No chance in hell...

1:23 am and I am back again. I got that nuking idea to work after all. Phew... I was getting worried there as I didn't see any other possible solution to that mess.

In any case, it worked on my Immortal game, and if only I could figure out all the nooks & crannies of BtS, then it SHOULD work on deity as well.

I also disproved a couple other myths again, so maybe I should do a writeup like the good old days. Then again, no one likes being told they were wrong, so maybe I shouldn't...
 
I cannot see anything strange here! Asoka is winning cultural victory in Deity when in isolation. So what? It is Deity after all and obviously he was left alone to win.
 
^^ Please do, it's going to be interesting to see a "prevent cultural loss by nuking your opponents" stategy :)

I think I may have stumbled upon some sort of mickey-mouse nuke-economy here :P I'll most likely have to do a lot more pioneering in this area because I feel with the new changes in BtS it will become a necessity for my strategy.

It will possibly take 2 days for my write-up, but here's a sneak peek for now.

Note:: India has about a -100 rating on me for nuking! 86 are just for me nuking him alone, with another additional 6 for nuking a couple of his buddies.

I wasn't aware penalties could rise this high, and I assume it could be a bug as Firaxis didn't expect so many nukes to go off in a game?

I really did run into a LOT of global warming because of it.

nuke_penalty.JPG
 
In theory, you should never lose cultural to an AI.

The AI victory that always breathes down my neck is space race. I've never lost a cultural. Sometimes a "time" on pure points...

AIs just effortlessly snap up techs at the higher levels, and trading gets you nowhere as they'll only trade a 400 beaker tech for a 200 beaker tech, which in the long run only accelerates THEIR progress, not yours.
 
I only play on immortal, but I've had some near misses with cultural victory attempts, But never will I let one of those peace loving pansies steal the win from me. No I've never made a space ship(ok well i made 1 but only 1 in hundreds of games), and have absolutely no idea why a cultural victory even exists, but by that last screenshot You did almost the right thing.

A cultural victory is by far the easiest to shut down, razing only 1 city secures defeat(often capitulation) of the afformentioned civ. Your opportunity awaits when victory is just within the grasp of whichever waste of space is attempting culture domination. The Ai cultural strategy relies heavily on the slider which is great as the strongest unit the AI will have when nearing victory is infantry,if not rifles/sams. By this time if you have any kind of economy at all, you will be out teching them, and hopefully will have significantly higher production.

Keep checking the victory screen and as soon as you see a legendary, mount a naval based land invasion. I prefer modern armor/mobile artilery/with a few mobile sams. You can negate air support for the most part, as the mobiles are more than enough for this kind of enemy. In fact you really only NEED around 30 units in most cases to twart the victory, it wont win the war but it will stop you from losing the game Better yet bring 70 and raze all the cultural cities, or what I would do is bring 400 and raze everything on the continent. but you still dont need a nuke.

Nukes should only be used against AI trying for a space victory, and not in moderation either. Fight fire with fire, If they want to build a rocket to alpha centauri, build 100 rockets to them.
 
My most common win (in Warlords and vanilla, have yet to win at all in BtS) is space race. I do the normal "get military, grab terrain" thing in the early game, and then I refine the economy and tweak the science so that while the AIs are racing to space, and they usually have a bit of a lead on me, I make it to Robotics first, pop the Space Elevator with a few Engineers, and with aluminum (grabbed with infantry and artillery if I don't already have it), start to leapfrog past their space ship building. The last pieces of the space ship are mostly about timing: you do a turn-count of each component, and sometimes it's best to do a series of them in the top-production city, and sometimes to spread it out to mid-production cities and build in parallel. In Warlords on Prince I was getting space race wins about 3/4 of the time, but the other 1/4 was always an AI space race win (or rarely, pure points victory for them, as a smaller high-tech society is gonna have less land mass than a big bad military empire, which can mean less points).

BTS though... I am quite literally sorry I ever bought that expansion. Just when I was beginning to like Civ4, it's got me back to hating it.
 
obsolete, do you mind posting the saves from before you started building up for the nuke war and after you completed your nuke war? I'd be interested in seeing what sort of situation you were in and how much damage the nukes ended up doing.

And none of the other AI were able to send nukes at you?
 
shyuhe, I did get counter nuked by Joao, but only maybe once or twice, then I decided not to bother hitting him much, and he also didn't bother hitting me either after that.

I am doing a writeup of the whole mission in another thread, labeled SSE / WE. And you just reminded me I need to also post some saves. Actually I don't think I have any saves for just before and just after, but I do have an ending screen shot I'll repost showing the effects of city sizes from efficient nuking.

special_feature.JPG
 
I did some more thinking after, and I realize that the thing NOT to do, is try to amphib attack a city too early. You should wait, until much later when you have a tech advantage, and THEN attack the city and raze it just before it goes legendary. Not only will it be much easier, but you can also hit it with a NUKE just before you amphib against it with marines. That is something I didn't do, but had the option to do.

Nevertheless, nukes do destroy buildings as well, so just nuking alone can be sufficient enough. You won't remove culture from wonders, but you DO have changes to destroy all other culture creating buildings. As well as chop down population to remove running artists, and destroy nearby cottages which slow down culture funneling as well.
 
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