Nomadic callenge / Zero city callenge

MCHunter

Chieftain
Joined
Jan 4, 2005
Messages
32
I tried a game without founding a single city. My goal was to survive to the end of the game with a settler, a few kings, a scout, and a worker. I didn't get very far and got killed by barbs but it was a fun game. I'm going to try it agian on the huge earth map this time. Have any of you done anything like this before ?
 
Try Chieftain tiny barbs - Raging

Send everyone scouting for goody hut troops. You might get lucky and kill an AI.

I once tried this and managed to almost reach the Medieval Age! (Then the barb uprising killed me :()
 
I keep wondering whether it would be possible to win a game similar to this. With a wandering settler who sometimes forms a town for a while, then packs up (build another settler at size two and abandon the town) and wanders again. Eventually win by taking the UN? I haven't worked out how to make that happen but it feels like it should be possible...
 
I see a new HOF category "Lowest scoring victory" :)
 
No cities... man, you're insane!
However, this weird thing made me think about a mod in which a nomadic tribe would be a significant threat. Something focused on the ancient age, or in a futuristic post-nuclear scenario, à la Roadwar Europa.
What, for example, if nomads capture a city? Since they have no cities, it should become their capital, thus it should not be allowed to flip. Nomads could then regain strenght, heal, build some units and workers, then disband the city and go for the next one. An interesting variant...
 
tR1cKy said:
No cities... man, you're insane!
However, this weird thing made me think about a mod in which a nomadic tribe would be a significant threat. Something focused on the ancient age, or in a futuristic post-nuclear scenario, à la Roadwar Europa.
What, for example, if nomads capture a city? Since they have no cities, it should become their capital, thus it should not be allowed to flip. Nomads could then regain strenght, heal, build some units and workers, then disband the city and go for the next one. An interesting variant...
I love that idea. I miss how in Civ2 a city could be captured by barbarians.
 
Kayak said:
I love that idea. I miss how in Civ2 a city could be captured by barbarians.
Cool! I didn't know that. What happened next? They started acting as a "normal" civ, developing, founding cities, waging wars etc... or they simply stayed there until annihilated? And what if the captured city had the Great Library? Barbs evolving and trading techs?!?
 
Very rarely in Civ I the barbarians would keep a city they took. I had one game where they actually had three, so there was a decent sized red chunk on the territory map. Unfortunately, you couldn't establish an embassy with them, and the only thing I ever saw the cities buidling were legions.
 
That would be cool if a mod could be created where you play the Barbarians, and can capture a city but only build barracks, walls, and other millitary only buildings (even harbor) and the Millitary Academy. Units could cost half to build, but no settlers or workers and no units that require resources (even if there is a ressource in a city tile)

So the point of the scenario would be to annialate civilization and return anarchy to the world... :devil:
 
tR1cKy said:
Cool! I didn't know that. What happened next? They started acting as a "normal" civ, developing, founding cities, waging wars etc... or they simply stayed there until annihilated? And what if the captured city had the Great Library? Barbs evolving and trading techs?!?

They used the city to pump out more barbarians. I don't think they ever built improvments to my recollection. The city was promptly attaced by every AI close enough too. I was fun when an AI city was conquered, you could then take it and the AI wasn't mad at you.
 
Perhaps you could make a modded "nomad" government, basically Despotism with really high intrinsic unit support and the ability to draft as many times per turn as you want. That way you take a city, draft/poprush all the population for more units, then disband it or wait for it to build more population. You could keep the cities but they wouldn't do much good anyway except as draft/rush fodder. Between drafted infantry and captured artillery, you might even be able to wage war effectively. The only problem I could see is research. The nomads would have to be good at trading (or extortion) to keep up in tech.
 
The problem is that eventually all the land is going to be taken and you WILL be inside another civs boarders. You'll be getting the "remove your troops" message constantly. and since there is no embassy, there are no ROPs.
 
CrackedCrystal said:
The problem is that eventually all the land is going to be taken and you WILL be inside another civs boarders. You'll be getting the "remove your troops" message constantly. and since there is no embassy, there are no ROPs.
:hmm:
I could live with the "remove/auto"-message; but what if there's no neutral land tiles left over anywhere? Ping-pong between different civ's territory? Or a direct warp to Alpha Centauri?:)
And getting further into that, what about boat people. Would they be finally sent off to an unsafe sea/ocean tile?:cry:


Btw, is winning w/o any actual town present even technically possible?
:hmm:
I'd assume that could work for a military (maybe cultural) win in case your last rival is a nomad civ as well...
 
"Btw, is winning w/o any actual town present even technically possible?"

Ok, played a quick test scenario, it's indeed possible.
 
I once tested that by abandoning all my cities in 2049 and keeping a settler when rolling over to 2050...I won. Disbanding the settler as well in 2049 resulted in a loss, but a higher score.
 
I like the initial idea of never founding a city, but I would use the editor to give your civ a galley or two, giving you extra options for escape...
 
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