players by paying attention to those who respond to your spoiler stats in constructive ways and those who show their genius in the SGOTM spoiler threads.

Also, is there an utility for reading the autolog, or are you just figuring it out... When I try to read mine, it's fairly jumbled up (?)
Yes, there is a utility that is linked to the GOTM intro page. I'll edit this post with a link too. You just select and copy the confusing HTML text from your autolog file (using wordpad, notepad, or something similar), paste it into the top translator window, click the button, and then select and copy the translated text in the bottom window and paste it back into your word processor of choice.

Autolog Converter Link
 
... far more likely to recognize the truly great players by paying attention to those who respond to your spoiler stats in constructive ways and those who show their genius in the SGOTM spoiler threads.

Thanks, and you are of course very correct. :hatsoff:

Yes, there is a utility that is linked to the GOTM intro page. I'll edit this post with a link too:

Autolog Converter Link


The autolog converter looks like an awesome tool. Thanks, once again ! :thanx:

Adama
 
ok. bad news. i lost by annihiliation 2 turns before I won a cultural vic. I definately did not have the luck of the Irish in this game. :cry:

its seems i was in perpetual warfare all game... one AI after another DoW me all game long from 300AD onwards (which would have been fantastic if I was so enthusiastic to simply KILL EM ALL!!!!) :p:p:p however I went for super fast cultural victory and failed miserably.

problems started 2 turns from CS sling when someone pops CoL from Oracle. :cry: this was the start of my misery. In the game I went for super fast theology to grab christ and sistine chapel. that worked, until 3 turns from finishing the SC i started trading theology for some much needed techs (thinking that noone could build it in that time). was i wrong. roosevelt gets a Great Engineer next turn and of course uses it for sistine chapel!! :cry: That had to have been my worst mistake all game. Oh well. He was annihilated before me. Luckily I was able to grab liberalism and then take nationalism.

In the end: only was able to found two religions; not good for my cultural race. I was able to thwart off all aggressive AI's all game - until about 25 turns from vic, when I slowly started to lose some cities. Was able to trade my last remaining non-legendary chasing cities for peace against the evil Napoleon - now JC (no the roman one :lol:) Dow 7 turns before my victory. I held him until 2 turns from Victory, when Thebes fell to a serious army of cavalry and grenadiers.:cry: SEE IMAGE

Closest game I ever had - it was suspenseful to say the least but I am extremely disappointed with my loss. I normally dont lose on Monarch. These are the ways of the world with cultural VC's though - diplo is important with a weak military (and its hard to keep Peter, Nap, and JC happy all the time!!)

Oh well - I live to fight another day - metaphorically of course. :crazyeye:
 

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Cultural victory 1928 I think. I had six cities at the end. I built four early, but had to add the last two as my borders popped. I didn't get a religion (Hinduism) until around 800AD even though I signed open borders with Ghandi 2500 years earlier. :mad: I eventually got four religions in each city, but concentrated most of my monasteries in two cities since evrything got going so late. No Sistine, no Taj...no wonders at all as I recall. :( The yellow shield may be in my future... :mischief:

My capital popped 10 GAs. I bombed 7 in one city and 3 in another one turn after the capital hit Legendary.
 
Contender save - Space Race loss in 2024

Some key points first. I ignored your advice Jesusin and the setup for a great cultural game .....and paid the price. When will I ever learn? Here I thought you were scamming us by making culture look like the perfect victory path only to have arranged the game to have us get a terrific beatdown.

Builds:
Settler - T16
Barracks - T
Warrior - T23 City #2
Settler - T39 (heads for the Horses)
Settler - T67
First WC appears - T67

Research:
Spoiler :
AH - T8
Mining - T1
BW - T23
Writing - T33
Alpha - T53
Pottery,Hunting - T58 Trade
Archery - T60 Trade
Math - T74
Poly, Sailing - T79 Trade
PH, Meditation - T80 Trade
Monarchy, Calendar - T88 Trade
Currency - T89 Trade
Monotheism - T91
CoL - T95
HBR - T99 Trade
MC - T108
Machinery - T117 trade
CS - T120
Philo - T126
Nationalism - T140
Guilds - T146
PP and Edu (2T left) - T148 Trade
Everyone is now telling me "WFYABTA"
Gunpowder - T153
Engineering - T158
Chemistry - T165
Banking, Music - T166 Trade
Constitution - T170
Democracy - T177
Rep Parts - T180
MT - T185
Rifling - T190
Steel - T197
Steam Power - T202
Railroad - T209
SM - T210 via 2 GS
Combustion - T215
Economics - T217
Corporation - T219 1900AD
Assy Line - T225
Astro - T230
Physics - T235
Rocketry - T245
Liberalism - T247
Fascism - T248 via GE
Electricity - T252
Industrialism - T257
Medicine - T261
Plastics - T264
Radio - T267
Satellites - T271
Computers - T279
Robotics - T284
Fiber Optics - T287
Ecology - T290
Refrigerration - T293


GPs
Spoiler :
GS T125 used for Philo for trade
GS T143 used for Education
GE T160 used for Oxford a couple of turns later
GA T169 (less than a 2% chance)
GS T193
GS T202
GS T206
GM T222
GA T236
GE T244


The warmaking - Key factor; JC is the only Civ NOT sporting Spears and Axes. That makes him eligible for first victim status

T75 war is declared on JC and I take Pisae which he built just west of Thebes.
T78 Cumae is captured just west of Pisae
T83 (140AD) China learns Feudalism and everyone but JC immediately has LBs. Good-bye dreams of conquest
T87 I have about a Dozen WC outside of Rome. JC has 5 Archers and 5 Chariots in Rome and 2 Cats just outside. I have waited the last 6 turns trying to bait them out, but to no avail. I settle for Peace for Construction. I immediatly start building WE and Cats to come back to Rome with.

T105 - DOW on JC
T108 take Rome despite LBs having just appeared there.
T115 - Antium captured. JC suddenly has Prats! Hmm?
T117 - Ravenna captured
Roosevelt has a stack of Maces, Cats, and HAs headed toward my border. Is it possible he plans on allying with JC? I seek peace and get it along with MC. Roosevelt turns his troops around.

T123 HC DoW Isabella. This is the first Ai vs Ai war. They settle after a dozen turns or so with no real damage.

T179 - Nappy finally DoWs Gandhi. Thank God it was him and not me as Nappy has Cavalry!
T181 - Spain DoWs Gandhi. I smell a dogpile.
T184 - I DOW Gandhi after trying to get him to give me anything. He refuses. Gandhi, meet my Grenadiers and Knights
T184 1/2 - Gandhi's Cavalry shows up. Perhaps I was too hasty, would you like to talk now?
T185 - JC DoWs Gandhi
T195 - capture Bangalore, I now have a few Cavalry to help with the war.
T198 - capture Madras, Nappy has gotten most of Gandhi's cities.
T204 - India is now gone. Peter has a stack of Artillery and SAM Inf near my eastern city. I sign a Def Pact with Nappy.
T208 - Russia DoWs me, Nappy immediately DoWs Peter. Thank God he his units are still near me and Peter. Elephantine is captured and razed!!!
T211 - Peter takes Bombay from NAppy and I take it from Peter, but have no hope of holding it right now.
T216 Roosevelt Dows Nappy
T222 - capture Yaroslavl. The tide is starting to turn.
T227 - capture Vlaivostok. Peter won't give anything for peace.
T231 - JC Dows Nappy. The dogpile is now on Nappy but I have my hands full with Peter right now.
T233 - capture Moscow
T236 - Isabella DoWs Nappy.
T238 - St Petersburg is captured.
T241 - Rostov captured but it is surrounded by China's culture. Peter gives Biology and Arty for peace.
T242 - I DoW Nappy but it proves too late to get any of his cities.
T250 France is gone. He wouldn't trade any techs right up to the end. I have about 35% of the world, but need 60%. It isn't going to happen.
T256 - Apollo is built
T271 - I DoW Peter to finish him up.
T277 - Peter is gone.
T294 HC launches

Summary
I forgot that in Vanilla Civ 4 as soon as you launch your SS you win. I was watching both Roosevelt and HC as both still had 2 parts to build and didn't know the last tech. I had my huge Army waiting at the border in case I needed to DOW to destroy their SS. It appears HC learned both techs the last turn and completed both parts the next turn? i'm not sure how that was possible.

At the end I had about 38%. Conquest would have been a tough fight and probably wouldn't have been possible to get 60% in time. All AIs were building SS, but i thought i could beat them too it as I had all but the very last tech. I toyed with the idea of culture around 1300AD but it didn't look like I could get it in time. For this game did the three cities need to get to 75K for the culture win or just 25K?

Last but not least:

Jesusin replied to someone earlier that he should have teamed up with Gandhi. The only problem with that in my game was the fact that from the start, EVERYONE HATED HIM! I would have marked myself for death....

Did the nice Horsies have to be so far away? :(
I couldn't get them hooked up until just after I found them, circa T50, too late for the WC rush to be effective with all the AIs because by then all but Caesar had metals then and LBs by T83.
 
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