Noob Help? =)

Ah yes - do this right away. Full worker control is crucial in Civ.

Edit: Oh I thought he said stop your workers from being automated, forget what the option says exactly. Anyways, please don't use automated workers :) . Well after a few games you will realise you don't want them anyway.

Why not? I have like 20cities...and like 40workers. I think it would be way too much work/time to manually tell the workers what to do.

*Also, how do you check and see what resources TOTAL you have. I have "surplus" list.
*Oh ya, and this game constantly crashes. I crash every other time I LOAD a save. I crash randomly, specially when the map is big and the screen moved fast. Which is odd because my computer is VERY close to top of the line.
 
Sorry..more.
I can't build tower of alteration. It says National Wonder: 0 Left. It SAID i needed SUN/LAW/SPIRIT mana's, and I just finished building them. Any ideas?

*EDIT*
Well I don't get it...because it didn't say I had it...then I made a different units...now I can make tower of mastery...
Maybe I overlooked, and jumped then gun i dunno.
 
Why not? I have like 20cities...and like 40workers. I think it would be way too much work/time to manually tell the workers what to do.

*Also, how do you check and see what resources TOTAL you have. I have "surplus" list.
*Oh ya, and this game constantly crashes. I crash every other time I LOAD a save. I crash randomly, specially when the map is big and the screen moved fast. Which is odd because my computer is VERY close to top of the line.

I hope you don't have 40 SEPARATE workers doing their thing. Yes, that would be a micromanagement nightmare. Why not combine them into teams? Or just reduce the amount. 40 seems like a lot even with a big civ.

Yes, I'm afraid a lot of us have very powerful computers, but it doesn't seem to matter when you are playing huge maps that are full. My last game the save files were 1.2mb each. Thankfully, I was close to a cultural victory because I was getting CFDs and MAFs just about every turn.

The game is just great on the huge maps with many civs until the map gets filled, then things start bogging down and it isn't so great anymore.
 
[to_xp]Gekko;7588917 said:
that's right, I often forget to build a road on mana nodes :D

btw imho they should not require a route to grant you mana... magic doesn't need roads, does it? ;)

Of course magic needs roads. Good Junil, every adept should know that. Obviously the arcane energy from the node flows through the road into the nearest city arriving at the mages guild where it is processed for further distribution.
 
I don't know how good of a strat it was, but as Elohim. I first killed keely...who gave me access to mimics. Then i played defensive stealing traits with them, and at level 6, or later if i wanted more promotions...i made them immortal. They were VERY powerful.
Also..I've looked and found a few. But is there a real good place that explains all the civs. I was wanting to either playing a very strong/melee type civ, or a very magic orientated civ.
 
I don't know how good of a strat it was, but as Elohim. I first killed keely...who gave me access to mimics. Then i played defensive stealing traits with them, and at level 6, or later if i wanted more promotions...i made them immortal. They were VERY powerful.
Also..I've looked and found a few. But is there a real good place that explains all the civs. I was wanting to either playing a very strong/melee type civ, or a very magic orientated civ.

Sounds like the Elohim work very nicely for you. You fully utilized the tolerant trait with those mimics ;).

I suggest searching around the strategy forum for old material as not much is updated for .40 yet.
For melee all the way try a Doviello game. Melee=Doviello. If you prefer horses there is Hippus. And for a civ with a huge amount of hammers to pump out units there is Khazad.

And for magic oriented (quickly summed up) you've got three main choices. The Balseraphs with their uberpowered summoning puppets on steriods, Keelyn required (popularly regarded as the most powerful magic civ). Then there is amurites with good 'ol Govannon and the cave of ancestors for highest xp adepts. And another option is Sheaim with Tebryn. Tebryn is quite decent with deathspammed summons since Sheaim summons gain a bonus with higher AC, although I feel the Balseraphs strongly beat them at summoning.
 
Sounds like the Elohim work very nicely for you. You fully utilized the tolerant trait with those mimics ;).

I suggest searching around the strategy forum for old material as not much is updated for .40 yet.
For melee all the way try a Doviello game. Melee=Doviello. If you prefer horses there is Hippus. And for a civ with a huge amount of hammers to pump out units there is Khazad.

And for magic oriented (quickly summed up) you've got three main choices. The Balseraphs with their uberpowered summoning puppets on steriods, Keelyn required (popularly regarded as the most powerful magic civ). Then there is amurites with good 'ol Govannon and the cave of ancestors for highest xp adepts. And another option is Sheaim with Tebryn. Tebryn is quite decent with deathspammed summons since Sheaim summons gain a bonus with higher AC, although I feel the Balseraphs strongly beat them at summoning.

Awesome thanks. I've also heard vampires are extremely powerful. And someone I think said "eater of souls" is the best thing in the game? Or close to it...
 
I think you mean "Eater of Dreams"..The Sheaim Archmage Unit. And yes, it is quite a powerful one is you use them at full potencial and under favourable circumstances.
 
Ah yes - do this right away. Full worker control is crucial in Civ.

Edit: Oh I thought he said stop your workers from being automated, forget what the option says exactly. Anyways, please don't use automated workers :) . Well after a few games you will realise you don't want them anyway.

I ALWAYS put at least one worker on Automated Trade Networking, they develop special tiles only and connect them to the trade network. He does things for me that I some times miss or haven't gotten around to yet.

But you are correct, workers on just Auto suck...
 
But if you put them on auto, for example in the late game when you have loads, remember to the check the "automated workers leave old improvements" tab in the options menu!
 
Well it seems everyone is in agreement that they suck on auto. But why? I'm sure I'll figure it out sooner or later, but if someone doesn't mind explaining. =)
 
I always auto my workers unless I'm editing a major city to my liking

Workers build whatever improvement they think is best, but since every improvement fives a different bonus, they may not build whats best. The comp also tries to avoid unhappiness/unhealthiness in cities, where in reality it still can be better to have larger populations
 
Of course magic needs roads. Good Junil, every adept should know that. Obviously the arcane energy from the node flows through the road into the nearest city arriving at the mages guild where it is processed for further distribution.

i always thought of it as, workers harvesting the crystals, and bringing them back to town.
 
You know how if you build the merc gate u get mercurians? im playing as shiem..is there anything similiar to that, where i can get an AI ally? And can evil get mercs?
 
Only Infernal Pact=Infernals, but they arn't allies.
 
So I can't get the merc gate as shiem? And I did get infernal pact, and chose not to play as hyb cause i'm new and wanted to play with shiem. Is there any major bonus to playing as hyb? Besides hyb himself being a very strong unit.
 
Of course you can build the Mercurian Gate and get Basium as an ally as the Sheaim. IN fact, you can do so even when playing as the Infernal. You just can't do so while you have AV as your state religion. (However, nothing stops you from using another religion or "No State Religion" while you build the Mercurian Gate and then adopting AV right after it is complete. Basium will declare war on other AV civs, but nothing can hurt his relations with a permanent ally.)



The Infernals get free manes, like the Mercurians get free angels. They don't keep the XP they had in life as Angels do, but you have a chance to get 2 manes from each living CoE/OO/AV/Death I/Entropy I unit that dies instead of just 1 Angel from each living Order/Empyren/RoK unit that dies. These can be upgraded to nearly any unit, but I much prefer having most of them join a city to increase its population. Infernals have the Fallow civ trait, which in addition to making them immune to many AC events makes food is irrelevant to them. You can get cities with populations in the hundreds with no risk of starving. Their cities all get a free Demonic Citizens building that eliminates all unhappiness and unhealthiness. As such, they can have awesome specialist economies without having to really focus on anything but conquest. Hyborem has the Barbarian trait, so until you get really strong the Armageddon heroes are your friends. The hellfire events gives free units to the Infernals instead of the Barbarian state if they are still around.
 
Another noob q. I do hope you don't mind me using this thread cdogg. We can noob it up together! It seems silly to start a new thread.

I have open borders with Hippus, so I took my Horseman over the border to have a look around. But I'm immediately squashed by a "Moe". I have no idea how Rhoanna attacked me without declaring war. I also have no idea what a Moe is! I can't find it in the Civilopedia, the manual or the wiki.
 
Another noob q. I do hope you don't mind me using this thread cdogg. We can noob it up together! It seems silly to start a new thread.

I have open borders with Hippus, so I took my Horseman over the border to have a look around. But I'm immediately squashed by a "Moe". I have no idea how Rhoanna attacked me without declaring war. I also have no idea what a Moe is! I can't find it in the Civilopedia, the manual or the wiki.

Moe is one of the three hidden nationality(thats how it attacked you) giants (Named after The Three Stooges.:D) from the Pact of Nilhorn wonder.
 
Another noob q. I do hope you don't mind me using this thread cdogg. We can noob it up together! It seems silly to start a new thread.

I have open borders with Hippus, so I took my Horseman over the border to have a look around. But I'm immediately squashed by a "Moe". I have no idea how Rhoanna attacked me without declaring war. I also have no idea what a Moe is! I can't find it in the Civilopedia, the manual or the wiki.

Moe is one of the 3 hill giants you get if you finish the world wonder "Pact of the Nilhorn" (the other two being Curly and Larry, aka the 3 stooges.) He has hidden nationality, so he can attack without declaring war.
 
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