Brother I knew there would be a rather steep learning curve from Civ II to IV BTS, but there are some aspects I almost don't recognize. I started out with the Terra map (medium size), American, four other civs, and a difficulty one step above settler. I wound up starting about four new games with the same settings. Each one was similar - I started up north 'somewhwere' with plenty of tundra and not much else. But the thing that really threw me is that I don't think I got to 2000 BC before I 'met' at least three of the four civilizations on the map! I tried again with a large Terra map and got almost the same result. With Civ II I had built tons of cities. Civ IV BTS seems to make building numerous cities almost impossible due to maintenance and of, course, AI opponents hemming me in before I could really explore and expand. I was prepared to thoroughly enjoy Civ IV BTS, but so far it's been nothing but frustration. Can anyone provide some real early starting game advice? I have all of the updates loaded including Solvent's.
Hehe, yeah. Civ IV is hugely different. Some things of note from Civ II
1) Resources have been introduced. Some of them are required for certain units (for example, no horse archers without horses). As such, one of your primary objectives should be securing important strategic resources such as Copper/iron, horses, oil, and aluminum. They are all revealed by certain techs.
Other resources include food resources (give you extra health in your cities) and luxury resources (give you extra happiness). Keep in mind that to connect a resource, you need to have the correct improvement on it-for example, pigs need a pasture. Improved resource tiles give better income when worked, too. A grassland iron tile gives you 2 food and a crapload of hammers
2) City maintenance is important. Do not just spam cities for the hell of it, plant a city down when you think it would be best
3) City specialization is important, and workers now have the ability to do it. Early on you get the generic farms, cottages (replaces roads from Civ II for commerce) and mines. However, you also have improvements like workshops, windmills, lumbermills, etc. that come later that help you more. As such, consider them when placing your city. Think about what you want your city to do. Tailor the improvements to fit this city.
4) I'd add in some more civs if I were you. I'd have around 10 or 12 for a large sized map.
Civ IV is a big change from Civ II, but I think you'll find all the new stuff is awesome
