AW Arcaeca
Deus Vult
Well, my in-development Inuit civilization had some weird issues, finally I was able to figure out why and fixed them. But now I'm getting a whole new breed of strange issues... 
Basically, when the game starts the map is completely fog of war, the minimap shows a kind of fractured-white-on-blue pattern, then the game says I'm defeated and ends.
The only clue is this entry in the lua.log:
I assume that's talking about this part of the civilization file?
Secondly, although all my art in imported to VFS, all the icons have update database entries and the icon atlas xml is set to UpdateDatabase, I still end up with this:
The map doesn't show up either - I assume that's because I'm missing an alpha layer, but I haven't checked.
So, any ideas why this is happening? By no means is the mod done; there's still plenty to be written, lots to test (which is, incidentally, why I built the mod in the first place) and lua to check, but I just want to see if what the base mechanics are working fine. Apparently not...
the download link (since it's WAY too big to attach):http://dl.dropboxusercontent.com/s/...AELoUek9oSD8DukqS0AlVHP_yNQCpxrc_YUbDrOHHpjXQ
And one more note: THIS IS A MOD FOR G&K, NOT BNW.
Just so you don't end up with any errors that aren't applicable if you happen to test the mod
Thanks in advance!

Basically, when the game starts the map is completely fog of war, the minimap shows a kind of fractured-white-on-blue pattern, then the game says I'm defeated and ends.
The only clue is this entry in the lua.log:
Code:
[37572.825] Runtime Error: Assets\Gameplay\Lua\MapmakerUtilities.lua:490: attempt to index field '?' (a nil value)
stack traceback:
Assets\Gameplay\Lua\MapmakerUtilities.lua:490: in function 'GetStartRegionPriorityListForCiv_GetIDs'
Assets\DLC\Expansion\Gameplay\Lua\AssignStartingPlots.lua:4659: in function 'BalanceAndAssign'
Assets\Maps\Archipelago.lua:128: in function 'StartPlotSystem'
Assets\DLC\Expansion\Gameplay\Lua\MapGenerator.lua:815: in function <Assets\DLC\Expansion\Gameplay\Lua\MapGenerator.lua:779>
=[C]: ?

Code:
...<Civilization_Start_Region_Priority>
<Row>
<CivilizationType>CIVILIZATION_INUIT</CivilizationType>
<RegionType>REGION_SNOW</RegionType>
</Row>-<Row>
<CivilizationType>CIVILIZATION_INUIT</CivilizationType>
<RegionType>REGION_TUNDRA</RegionType>
</Row>
</Civilization_Start_Region_Priority>-<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_INUIT</CivilizationType>
<RegionType>REGION_JUNGLE</RegionType>
</Row>
</Civilization_Start_Region_Avoid>...
Secondly, although all my art in imported to VFS, all the icons have update database entries and the icon atlas xml is set to UpdateDatabase, I still end up with this:
Spoiler :

The map doesn't show up either - I assume that's because I'm missing an alpha layer, but I haven't checked.
So, any ideas why this is happening? By no means is the mod done; there's still plenty to be written, lots to test (which is, incidentally, why I built the mod in the first place) and lua to check, but I just want to see if what the base mechanics are working fine. Apparently not...
the download link (since it's WAY too big to attach):http://dl.dropboxusercontent.com/s/...AELoUek9oSD8DukqS0AlVHP_yNQCpxrc_YUbDrOHHpjXQ
And one more note: THIS IS A MOD FOR G&K, NOT BNW.
Just so you don't end up with any errors that aren't applicable if you happen to test the mod
Thanks in advance!
