No real squares in civ IV!

In my opinion, now it is doubtful they are included because it would be more complex (and from what we know, they want to stay out of too much complexity ;) )...
But if they were in, it might have something to do when zooming all the way in, because I do think that this screenshot is not zoomed all the way.
I'm not a game designer, obviously, but all I can do is speculating.

Either they included multiple squares, or mixed terrain which would make the whole landscape more natural. One more thing I noticed is that when you look at the bottom-left square, there is a green strip all the way through it, with plains on the side. And again, I assume it is all one square (look at edited pic on post 10).
 
I think is only a single tile zoomed, but not completelly. In prerelease it was said that we can have a complete zoom inside the city, wich not the case. So the zoom show an area outside the city in the same square.
But more intersting, it seems some warriors coming for a battle a la RTS games. Of course with tiles units don't move any time, only 1 or 2 tiles per turn, but once the 2 armies face each others on the same square (in this case the square where Cologne it is) the battle begin. To me sounds pretty cool.
With this and if instead we have 1 unit each 3 turns we have 3 units for each turn for example, (the production it's increased by factories and city size) is great. Visualize this kind of battles is a thing I expected for a long time in civ.
This is how see and interpret the screenie.
 
I really think it's just a graphical thing to make the landscape look more natural. A forest with a bit of grass is still a forest. It's a way of having squares without it looking really artificial.
 
Civ 4 does use tiles.
I am 99.9% sure these tiles are correct:

there 3 warriors and 1 spearman. Each is obviously on its own tile.
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units are working the same as civ 3
 

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Coorae said:
there 3 warriors and 1 spearman. Each is obviously on its own tile.

The units are definitely on their own tiles. The terrain is a different matter. Some of those I honestly couldn't tell between two different terrain types.
 
It's probably just spillover for aesthetic effect.
 
How sure are we that this is the Tundra terrain type? I mean, jungle over tundra?
 
I have never understood why Civ didnt use hexagonales like many other turn based games. This would give much more realistic movement with better strategic possibilities.

And why cant small boat sail up rivers. This would also give some interesting strategic elements.

Thats all for now. More will follow.
 
Anjin Sushi said:
I have never understood why Civ didnt use hexagonales like many other turn based games. This would give much more realistic movement with better strategic possibilities.

And why cant small boat sail up rivers. This would also give some interesting strategic elements.

Thats all for now. More will follow.

I agree that the boats should sail up river, i thought that the age of discovery conquest was incomplete, because the biggest reason of the age of discovery was to find the "Northwest Passage".... But.... were talking about tiles in this thread not sailing up rivers.
 
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