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GOTM133 Zululand - Pre-game discussion
Here we go with another game following our new game format whereby we sponsor a specific victory condition. For this game it is Diplomatic. Of course, you can play and submit a game played to any victory (or loss) condition, but medals and other awards will only be made for Diplomatic victories. You can lose any way you like. Those awards are unaffected. Jason scores are not penalised for games submitted to an alternative victory condition.
This is an Monarch level game and you play as Shaka of the Zulu nation. The Zulu tribe is militaristic and expansionist and start the game with warrior code and pottery. The Zulu unique unit is the impi, which benefits from a larger range of movement than the spearman, which it replaces.
This game continues to use a modified form of the standard PTW scenario, and although no bugs have been reported in some time, it is possible that play testing has not been exhaustive. Any in-game event or behaviour that a player feels is unintended should be reported to the GOTM staff immediately.
Game Paramters
Civilisation: Zululand
Difficulty: Monarch
Map Size: Small (80X80)
Map Topology: Cylindrical Continents
Rivals: 7 pre-selected tribes
Barbarians: Sedentary
Required Victory Condition: Diplomatic
Here is your start position.
The game starts on 12 April, when the start save may be found here.
Here we go with another game following our new game format whereby we sponsor a specific victory condition. For this game it is Diplomatic. Of course, you can play and submit a game played to any victory (or loss) condition, but medals and other awards will only be made for Diplomatic victories. You can lose any way you like. Those awards are unaffected. Jason scores are not penalised for games submitted to an alternative victory condition.
This is an Monarch level game and you play as Shaka of the Zulu nation. The Zulu tribe is militaristic and expansionist and start the game with warrior code and pottery. The Zulu unique unit is the impi, which benefits from a larger range of movement than the spearman, which it replaces.
This game continues to use a modified form of the standard PTW scenario, and although no bugs have been reported in some time, it is possible that play testing has not been exhaustive. Any in-game event or behaviour that a player feels is unintended should be reported to the GOTM staff immediately.
Game Paramters
Civilisation: Zululand
Difficulty: Monarch
Map Size: Small (80X80)
Map Topology: Cylindrical Continents
Rivals: 7 pre-selected tribes
Barbarians: Sedentary
Required Victory Condition: Diplomatic
Here is your start position.
The game starts on 12 April, when the start save may be found here.