Iceco
Warlord
- Joined
- Oct 27, 2010
- Messages
- 188
First of all, hello all and may my thread be free of newbie sins. (Like, say, beginning your posting career by making a new thread.)
The problem
I would like to make a mod that adds an alternative for units to gain XP (and eventually promotions), so as to give peace-oriented players a chance to improve their units and have a fighting chance against others who are constantly fighting and earning promotions.
Troll: "It's called the Barracks, Armory and Military Academy." Answer: That's typically the buildings a peace-oriented player skips, or is that me failing at Civ?
The solution(s)
I was thinking of letting garrisoned units earn XP one way or another, namely:
- Replacing one(/all?) of the +XP buildings to give XP every turn instead of on unit creation. The problem is that giving it to barracks could make it overpowered, the armory would bring it out of eyesight of the target audience of peaceful players and the Academy is too late in the game. Using all would make it a feature oriented towards aggressive players and make it overpowered.
- Adding/editing another building for this purpose. I was thinking of editing the forge, because of its place in the tech tree (around the time as when you get the option for the production to gold/science) and its requirement of an iron source would make it scarce enough not to work overpowering. (Though again, the peaceful, small empires are less likely to have a source of iron nearby.)
Alternatively, I could just add a 'training camp' at that stage.
- A production to XP perk. It's maybe the most straightforward option (25% production to XP). My guess would be to add it to the Civil Service tech, but that one already is a rather powerful one.
- A perk (like the +1 food perk of Civil Service). Giving all garrisoned units, regardless of the specific buildings of its city, a small XP gain (1XP per turn?) is the most simplistic solution, but maybe a little too. Could be balanced with a requirement of a hill nearby or something. And again, Civil Service seems the best candidate.
- A combination of the above. Like a Civil service perk, requiring a Barracks.
The questions
- To begin with: Is it possible? I'm reading through Kael's guide and begin to think it would need to go beyond XML.
- Is it something people want? No point in doing something no one is even remotely interested in.
- What is the best way to implement it? Give your feedback on what implementation is the best.
Other
If people have little hope I'll be able to do pull this off, but actually do want to see this happen, they're welcome to hijack it.
The same goes for making it part of your bigger mod. It's a small feature, so if someone wants to add it to a larger mod, I'm fine with that. (Though we aren't at that stage yet.)
The problem
I would like to make a mod that adds an alternative for units to gain XP (and eventually promotions), so as to give peace-oriented players a chance to improve their units and have a fighting chance against others who are constantly fighting and earning promotions.
Troll: "It's called the Barracks, Armory and Military Academy." Answer: That's typically the buildings a peace-oriented player skips, or is that me failing at Civ?
The solution(s)
I was thinking of letting garrisoned units earn XP one way or another, namely:
- Replacing one(/all?) of the +XP buildings to give XP every turn instead of on unit creation. The problem is that giving it to barracks could make it overpowered, the armory would bring it out of eyesight of the target audience of peaceful players and the Academy is too late in the game. Using all would make it a feature oriented towards aggressive players and make it overpowered.
- Adding/editing another building for this purpose. I was thinking of editing the forge, because of its place in the tech tree (around the time as when you get the option for the production to gold/science) and its requirement of an iron source would make it scarce enough not to work overpowering. (Though again, the peaceful, small empires are less likely to have a source of iron nearby.)
Alternatively, I could just add a 'training camp' at that stage.
- A production to XP perk. It's maybe the most straightforward option (25% production to XP). My guess would be to add it to the Civil Service tech, but that one already is a rather powerful one.
- A perk (like the +1 food perk of Civil Service). Giving all garrisoned units, regardless of the specific buildings of its city, a small XP gain (1XP per turn?) is the most simplistic solution, but maybe a little too. Could be balanced with a requirement of a hill nearby or something. And again, Civil Service seems the best candidate.
- A combination of the above. Like a Civil service perk, requiring a Barracks.
The questions
- To begin with: Is it possible? I'm reading through Kael's guide and begin to think it would need to go beyond XML.
- Is it something people want? No point in doing something no one is even remotely interested in.
- What is the best way to implement it? Give your feedback on what implementation is the best.
Other
If people have little hope I'll be able to do pull this off, but actually do want to see this happen, they're welcome to hijack it.
The same goes for making it part of your bigger mod. It's a small feature, so if someone wants to add it to a larger mod, I'm fine with that. (Though we aren't at that stage yet.)