Next unit Hotkey?

silentsentinel

Chieftain
Joined
Apr 8, 2007
Messages
8
Hello again,

Where might I find a list of the lesser documented hotkeys?

Specifically, I'd like to know what hotkey selects the next unit that isn't doing anything during your CURRENT turn. Space bar, as it is in some games, seems to actually be going to the next turn and leaves units be even if they're not working. (I don't want to have to click on every worker just to see if they're doing something every single turn.)

Does that make sense? :/

Thanks a ton!
 
I think that Comma and Period do that. At least, I seem to remember a load screen saying so.
 
does any1 know what is the hotkey for rally point? It's getting very tiresome to direct units each time they are build
 
Hello again,

Where might I find a list of the lesser documented hotkeys?

Specifically, I'd like to know what hotkey selects the next unit that isn't doing anything during your CURRENT turn. Space bar, as it is in some games, seems to actually be going to the next turn and leaves units be even if they're not working. (I don't want to have to click on every worker just to see if they're doing something every single turn.)

Does that make sense? :/

Thanks a ton!

'w' skips past a unit but returns to it before the round ends.
 
I've always used enter, as in Civ 1 and 2. Of course, there's a danger of accidently ending your turn if you get confused, but generally speaking it's not a problem.
 
'w' skips past a unit but returns to it before the round ends.

This doesn't seem to always apply. There are times I use 'W' and it goes through an array of units, and so I use it for several turns, but then a few turns later, I'll find that a Worker has been standing at a completed Improvement (Winery, Cottage, Mine, whatever,) and hasn't been found with the 'W' during the previous turns.

Any thoughts on why this is?
 
Because the worker only just finished working on the improvement? Workers complete a tile improvement at the very end of the turn before they're due to finish so that if a worker's mouse over reads '1 turn to completion' the improvement will be in place and active when the turn ends (selecting the worker and pressing the improvement button again finishes the improvement immeadiately - handy when you need a road to be completed a turn early). It might look like the worker has been idle for a turn when really there's a 'between turns' delay from when the improvement was completed to when the worker was available to begin other work.

I've never had any problem with it but if there's a problem with 'w' and workers I wouldn't be the one to notice it since I do keep a close eye on my workers and don't usually rely on the game to keep track of them.

I'm not sure if pressing shift actually makes a difference but it is 'w', not 'W'.
 
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