I have a laptop with the Intel 855GME chipset which, as every post in this forum notes, does not have TnL. I got the game yesterday and, like everyone else who has such a chipset, was profoundly disappointed that it didn't work on my system. Actually, it runs smoothly enough and doesn't crash, but I experience the black terrain and chesire cat problems.
Despite being pissed off, I decided to try and play the game with black terrain. What the hell, my $50 is gone now anyhow. So, it was playable, but sucked because you had to mouse over all the territory to look at terrain details. However, after about 4 hours of playing, a strange thing started to happen. In the upper right-hand corner of the screen, terrain started showing up! As I continued to play, the terrain viewable area grew larger and larger. By the time I stopped playing, nearly half my screen was displaying the terrain!
And this wasn't a fog of war effect. It didn't matter where on the (explored) map I went. The area in the upper right-hand corner had terrain, even over enemy territory. (with the normal lack of sight of enemy units) The terrain that showed up looked perfect, with the boundary lines, etc. (It may not have had shadows...I don't remember)
So, I can verify that the rendering of terrain on this chipset IS possible. I have not a single clue as to why it didn't work at the beginning of the game or why the renderable area got larger and larger during the game. But, if Firaxis refuses to fix this bug saying the graphics card doesn't work, I'll be really upset. The card CAN render the terrain. I've seen it. The game just doesn't always do it right. Perhaps this is due to some atmosphere they put on the map in the early stages, but I doubt it, since that wouldn't explain why the renderable area followed me around and was always in the same spot in my viewable screen.
I haven't re-opened my saved game yet to see if the "viewport" that I got last night is still there, but I will try when I get home from work and report the results here. I'm now more hopeful that there can be a fix to this...if Firaxis chooses to acknowledge the problem.
Despite being pissed off, I decided to try and play the game with black terrain. What the hell, my $50 is gone now anyhow. So, it was playable, but sucked because you had to mouse over all the territory to look at terrain details. However, after about 4 hours of playing, a strange thing started to happen. In the upper right-hand corner of the screen, terrain started showing up! As I continued to play, the terrain viewable area grew larger and larger. By the time I stopped playing, nearly half my screen was displaying the terrain!
And this wasn't a fog of war effect. It didn't matter where on the (explored) map I went. The area in the upper right-hand corner had terrain, even over enemy territory. (with the normal lack of sight of enemy units) The terrain that showed up looked perfect, with the boundary lines, etc. (It may not have had shadows...I don't remember)
So, I can verify that the rendering of terrain on this chipset IS possible. I have not a single clue as to why it didn't work at the beginning of the game or why the renderable area got larger and larger during the game. But, if Firaxis refuses to fix this bug saying the graphics card doesn't work, I'll be really upset. The card CAN render the terrain. I've seen it. The game just doesn't always do it right. Perhaps this is due to some atmosphere they put on the map in the early stages, but I doubt it, since that wouldn't explain why the renderable area followed me around and was always in the same spot in my viewable screen.
I haven't re-opened my saved game yet to see if the "viewport" that I got last night is still there, but I will try when I get home from work and report the results here. I'm now more hopeful that there can be a fix to this...if Firaxis chooses to acknowledge the problem.