Next turn - 1600 AD

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funxus

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1550 AD: Make prod changes, (re)assign engineers, LP elvis gets to collect money.

1560 AD: French acquire university from Aztecs. Aztecs get Nav.
Aztecs land units NE of Hlobane.
Chinese acq BB from Greeks. Greeks->Phy.

Leo upgrade all crusaders and knights to dragoons (there goes the vet status:( ).
Archers to musket.
That's right, we discovered Leadership.
List:
Atomic th.
Conscription
Electricity

Pop: 23 million

Delivery to Tlax: 532g/b

We now have 2800g. Half of our cities could grow one more pop at least (including Dou), I decide to continue celebrations one more turn.

RBs:
Lib, to granary, in RF: 82g, 2 turns left, 0s waste.
Lib, to granary, in Neu: 12g, 2 turns left, 2s waste, mountain worker turned into scientist.
Eng, to musket., in FW: 60g, 2 turns left, 0 waste.
Lib, to granary, in LC: 10g, 2 turns left, 2s waste.
Lib, to granary, in Nae: 108g, 3 turns left, 0s waste.
Lib, to granary, in VM: 28g, 2 turns left, 2s waste.
Eng, to musket, in BF: 60g, 2 turns left, 0s waste.
Bank in Igl: 218g, 1 turn left, 3s waste. (I know it wasn't marked with RB, but it's a growing high trade city with low prod)
Lib, to granary, in FJ: 90g, 4 turns left, 0s waste.
Sewer in BP: 216g, 1 turn, 4s waste. (Needed it to grow this turn, also marked RB)

1950g left, but since we're celebrating one more turn we'll get more money...

1570 AD: The Zulus overthrow to: Republic
Aztecs develop banking, get physics from Greeks, greeks get engineering.
Indians develop demo.
BP sewer. (engineer)
Igl builds bank. (engineer)
LP builds engineers. (lib)
EF builds cannon. (lib)

Pop: 25 millions

Change tax rate: t1-s7-l2.

2 settlers (VM and new LP settler) board a galleon in RF to take them to JC1 and JC5.

1580 AD: Zulus deveop feu.:eek: (Resistance in Africa will probably be stronger than expected)
French develop The., Indians get it from GL.
Greek knight turns up just outside BF.:eek: (Right next to dip though)

Celebrations cancelled in all cities but Dou and VM.
BF builds engineer. (Barracks)
VM builds lib. (SE)
FW builds engineers. (library)

We discover electricity.:goodjob
List:
Atomic The.
Conscription
Steam Engine

LC builds lib. (bank)
Neu builds lib. (musketeer)
RF builds lib. (engineer)
Dou builds dragoon. (Transferred to RF)

BF issue:
The knight costs 232 to RB. (The cost of RBing one from scratch)
Therefore I decide to back off the dip, let the knight approach the city and kill him with dragoon on jungle. I also charge the settler.

Discoveries are down to 1/turn.:goodjob:

RB to 30s in BS: 31g, 2 turns left, 0s waste.

1590 AD: Knight doesn't move to jungle as expected, but moves to forest.
Zulu elephant approaches Sup. (we need to be offensive, only defended by dip and dragoon)
Igl celebrates.

All musketeers are upgraded to RMs.
CFC discovers Conscription.:goodjob:
List:
Atomic The.
Fundamentalism
Refrigeration
Steam Engine
Tactics

Nae builds lib. (bank)

RM attacks Greek knight. Wins, become vet.
Greeks activate their alliance with the French, who declare war on us.

Sup. dragoon attacks Zulu elephant. Wins.

Found Duke's Creek on JC5. (RM, galleon moves in to defend for a while)

RBs:
RB to dip in Dou.
RB to dip in Nemo: 11g
RB to dip in BP: 67g
RB harbor in Sug: 100g
RB to granary in EF: 60g
RB to dip in RF: 60g
RB to granary in LP: 100g
RB to dip in Neu: 56g
RB to dip in Ipec: 16g

1600 AD: French acquire banking from aztecs. Aztecs get The.
Chinese develop EC. Greeks acquire sanitation from chinese. Chinese get engineering
Greek knight moves after dip and not city.
Indians overthrow to: ?

Silk-Spice route between Bangalore and FJ.

Native unrest near BF.
They kill our NON-Rifleman with two elephants.:eeK:

Largest nation:
1. CFC
2. Greeks
3. French
4. Chinese
5. Indians
6. Aztecs
7. Zulus

Sug bilds harbor. (engineer)
Sup builds barracks. (engineer)
Electrical builds dip.
FJ builds lib. (engineer)
BS builds engineers. (lib)

Leo upgrades all dragoons to cavalry.
We discover Tactics.
List:
Amph. WF
Atomic The.
Fundy
Refrigeration

RF builds engineer. (bank)
Neu builds RM. (engineer)
 
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east1600a.JPG

barb1600a.JPG


Things to consider:
RedBull, you seem to have a barb scenario to deal with as well. We're also in position to bribe that knight, maybe it's worth 236g to not lose dip and to get another offensive unit in the area.

Next turn we'll get our second cavalry in Dou, +one that was allready there. I realize I probably should have spent more money on them.

Our treasury: 2496g. We probably discover Refrigeration next turn.

I haven't dared moving out our engineer from BF, it has been charged twice. Engineer in Igl should clear jungle near Igl (charged thrice).

We should consider more defence in Sup, el and LP.

Ready to found city on BJ1, maybe we should let RedBull name it?

We can grow VM and Igl one pop each next turn if we rearrange workers.

I've had to invent some work for some of the settlers as we can't build farmland yet, but not much. E.g. desert near RF is roaded and watered.

How about transfering one of the RM in BS to Trollhättan, and move the cavalry back to Coresux?

I now see that there is a commodity free in Dou, Hides... came up very recently. I suggest finishing that cavalry next turn, then build the caravan (this will give us time to farm before the supermaret is built), then a supermarket, then another cavalry for defence (if the other leaves for Africa).

Apparently an aztec catapult is blocking the path to intombe. Unless they move it, we should consider bringing a dip or send the cavalries by boat. The catapult square is a good location for a channel later on.
 
Great job, in particular we have far more cash than I was expecting us to have :goodjob:

Looks like we are finally getting the opportunity to get some NONE units near Berlin - there we should bribe, bribe and bribe. Once finsihed we can capture Berlin. We should also bribe the Greek knight, it will soon become a cavarly.

We will soon have enough cavalry to send to Africa.

I agree that we need a stronger military force in Woodstock but northeastern Coresux is well defended now.

As has been discussed funxus will be away next week and there's no vice president so according to the chain of command I play. I will probably do so on Wednesday give or take a day.
 
My input can be found in the DEFSAT for this turn.

And as for "Ready to found city on BJ1, maybe we should let RedBull name it?"

How about Mozzarella? Why? Why not? :crazyeye:
 
When bribing units close to BF, make sure that won't be supported there, and if they do (e.g. greek knight) a rearrangement of workers will be needed, or else they'll riot. Either we see if it's enough to work both the wine and gold (neither is worked at the moment) or hire elvis.
 
I will start playing near 20:00 GMT today (Wednesday) unless something pops up that requires discussion (for example a new poll).

It may seem slightly confusing what to do about Hell. A long time ago it was decided with a slim majority to invade western Hell when technologically and economically ready. We are ready but as has been discussed elsewhere it is extremely tempting to capture Athens and nearby cities instead. It has also been argued that we should delay any action against the Greeks until we have a more advanced military (tanks, battleships etc.). Exactly what (if anything) to do has not been decided.

However, this is not a major problem now. The usual 5-10 turns played are not enough to do anything irreversible against the Greeks (i.e. start action against them) and in fact probably not enough to invade Africa either although our troops should be just off the African shores 5-10 turns from now. Regarding the Greeks, I'll do some military buildup as this is consistent with the Coresux build queue poll. Action can then quicky be started against them if we decide on it. This means that funxus gets to take care of the fun and fireworks next week in Africa and maybe Hell as well :D.
 
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