NO-1: Tree huggers of the world unite

turn 1: move warrior SW, i see spices and settle amsterdam in place -->work boat. culture pops hut for 129 gold.
turn 4: pop hut for 61 gold
turn 8: pops hut get map, and warrior gets eaten by lion.
turn 13: Buddhism in aachen
turn 15: work boat finishes
turn 16: meet napoleon (archer), who haven't met anyone else yet
turn 26: found hinduism! set research to mining to enable BW
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turn 33: i spend 10 gold to save one of our precious forests:goodjob:
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turn 42: finish second warrior, send it NW to scout
turn 45: BW comes in, no copper in sight...:cry:
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i did not revolt to slavery, i leave that for next player and we are very close to whipping our settler after that.

Roster:
NoChildren
Tatran (Waiting for got it)
Quechua (On Deck)
Refar
 
If you go for Hinduism you should go for Judaism too.
Both can be founded in Amsterdam.
The city can hire 2 priests (no wonders) for the first shrine. The next shrine will be in even faster with another 3 priests.
When only working commerce tiles, total of 26 commerce, it can be done.

hmm, maybe i should have, but i wanted to be able to crack the whip. but we still have that option. i set research for AH i think we should change it and keep our fingers crossed. :please:
 
Napoleon is a bad neighbour, so an army is required.

I don't about Charlemagne, friend or foe?
If we want to adopt a religion, Buddhism is fine too.

At size 6 we can whip a settler 1 or 2 turns, but the only interesting spot
is the second corn in the SW.

Btw, a save would be handy too. ;)
 
Napoleon is a bad neighbour, so an army is required.

I don't about Charlemagne, friend or foe?
If we want to adopt a religion, Buddhism is fine too.

At size 6 we can whip a settler 1 or 2 turns, but the only interesting spot
is the second corn in the SW.

Btw, a save would be handy too. ;)
everyone always keeps nagging about that save, i can't understand why! :crazyeye:
should we pursue judaism? a second shrine would be good, and we would get a free missionary to send to napoleon and maybe become his friend and make someone else his first target.

i agree about there not being a suitable site for our second city, but there was no way of knowing that until we had researched BW and losing the warrior has left our territory poorly scouted, i'm sorry about that.:(
 
With Charlemagne as neigbour it might be wiser to let him spread his religion - he will in most of the games build missionaries and send them to neighbours with a lot of didacation.
And then take the shrine from him when a occasion arises... He is definitely not the guy, you want be in different religions (unless you got more soldiers of course...) So i wouldnt bother with founding Judaism right now.

As for second city - we were talking Colossus / TGL - the logic consequence would be to explore the coastal lines in search for future city sites.
 
Good job on the holy city, now it looks like we'll have the hindu and buddhist shrines, that should be enough for everyone.

There is a site with copper and floodplains to the northwest, please scout that with our free warrior, and send a settler there asap if possible.

I would switch build off of a third wb to another warrior to scout the SW. we can work 1f2h tiles and 1 clam when we are not building worker/settler growing back from whip.

The name of the game is expansion now.
 
I'm not convinced to skip Judaism, but we can whip a settler and we need something better than warriors.
Also, with 2 religions we have the option get more coins and free religion is more likely for the AIs.
Any ideas? (I'll let you know when I start playing)

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I meant warriors as scouts. I very much want to claim our land now instead of taking it from Charlemagne later. We could whip the settler now and have it follow the warrior up to copper, but we could also build another warrior first and then whip. Once we grow back just under happy cap in 15 turns (it's 15 on epic not 20 right?) we whip a worker.

We need at least 2 more warriors for scouts. One for the land immediately SE of Aachen, and to a lesser extent the jungle which we can delay for now but will be important later. The other can make a probably quick stroll to our NE and head along the coast NW, hopefully we'll soon have coppertown helping out with a worker and warrior, but we could miss it easily.

We need AH for the cows which I like better than both clams and corn right now, as well as for copertown if we can get it. We need iron working in the not-too-distant future to settle south. We need sailing for lighthouses, trade network (do we want to spread hindu?), and quite possibly GLH. We need wheel-pottery for trade network and granaries for our whip, and eventually fp cottages and writing. This is why I'm not crazy about masonry-OR right away.

I realize this isn't immortal so there's not so much pressure, but I still think our priorities are elsewhere right now.
 
I may not check back before you play, so to be clear the plan I favor is either AH-wheel-pottery-sailing or AH-wheel-sailing depending on the presence of coastal city sites, hopefully we can nab some horses that are easier to connect than the copper. I would put a turn into a settler, and then either spend one turn on a warrior growing to whip, or stagnate for 2 extra turns completing the warrior, in which case I'd scout a little more with the escort for copper site.

I would whip worker once we are ready to grow back to pop 5 and anger is about to wear off, around which time we can improve the cows for more production. Our second city would start on its own worker.

If we have good coastal sites, and city site with nearly as good production as our capital we could go masonry after sailing for the wonder in our capital, but that's thinking a little far in advance.

Sorry to go into so much detail, but I think this is an important turnset, hopefully the rest of the team can weigh in.
 
I'll try to settle the copper above Aachen.
This will go faster than getting Judaism in Amsterdam.
So, Animal Husbandry is a logical choice for the cows and to locate horses.

Turn 47 (2825 BC)
Another bad guy shows up,

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Turn 50 (2750 BC)
Finally, we meet the Buddhist founder.

Turn 56 (2600 BC)
Animal Husbandry is in, but no horses on the map so far.
The Wheel will be researched next to hook up some resources.

Turn 60 (2500 BC)
The first barbarians show up.
The Stonehenge has been built somewhere.

Turn 62 (2450 BC)
We know the Wheel, next project Hunting, for the fur. (The tile has a forest. :))

Turn 65 (2375 BC)
Hunting added to our knowledge.
A worker is ready in Amsterdam.

treehuggerswmco6.jpg
 
Good work on founding Utrecht :goodjob:

ragnar, i somehow always end up in a war with him.:mischief:

sailing might be good to connect our cities if we could scout the entire northern shoreline, or else we have a long road to build to get that copper online in amsterdam as well.

i'd say it looks a bit like snaky continents, have met anyone coming from the NE?
if we haven't i guess we should settle in the direction of charly, otherwise a city somewhere near the pig looks better short-term (maybe even so in the long run...).
I have no civ access right now, i will try to look at the save tomorrow.
 
Nice job nabbing Utrecht and good call with hunting. We may want to pick up archery since it may take awhile to bring the copper to the capital.

I'll try to play tomorrow evening american time. I'll let you know beforehand.
 
I just played a dozen turns sticking to our basic plan because I'm time pressed the next couple days, I hope that wasn't too out of line. I'm not sure if it's still my turn or no.

I went archery-pottery, I used the worker whip overflow that Tatran was so generous to provide for two warrior scouts, and we have much better idea of our land, although the south coast is still unscouted (workboat? there are a few hammers invested already)

The good news...I found Napolean to our NE after dancing around with a barb warrior and archer.

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The bad news...he settled a pigs city soon after. I was thinking putting incense with seafood before that, now I'm thinking leveraging creative to hold on to that food. The signs are just suggestions I didn't think too deeply about them.

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I also scouted to the SE and we have a possible gold city. There is also a clearing in the jungle not far away that I haven't explored yet.

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Utrecht just completed worker and I set build to granary. Amsterdam is nearly done with an archer, about to grow to pop 5 without unhappiness, and has enough hammers in a settler to whip at 6. Or we could whip a granary now.

I left the tech unchosen, I think this is a good point to discuss. Judaism has been FIDL. I'm still thinking sailing.
 

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I think that makes me beein up. I will play in about 12 - 16 hours.

The retake Pigs site might work, but will probably make Naps unhappy (Not that we care too much - he will get unhappy about something anyway). I am not too convinced with that "coastal commerce" one.
 
If you want to take it now that's fine. I didn't play a full turnset though, I just paused now that we have a look at some city sites, and are a point at the tech path that depends on our gameplan.

What's wrong with the coastal commerce site? We can't work the land in this variant except for some hammers from forest and resources. If we were playing a normal game I'd put the pigs city on the forested plains hill overlapping the corn, and give both incense to the crab, but we can't mine those hills.

I hope others will say their ideas too, but my idea in the short term is to go for sailing, and grab the pigs site with the next settler. The settler after that likely goes to gold-cow (I think 1E of cow instead of 2E, giving more coast and cottageable plains tile). By that time Utrecht will be productive, and we can potentially build the GLH in our capital.

Longer term, the idea I had for our economy was lots of coastal cities that would basically build only granary, lighthouse, and cheap library. They would work coast tiles for self-sufficient 4c, and passively bring in more commerce through trade routes. Our capital with decent production, lots of food, and a shrine would be a merchant farm, with a market and the commerce wonders. We could settle the merchants into the capital or we can use them to lightbulb techs like civil service.

Hopefully with Sailing hinduism will spread to france, and we can convert too once we are secure from Charlie, who will be our first target.

I'm not tied to these ideas so hopefully we will have more discussion.
 
I agree on Quechua's suggested city spots.
Coastal tiles will bring in more than most land tiles.
So, pigs city first. This will probably hinders Napoleon's expansion and I won't mind if he leaves the game.
Next city should claim the cow + gold + banana resources.

It looks like Charly has more land in the west, so I prefer to let him spread Buddhism to us.
Spreading Hinduism is only useful when we have a shrine.

Instead of building a wonder I prefer to keep on settling.
So, we need to scout more in the south to find food for more cities.
 
Ok I can pass on GLH, but lets keep the option open.

What do you think of my suggestion for 1E of cow for gold city skipping banana? (more coast, and a cottageable tile)
 
the land SE of the bananas is covered entirely with jungle, not a single forest. this could make place for a city with loads of cottages. or maybe we should settle the gold, bananas, cows city...
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i'm for settling a city that will grab the pigs from france, after all we are creative! :D
sailing seems like a good idea, and if we could grab the great lighthouse in amsterdam without crippling our expansion too much that would be great.
and after that maybe we should go for writing.

if you want to play a couple of more Quechua that's fine or if Refar will take over, it's up to you to decide...:king:

Roster:
NoChildren
Tatran
Quechua
Refar (On Deck)
 
That's the spot (cow + banana + gold) I had in mind.

Another spot to settle is the one below the second corn (+ spice).
The city will provide water for the corn. We can't irrigate.

We should skip foodless areas and leave it to the AI.

I also would like to know where iron is on the map, not to mention it's needed to cut jungle.
 
Ok I'm going to play another dozen turns soon. 1S of the corn does look like a good city site post IW, I'll keep scouting. Refar will probably found the gold city, please consider skipping the banana for that city, I think 1E makes a better commerce city.

Can we have a consensus on tech? I'm either going sailing-IW or sailing-masonry depending on if we're getting the GLH. NoChildren what's your opinion? Utrecht will be able to build settlers too soon.
 
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