No peace, infinite waves of enemies...

No it's domination only. But I got it covered now.
- leading in science again
- got most city states (14 votes for me now w/o hosting) and Hiawatha controls the other 12 votes so we can do whatever we want.
- world ideology + embargo's on all enemies
- iron curtain (saves me 400 gold per city)
- I'm like 5 turns away from nukes and secured about 20 uranium by conquest.
- I finished all small civs and left them some small crap city to chew on.
- Hiawatha loves me. I denounced him but after it expired he immediately loved me again. I also donated him some crap cities that I took over like some artic ones. I can still heal my ships on it because he is my ally + he is taking the hapiness and science penalties and such and attacks from the other civs on it.
- I noticed that voting and making the proper proposals will make everyone love me even though I warmonger a bit (much). Also having lots of allied city states helps in keeping peace?

Soon I have the other half of the world and then I will gather all my ships (which are a lot by now) and nukes and go for Hiawatha's capital plus the Spanish capital that he conquered. Should be really easy. ~10 nukes per city and then holding it. But damn, almost 400 turns...

Good for you, congrats! Those games where I snatch victory from a runaway are always more satisfying than those games where I'M the runaway all game long.
 
So things that you can do so a civ likes you or at least won't dow you that easily:
- donate useless lux or gold or cities

For Lux you're better off selling it for money.

If you trade for GPT, then it's harder for them to afford to build to maintain an army. While it's easier for you to amass a hoard of gold and have it ready to buy armies. And they've got to consider if they want to drop 4 happiness points or be peaceful. Most civs think that 5 gpt is a pretty good deal for a lux they don't have.

If you trade for a lump sum, that's the best. Then if they attack you they've just screwed themselves out of the gold.

- proper proposals + proper voting

If you can't become the host, then see if you could give your votes to a friendly civ and make them the host.

Better to have a friend in office who owes you for the support than an enemy.


- denouncing enemies that, that civ dislikes

Usually if a civ asks you to denounce someone and you don't, they'll immediately denounce you and try to get all their friends to do the same.


Also be consistent about who your friends are. Don't waste time trying to win over an enemy that really hates you. Just make his enemies your friends.

- a big as possible army, culture and faith

Also be careful not to let your empire get unhappy. That's a real big "come kill me" flag.

- no genocide and as less city capping as possible

If you want to raze a city, see if there's another civ that would never want that city, and give it to them.

They won't refuse, and if they don't want it they'll raze it for you. They get to suffer the unhappiness even.

Pillaging, dow-ing, and couping city states doesn't seem to do anything.

So long as you don't conquer them. If you conquer them then people accuse you of preying upon the weak.
 
Ah yes happiness also matters.

Hiawatha denounced me (still no dow) at turn ~500. After I took all other capitals in the world and left some crap cities for those other civs and actually for the first time moved to the top of the score chart (even higher than the runaway civ).
I captured half the world, nuked away and except for genocide I did a lot of bad stuff and he was fine with it. But now, now that I surpassed him in score (and everything else) he doesn't like me anymore all of a sudden :P.
So, being on top of the score chart seems to give a negative diplo penalty as well. I saw that he has around -400gpt. Wow...
 
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