No need for giant units

jeedo

Chieftain
Joined
Aug 17, 2004
Messages
4
Hello, my name is John and I'm addicted to Civilization 3.

I'd say the game is 90% the perfect strategy game.

So when I heard about Civ 4 I was like a kid waiting for Christmas. Some of the new things I read about sounded very good (religion and the representation of towns on the map showing improvements etc). Some of the things I'd add to Civ 3 to make it 100% were not included but maybe thats because I want other things from the game than the mainstream public (I want strategy game to resemble RL politics and war as closely as possible with large sized armies on each side - even if it comes at the price of game speed). If each turn takes 5 minutes to process I don't care, such is chess and Civ 3 plays to me like modern chess.

I am finding though that even though this game promised to improve on a formula I rate so highly that I'm put off by the size of the units.

<At this point, please somebody tell me that it will be possible to mod the units to a smaller and less obnoxious size?>

Scale - Obviously a worker cannot be scaled to the city because you wouldn't be able to see them. But, if we need to make them visable does that mean we should abandon any idea of scale and make them huge?

When you make a game with units that represent something, it's important that everytime you galnce at that unit you are convinced it is the thing it should represent. Nobody thinks "I'll move the swordsman marker here and the worker marker there" - You think "I'll move him there and then ask my swordsman to go there". Scale is important in fooling the brain into taking for granted that this is a worker, not a worker marker.

When I see a huge worker near a city my brain can't compute it. It looks like some radiation leak has resulted in a giant. It takes me out of the game I was imersed in and makes me feel like I'm playing some stupid kids game. It's something like that that'll make me play something else and eventually loose all interest in Civ 4 and it's something like that which was never present in Civ 3.

Maybe they got lucky in Civ 3 and got the size right (or about right), now they seem to have forgotten why they chose that size (and why it worked so well) and have changed one of the things that didn't need changing.

If you bake a cake and it taste good but next time you want it to taste better the one thing you don't do is change the core ingredients. You think of ways to add to what you already had without making your cake taste worse. The unit size in Civ 4 is the same as if they doubled the quantity of flour used in their cakes and now produce some crappy cakes that have lots of color but taste like ****.
 
i wonder...why you didn't have a problem with the unit sizes in Civ3? They are even more huge then in Civ4.
The issue is that you can zoom in at Civ4 and at Civ3 you can't. Simple solution: don't zoom in;)
 
jeedo said:
<At this point, please somebody tell me that it will be possible to mod the units to a smaller and less obnoxious size?>
It will be possible to mod the units to a smaller and less obnoxious size. :)

It has been stated that you can mod the size easily by editing an XML file.
 
Units are all about appearance. Just like chess pieces take up an entire square.

It doesnt feel like doubling the amount of flour. To me it would seem like changing the shape of the cake, but the taste should be the same...

Especially in the zoomed out view, similar to Civ 3, like in this screenshot:
1GS083105.jpg
 
I will likely play most of the game around this zoom level as you can see enough of the map to be useful. At this level, I would not want the untis to be much smaller than they already are.
 
of course most of us would play at that level of zoom. But if the units are only acceptable at that zoom level, why have a zoom function at all?

and that screen shot shows all my complaints I have about the graphics. Hopefully the modders will change it, but the color choice is awful, everything seems to look so similar, borders are hard to see.

the Civs look all the same, roads are as cluttered as ever..I just don't like it
 
ThERat said:
of course most of us would play at that level of zoom. But if the units are only acceptable at that zoom level, why have a zoom function at all?

Because it is basically free to implement zoom once you go to 3D.
 
ohhhh look at teh tiny unitz of teh civ3! LOLZ!1! :rolleyes:

3GS082005.jpg

civ37eo.jpg


notice they had to chunk 3 units where there was only 1, so they actually ARE smaller
 
What? You people act like you've never seen a squadron of hundred-story high National Guardsman standing on the center of town! Granted, it is kind of annoying when they use eminent domain to sit on your house, but at least they make one of the twenty people in my town content!
 
nicae said:
ohhhh look at teh tiny unitz of teh civ3! LOLZ!1! :rolleyes:

3GS082005.jpg

civ37eo.jpg


notice they had to chunk 3 units where there was only 1, so they actually ARE smaller
Good job nicae. :goodjob:

My question with your screenshot there is under what circumstances do you have 5 unprotected settlers standing there in a row in front of two more cities that are both making more settlers?! :eek:

I've never had this happen! :scan:
 
that was taken from the civ3 gallery here in CFC!
and whats worse: there was a RIVER of settlers heading SW! talk about settler spam!! :eek:

C L I C K
 
well, i think though the example is a bit nonsensical since you could NOT zoom in at Civ3, it shows some other good points. Even though zoomed in that 'deep' you are still able to get a feeling of the tiles and their borders.
Looking at the Civ4 screen, it's too messy.
And as mentioned before, I hate multi units. :mad:
 
ThERat said:
well, i think though the example is a bit nonsensical since you could NOT zoom in at Civ3, it shows some other good points. Even though zoomed in that 'deep' you are still able to get a feeling of the tiles and their borders.
Looking at the Civ4 screen, it's too messy.
And as mentioned before, I hate multi units. :mad:
ok, remove the scroll from your mouse. then, turn on the grid for civ4. oh, and then edit the xmls for the unit numbers!
(i remember seeing something about the last here in the forums..)
 
warpstorm said:
I will likely play most of the game around this zoom level as you can see enough of the map to be useful. At this level, I would not want the untis to be much smaller than they already are.

I agree that on said screenshot the units seem to be of a reasonable size.
Nevertheless, the question still is unanswered:
If the modifications of units sizes are THAT easy, why do we have to have those giants, when having zoomed in? :scan:

Might it be that we can change the unit size, but that this change would have the same effect on all available zoom levels? :mischief:
 
remconius said:


I agree this is an ugly screenshot; the main problem I see is with the terrain placement itself.
For some reason, deserts, grasslands and plains are scattered everywhere regardless of climate zones. This makes it very messy and hard to understand, because most people understand that the world is made up of large patches of terrain that is the generally the same.
 
Thats just the problem of that particualr screenshot. I mostly make my own maps anyway and i base them a bit more on realistic climate zones.

As for the "huge" units from Civ4 compared to Civ3, think its been clearly shown that tha units from Civ3 are even bigger in scale comparison so i guess ppl should stop whinning, especially sicne it will most likely even be possible to change its sizes and there will be lil mod's for that the day the game is released. So i find this whole "discussion" on units sizes a bit sad, as if there is nothing else that you feel could do with improving so then u'll juz bash down on teh size of the units wich to me look juz fine.
 
think about it... if you were making a sequel to such a big game like civ, and you could choose the size of units of your screenshots, would you make the units so much smaller, along with all the other big changes that the loyal players have to digest?! i wouldnt...
 
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