NewUnit: A-Wing (Aug 4, 2005)

Tthe texturing on the model is really superb. The attack blasters and the propulsion blasts are well done, too, but the death explosion is too red red and orby, me thinks. In future units, is it possible to do bright yellow and orange flash explosions light firaxis's? (I'm guessing it probably reqires special software).
Oh, and including sounds in your units is really a nice touch.
 
Bungus said:
Tthe texturing on the model is really superb. The attack blasters and the propulsion blasts are well done, too, but the death explosion is too red red and orby, me thinks. In future units, is it possible to do bright yellow and orange flash explosions light firaxis's? (I'm guessing it probably reqires special software).
Oh, and including sounds in your units is really a nice touch.

I agree that the 2nd explosion is too defined in shape. I like the color though.
I also like the first explosion. After posting it I was looking at the death and only then noticed that the 2nd one was too hard on the edges for my tastes.
The 2nd is more yellow /orange.
Right now the death-explosions consists of 12 fire objects and takes longer to render then the rest of the animatons combined (exluding only the bombing run). I use a series of over lapping different colors, each with shiftinf colors during the animation, and all vary in their relative opacity (see-throughness) as well. So fixing it will take a little while, and I might not bother. Since it is not perfect, but in my opinion, good enough for now.
 
Yes, its not be worth redoing unless it really bothers you. I'm just used to the game's explosions. I really have no idea how a realistic explosion is animated, maybe alot of it is added in photoshop. Scaling/ distorting objects and applying textures and opacity maps does an okay job though. The bombing run came out good.
 
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