VoxPopuli Modpacks (Designed to be used primarily in multiplayer) Last update: 4.22

Hello, I have reinstalled Civ V on Steam (Windows), and installed the BigPack version from the shared google drive. There appears to be an issue with the tech tree (researched technology cards are emptied out and the tech icon is gone). Could the installation be busted, or is that a bug in the mod?
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I have the same problem. Did you find solution? I've fresh instalation and latest modpack.
 
I have the same problem. Did you find solution? I've fresh instalation and latest modpack.
Main post 5th line: "NEW: On 4.22 version with EUI I have added the new techtree from Link (thank you @ItsJustDylan). It reduces the occurence of late game CTDs when opening the techtree by hiding the Portrait and small icons of already researched techs."

So intended.
 
I just want to say, with approaching 1,500 hours on Civ 5.. 4.22, 3/4 UC, Epic speed, Huge map, 7 difficulty, max City states, 9 Civ's, domination victory only playing as the Aztecs is providing me with the most fun I've had on this game.

I'm up to turn 350~. Taken over the Huns, trying to take over England but carpet's of units stopped me, half taken out Dido but their master Hiawatha defends them with his carpet's, and now Korea, who's been my friend/defensive pact partner since turn 50, who we've given 7-8 techs to each other, has just backstabbed me and bulldozed a city right next to my capital. However the Zulu's, unchecked have taken over way too many city states and are taking over Polynesia and Rome on the other site of the continent whilst having the most techs, most population and most cities, the endgame enemy.

I felt I'd won once I took over the Huns, I felt I lost once Dido/Hiawatha took over a city to my west, I felt I won when I had defended and moved my carpet to England not seeing any resistance(50 turns later I'd only taken 1 city), I felt I'd lost when Korea backstabbed me, and now... I honestly have no clue who will win, as it's just so... Balanced.

Everything feels balanced. Policies, Tech, Spies, Faith, unit damage taken and dealt, city health (possibly city damage could go up a tad). Tile improvement yields and building output's throughout the game exponentially increasing feels incredibly rewarding. There are many breakpoints/tech's where you genuinely feel the increase in power that the game almost feels impossible to be stale.

This project has been a work in progress for many years, but I'd like to thank all contributors for making a legendary game... well... Perfect.

Something I'd like to suggest - although I'm 99% is impossible - would be having a tech breakpoint (or congress founded/era reached) where 2 unit's (maybe 3 late-late game) could be on the same tile. Everything in this game increases exponentially, however amount of tiles stay the same. Late-game wars have hundreds of units leading to cramming, having 2 infantry on one hill to make it super-defended, double artillery in the back to provide big cover, again might be un-codeable but, would be very cool.

Regarding late-game - with a huge map and many, many units, crashing becomes worse and worse. I've got a modern processor, and 64gb ram but the outdated backbone of Civ 5 I believe leads to CTD/Memory crashes, I am getting used to quicksaving multiple times a turn however reloading the game still takes a few minutes every time, can I ask if there's any good solution to solve this?

Thankyou to everyone who's made this, everyone who continues to update, you're all legends!
 
Main post 5th line: "NEW: On 4.22 version with EUI I have added the new techtree from Link (thank you @ItsJustDylan). It reduces the occurence of late game CTDs when opening the techtree by hiding the Portrait and small icons of already researched techs."

So intended.
Sorry, but I have to ask - if I use "VP + ¾ UC (v87)" do I have to revert to "VP Only modpack with EUI"?
As a test, I used the "VP Only modpack with EUI" and the first "agriculture" tile is empty.

Unfortunately, this pack is so buggy that it's almost unplayable. Is there a list of changes made in each edition? Which version is the most polished? For now, I don't see any point in using your work. You've put a tremendous amount of work into creating these mods, and for that, you deserve respect. Thank you.
 
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Anyone using the bigpack: do you find recent versions easier? Im playing imortal and am considering bumping up to diety. I find the most recent version im on par for tech. Instead of trailing like 8 techs minimum in medeival era (catching up in industrial with tech stealing). I also find the ai warring not as strong. They arnt as aggressive and I find their city defense weaker.

Because im using bigpack i dont know if this is hokath tweak related, 4uc related, or base vox related.
 
Sorry, but I have to ask - if I use "VP + ¾ UC (v87)" do I have to revert to "VP Only modpack with EUI"?
As a test, I used the "VP Only modpack with EUI" and the first "agriculture" tile is empty.

Unfortunately, this pack is so buggy that it's almost unplayable. Is there a list of changes made in each edition? Which version is the most polished? For now, I don't see any point in using your work. You've put a tremendous amount of work into creating these mods, and for that, you deserve respect. Thank you.
This is normal, the agriculture tech is already researched so the tech is empty in the techtree as I said. Also what is buggy on your end ? I have no issue on my end.
I am not a dev of voxpopuli, I am just providing some base modpacks so people car try voxpopuli in multiplayer (even if the stability isn't that great on multiplayer).
If you do not use multiplayer you can try the "normal way" to install VoxPopuli (https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/). Do not forget to uninstall your modpack before.
 
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If you do not use multiplayer use the normal way to install and use Vox-Populi (https://forums.civfanatics.com/threads/community-patch-how-to-install.528034/).
@Agiwan Could you edit the title and the first post of the thread to point out more clearly that modpacks are primarily for multiplayer? It's easy for new players to misunderstand it. I'll pin the newest version thread so it appears on top of the forum and also include information on modpacks in the "how to install" thread, that should make things clearer.
 
@Agiwan Could you edit the title and the first post of the thread to point out more clearly that modpacks are primarily for multiplayer? It's easy for new players to misunderstand it. I'll pin the newest version thread so it appears on top of the forum and also include information on modpacks in the "how to install" thread, that should make things clearer.
Good Idea @axatin. Normally it should be a little more clearer now !
 
Anyone using the bigpack: do you find recent versions easier? Im playing imortal and am considering bumping up to diety. I find the most recent version im on par for tech. Instead of trailing like 8 techs minimum in medeival era (catching up in industrial with tech stealing). I also find the ai warring not as strong. They arnt as aggressive and I find their city defense weaker.

Because im using bigpack i dont know if this is hokath tweak related, 4uc related, or base vox related.
I think changes have been made to the AI bonuses. Fewer bonuses in the early game, but more in the late game. This was done to prevent the AI from having many more technologies and policies before the industrial era.
 
I think changes have been made to the AI bonuses. Fewer bonuses in the early game, but more in the late game. This was done to prevent the AI from having many more technologies and policies before the industrial era.
Ahh. Maybe i should complete a few games then before declaring ive won halfway through. Maybe the ai will catch up.

That early ai tech advantage from the prior patch was frustrating to deal with. Leading me to wait until industrial era to dominate them.
 
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