Grille
panel insect
Hehe, I installed col again and after fumbling with sound settings for a while could finally start to waste the weekend...YAY!
I had not played for approximately 7 years
, thus I degenarated to noob status ("criminal").
What a crapload of nasty graphic. Could not prevent me from getting addicted again immediatelly.

Here's some questions:
1. IIRC (not at home right now) version number stated is 2.26 (it's a German version). Is there any patches? I ask because from time to time the game just likes to freeze...(used win98 as OS btw) and there's a galleon flaw.
2. Is there some "settings" file I could alter in some way with an editor? Like background music always off, end turn wait always on and similar? Or do I have to do it manually every time after starting the game [keyboard shortcuts like "B" won't work for some reason here
]
3. How can I figure out what to get from the city center square?
4. "Land claims": (E.g. not playing as England) if I plop a city on territory that is called "Newengland", do the English get mad at me? What defines their status of madness anyways (# of units resp. military strenght or settling space?)? How can I contact them for negotiations?
5. Is there a rule which defines the increment of units in the expedition corps? If I trade a lot (hence pay taxes like mad), does the king use that money for additional military? Also, are tax increasements dependent on the stuff I sell?
6. In the few games I played on the weekend, I always missed out that liberty guy who turns down all embargoes. Does hiring that guy mean that all is alike game start, but new tax refusements would lead to new embargoes?
Also, are taxes returned to 0% then?
If I hire that guy (Jefferson??) who increases liberty bells in relation to tax percentage, is only the current percentage regarded constantly, or does this benefit actually get better if I make some "tea"-party later?
Then there's some 'free-galleon" guy, but I never got a galleon for free...
7. Can I fret the others by giving guns and horses to the Indians, so they build better units? Or do they build better units anyways at some point?
8. Do the expedition corps units walk into the inner land under some circumstances? I ask because they were only sitting around coastal cities all the time and not trying to walk to inland cities...
9. Do others try to bluff me occasionally when demanding tribute or does refusing always mean war?
10. Can all kinds of bonus resources vanish eventually (happened only to silver and ore to me)? Can they (re-)appear?
11. What's the point of refusing that *sort* of peace agreement with Indians (other than being at *war* with them)?
12. Since I haven't tried it, is it lucrative to trade with other nations (when I've build that prerequisite guy), or do they just tend to buy small amounts of stuff for few gold (do they accept actual European prices)? Can European market prices drop/increase in the process?
13. What's the point of building a 'religious mission'? Seems like I just change a missionary man to an Indian (if I can get one converted at all).
14. How long (turns) does it take to educate a citizen from criminal->servant->citizen->"sophisticated" citizen(school)->soph. cit.(colege)->soph. cit.(uni)?
15. What's with loyals/rebels in a city? Ok, I understand the Wdon'tLTKD production effeciency thingie. But how long does it take to go from e.g. 10% to 20% at a given number of bell production and given number of citizens?
Finally, feel free to post some links to some strategy guide or such if there's one.
Cheers &



I had not played for approximately 7 years


What a crapload of nasty graphic. Could not prevent me from getting addicted again immediatelly.


Here's some questions:
1. IIRC (not at home right now) version number stated is 2.26 (it's a German version). Is there any patches? I ask because from time to time the game just likes to freeze...(used win98 as OS btw) and there's a galleon flaw.
2. Is there some "settings" file I could alter in some way with an editor? Like background music always off, end turn wait always on and similar? Or do I have to do it manually every time after starting the game [keyboard shortcuts like "B" won't work for some reason here

3. How can I figure out what to get from the city center square?
4. "Land claims": (E.g. not playing as England) if I plop a city on territory that is called "Newengland", do the English get mad at me? What defines their status of madness anyways (# of units resp. military strenght or settling space?)? How can I contact them for negotiations?
5. Is there a rule which defines the increment of units in the expedition corps? If I trade a lot (hence pay taxes like mad), does the king use that money for additional military? Also, are tax increasements dependent on the stuff I sell?
6. In the few games I played on the weekend, I always missed out that liberty guy who turns down all embargoes. Does hiring that guy mean that all is alike game start, but new tax refusements would lead to new embargoes?
Also, are taxes returned to 0% then?
If I hire that guy (Jefferson??) who increases liberty bells in relation to tax percentage, is only the current percentage regarded constantly, or does this benefit actually get better if I make some "tea"-party later?
Then there's some 'free-galleon" guy, but I never got a galleon for free...

7. Can I fret the others by giving guns and horses to the Indians, so they build better units? Or do they build better units anyways at some point?
8. Do the expedition corps units walk into the inner land under some circumstances? I ask because they were only sitting around coastal cities all the time and not trying to walk to inland cities...
9. Do others try to bluff me occasionally when demanding tribute or does refusing always mean war?
10. Can all kinds of bonus resources vanish eventually (happened only to silver and ore to me)? Can they (re-)appear?
11. What's the point of refusing that *sort* of peace agreement with Indians (other than being at *war* with them)?
12. Since I haven't tried it, is it lucrative to trade with other nations (when I've build that prerequisite guy), or do they just tend to buy small amounts of stuff for few gold (do they accept actual European prices)? Can European market prices drop/increase in the process?
13. What's the point of building a 'religious mission'? Seems like I just change a missionary man to an Indian (if I can get one converted at all).
14. How long (turns) does it take to educate a citizen from criminal->servant->citizen->"sophisticated" citizen(school)->soph. cit.(colege)->soph. cit.(uni)?
15. What's with loyals/rebels in a city? Ok, I understand the Wdon'tLTKD production effeciency thingie. But how long does it take to go from e.g. 10% to 20% at a given number of bell production and given number of citizens?
Finally, feel free to post some links to some strategy guide or such if there's one.

Cheers &

