[BTS] Notes on marathon Space Colony

Wednesday

Chieftain
Joined
Jan 4, 2025
Messages
18
The other day I finished the space game I played for practice, I called it L12b. Obviously there was L12a (and a bunch of games before these two), which I played until t178. I need to make the most of this experience and write down a few things. Getting a map good enough for BC landing (at least ten turns sooner than in the game mentioned) will probably take some time, anyway.

1. Leader.
It seems that creative is much better than industrious. Even 15 turns to get second ring is a lot, 10 with the Stonehenge is tolerable. Cheap library in the capital cuts several turns to Math. It also makes library good for wonderbread (135 base hammer cost) and it is worth building everywhere, as long as there is enough food. With Ramsesses every city I capture early must have food in the first ring. Otherwise it will be a dead weight. Even if I capture it early the Stonehenge alone does not do the job, need either religion or a monument. No wonder Wastintime called Terrace the best unique building in the game. Without it you either need a creative leader or a ton of luck. Conclusion: stick with Hatshepsut.

2. Opponents.
In the last game they were:
Mansa. The best teching partner.
Peter. The best techer amongst bad guys, low trech trade threshold, excellent source of workers. Can be a bit of trouble maker if gets metals early.
Elizabeth. Very soft, excellent techer. Getting her to trade something can be difficult, but this is not a problem with my new approach to diplomacy (see diplomacy section for details).
De Gaulle. Great hate magnet, a bit weak, makes peace very quickly, the best provider of free workers.
Darius. Same as Elizabeth.
Frederick. Same as Elizabeth.
Gandhi. Same plus he spreads his religion and loves to build wonders. Can be a bit of an oracle threat.
Asoka. Same as Gandhi.
Roosevelt and Lincoln. Two more good guys.
Cyrus, Joao, Justinian, Victoria - imperialistic guys, though only the former three tend to settle a lot of cities.

I tried Suleiman but he builds too many units as soon as he gets hold of metals. Recently I have replaced Roosevelt with Willem, he is a better techer and can be bribed only at friendly.

3. Diplomacy.
My new approach to diplomacy is very straightforward: kill them all. Although I should not finish AIs off before I get their techs, if they have any. I don't care for maintaining relationships because by the time AIs get techs I want there are hardly any of them left alive. Besides, there are easier ways of getting what you want.

For example, if someone's got CoL, I can reduce that AI to 1 island city, make them create a colony, move that colony to another island, kill the master and vassalize the colony. Now they will trade anything unconditionally.

Another good way to get technologies from AI is extortion. At this point in the game I am already working on the domination limit, hence there are about a dozen of size 1 cities meant for repeated gifting and recapturing. This is enough to get nearly full value of a tech such as Calendar or CoL in a peace deal, without any actual fighting.

How to avoid a dogpile
Effective way to do it is to bring more AI's that can be bribed into war only at friendly. I had a few: Elizabeth, Darius, Gandhi, Cyrus, Justinian, Lincoln. And I am going to use Willem in the future.
Giving techs to potentially bribable AI's so your target has nothing to bribe them with is another good way to avoid unwanted wars.
Begging or demanding some gold or resource for 10 turns of peace is effective, but is guarantied to work only once.
Another failproof trick is to give the AI that may cause trouble 3 or 4 cities, declare war, recapture the cities, make peace next turn. You get 10 turns of peace like with beg/demand but at the cost of loosing foreign traderouts, which may hurt in the early stages of the game.

4. Map.
Big and Small is great, in particular it has a whole lot more Sushi resources than Terra. But the latter with flat worldwrap would enable me to expand much faster than I can do it on B&S. I think huge Terra can be a thing because with significantly lower distance maintenance and greater amount of forests I could expand faster, have more workers and chop so much more aggressively than I do on a large B&S; wonderbread may become obsolete with most of the failgold coming from forests. Lack of islands available early in the game can be a problem. Three more AI's that can build useful stuff for me are allowed on huge.

5. Corporation spread.
Find a good city for headquarters. It must have a few strong cities close by to kick off the spreading process.

There are three stages: before Kremlin, from Kremlin to Assembly Line and past AL.
Stage 1
Spreading during this stage has to be planned very carefully.

There are a few simple ways to prepare two executives (320 base hammers in two turns). With 50 production and a forest only 130 hammers overflow is required. Thats chariot+settler or forge. Or chariot+forge+settler for 220+ overflow if there are no forests left. This is all done during slavery window right after first golden age ends.

I would not bother building courthouses but a few are required for the Forbidden Palace, build them in cities that will be first to receive Mining inc.

Stage 2
At this point there are a lot of cities that can spread. There is no need for a very detailed plan, just make sure that there is always some choice.

Kremlin makes everything so much easier because it makes whips 134 base hammers, 90 for cold whip. No chain is needed for 130 overflow. If there is no time for preparation or something goes wrong, an executive can whipped for only 2 pop with forge.

But this is where the Strike begins. Overflow gold from workboats and war chariots is the most straightforward way of paying for spreading. Missionary gold is limited as it requires Organized Religion.

Only five turns of slavery. Everything has to be prepared for the next ~7 turns (until AL). That includes at least 35 Mining executives, 17 Sushi executives and gold for spreading.

Plans for BC landing

Game L13a
Through turn 95. One AI down. Sailing and Pottery.
Planning GP farms
The Pyramids failgold plan

Timeline for L12b
Spoiler :

Turn 20. First worker.
Turn 24. Mining.
Turn 40. Second worker.
Turn 53. Third worker.
Turn 54. Fourth worker.
Turn 58. Fifth worker.
Turn 62. Bronze Working.
Turn 74. Animal Husbandry.
Turn 76. Second city settled. Horses connected.
Turn 79. Fishing.
Turn 83. Workers six and seven.
Turn 87. First city captured, first ring pig.
Turn 92. Sailing.
Turn 94. Second city captured, two first ring wet corns and Stonehenge.
Turn 96. Third city captured. Useless. I took it only to finish De Gaulle. It will change hands frequently.
Turn 98. Pottery.
Turn 103. Roosevelt's got Alphabet. I get Writing and Hunting in trade.
Turn 109. Library in Thebes.
Turn 114. 10 cities, 23 population, 11 workers.
Turn 115. Mysticism (trade).
Turn 122. Mathematics.
Turn 124. Archery (peace deal), Masonry (trade).
Turn 129. Meditation, Alphabet (trade), the Great Lighthouse.
Turn 130. 14 cities, 16workers, 106 bpt, -138 gpt.
Turn 131. Priesthood.
Turn 141. Iron Working (trade).
Turn 145. First settled on an island, 22 cities, 51 population, 22 workers.
Turn 146. Oracle with 3637 failgold. Metal Casting (because Mansa is teching Currency).
Turn 153. Aesthetics.
Turn 154. Currency (trade).
Turn 156. Second island city settled.
Turn 160. Monotheism (trade).
Turn 168. Third island city settled, 35 cities, 41 worker.
Turn 169. Paya with 3914 failgold, 392 bpt, -512 gpt.
Turn 176. Machinery.
Turn 177. The colossus.
Turn 178. The Hanging Gardens, 46 cities, 148 population, 50 workers, 505 bpt, -666 gpt, 2349 gold in coffers.
Turn 181. Justinian has built Artemis, 1439 failgold.
Turn 182. The Pyramids with 3686 failgold.
Turn 195. CoL (trade).
Turn 200. The Parthenon with 3169.
Turn 201. 59 cities, 61 workers, 716 bpt, -895 gpt, 6392 gold.
Turn 206. Great Prophet that will start first golden age.
Turn 209. Calendar, Literature (peace).
Turn 210. MoM, GA#1 begins, 1050 bpt, -804 gpt.
Turn 214. Monarchy.
Turn 216. 68 cities, 239 population, 73 workers (I have not built any myself yet).
Turn 217. Feudalism.
Turn 220. Moai with 4837 failgold.
Turn 221. Guilds.
Turn 222. 1415 bpt, -779 gpt.
Turn 223. Banking, NE.
Turn 224. Mercantilism, 1754 bpt, -720 gpt, 4187 gold.
Turn 225. Civil Service. Great Engineer for Mining inc.
Turn 227. Music.
Turn 228. Paper. GS for Education is born.
Turn 229. Drama (trade). Domination limit increases to 52%.
Turn 232. Construction (trade). GM for GA#2 (with Music artist). Domination limit is 54%.
Turn 233. Domination limit is 56%, 2090 bpt, -850 gpt.
Turn 234. Philosophy (trade).
Turn 236. Engineering.
Turn 237. Education. DL 58%.
Turn 239. Forbidden Palace. GA#2 begins.
Turn 246. Gunpowder.
Turn 247. DL 60%, 367 population, 2449 bpt, -641 gpt. GS for Printing Press.
Turn 250. Printing Press. DL 62%. GS for Chemistry
Turn 251. Chemistry.
Turn 256. Steel. GS for Scientific Method.
Turn 257. DL 64%.
Turn 259. Replaceable Parts. GS1 for Biology.
Turn 262. DL 68%. GE for Assembly Line (yes, there is this option when you accidentally get an extra engineer).
Turn 263. Taj Mahal, 500 population, 3239 bpt, -582 gpt.
Turn 264. Steam Power.
Turn 265. Liberalism, Railroad. GS2 for Biology.
Turn 267. DL 72%.
Turn 268. DL 74%, Constitution.
Turn 269. DL 76%, 537 population, 3757 bpt, -307 gpt.
Turn 270. Corporations. Mining inc founded.
Turn 272. Scientific Method.
Turn 273. GM for Sushi.
Turn 274. 551 population, 3073 bpt, +105 gpt.
Turn 275. Communism. Slavery+OR.
Turn 276. Kremlin. Biology.
Turn 277. Compass.
Turn 279. Optics, 457 population, 2473 bpt.
Turn 280. Caste+FR.
Turn 284. Medicine, 392 population, 5041 bpt.
Turn 287. Assembly Line. Slavery+OR.
Turn 294. Combustion (for transports).
Turn 299. Astronomy.
Turn 303. Physics.
Turn 305. Artillery.
Turn 307. Rocketry.
Turn 309. Electricity.
Turn 311. Radio (I forgot spiritual provides 100% boost for Christo).
Turn 313. Industrialism.
Turn 315. Plastics.
Turn 316. Computers. GS for Fusion.
Turn 318. Superconductors, 1214 population, 13921 bpt. Slavery+OR.
Turn 319. Fission, population 1199, 17147 bpt. Caste+OR+Nationhood (this way the city that builds palace does not have the overflow cut).
Turn 321. Fibre Optics, 1254 population, 20092 bpt. Back to Bureaucracy.
Turn 322. Fusion.
Turn 324. Satellites.
Turn 325. Composites.
Turn 326. Ecology.
Turn 328. Genetics.
Turn 329. Launch.
Turn 359. Landing 90AD.

 
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Random thoughts.
1. Get a super galley (5 moves) early. It helps to get silver/fur/ triple food islands 5-10 turns faster.
2. Start growing GP farms and cities for traderoutes sooner (size 14 for +3, 18 for +4). Just whip other cities a bit harder.
3. Alternative research route PH->Monarchy->Oracle->Feudalism circa t150, then get Currency (and Aesthetics?) and beeline Banking. Get mids early to fund Monarchy research. Selfteching Monarchy is lame but early access to Police State + Vassalage is worth it.
4. Forget about 3GP golden age, it is not worth even two great persons. Makes sense only if a latish GP from NE city turns out an artist, which can be use along with great spy and another GP (e.g. Physics GS).
5. Plan two GMs to bulb Medicine, and one for Economics.
6. If building Ironworks early enough for spreading Mining is too much trouble, then IW failgold is something to consider. May be even preferable if the capital is strong enough to build 5+ executives in a row.
7. Combustion (for 9-move super transports) next after Assembly Line is probably good, if IW city can build Apollo one or two turns faster (teching Combustion first delays Rocketry).
8. Plan improvements around cities that will build the spaceship sooner, do not waste workerturns on other cities. The sooner I can let workers disappear the sooner I can stop building sacrifices.
9. Chariots are necessary only to save empty transports in neutral water, but is it necessary? It may be worth it to get HBR and try for free Astronomy sooner (ideally right after I get Optics). Just prepare more workboats for overflow gold. Here is where IW failgold would fit perfectly - it can pay for two turns of spreading.
10. HE city does not work quite as well as I expected.
11. I forgot about trade missions. However, by the time I get first great person AIs will have not have any cities bigger than size one. No idea how much I can get from a trade mission to a size one island city (this at least should get some bonus for overseas trade). I will have to look into it...
The only way I can improve trade mission is growing my capital bigger. Gems starts have just become so much more interesting, especially ones with double food. If I can grow Thebes to size 18 it will provide +4 trade routes for all island cities (propbably 20, may be 30 of them), make trademission worth 5100 gold and make it a pretty powerful GP farm.
12. If I could live without Sailing then I could have had Math several turns sooner. The solution could be some extra worker stealing with first war chariots, then I could afford building some more roads.
This is the first and only road I built in the first ~180 turns. And I think I could skip barracks too, at least when horses become available very early.
Spoiler :
Civ4BeyondSword 2025-01-28 20-08-22-03.png
 
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Plan for 10BC landing
Start with the endgame. Everything in there should move ten turns backwards. With some optimization it may be possible to cut one turn after Assembly Line, even two with another GS for bulbing. Tough call as it will cost quite a few GP points.
300 random person for GA#1
600 GE for Mining
900 GS for Education
1200 not an artist for GA#2
1500 GS for Printing Press
1800 GS for Chemistry
2100 GM for Economics (the free GM will bulb Constitution)
2400 GS1 for Scientific Method
2700 GS2 for Scientific Method
3000 GS1 for Biology
3600 GS2 for Biology
4200 GM for Sushi
4800 GM1 for Medicine
5400 GM2 for Medicine
6000 GS for Computers
6600 GS for Fusion
Getting that last GS without pacifism will be difficult.

Assembly Line moves from t287 to t278. GE bulb is worth roughly 1.2 turns of research, hence Medicine t284 -> t274.
Two GM bulbs into Medicine shave off two turns, Communism moves by eight turns t275 -> t267.
With second bulb into Scientific Method the gap between Corporations and Communism becomes one turn shorter. Corporations moves by seven turns t270 -> t263.
Bulbing Economics is worth a little more than 6000 final beakers or 5000 base beakers. This is 1.4 turns of research. Thus Liberalism and Railroad move by six turns t265 -> t259.
I still need to figure out whether trademission is better than GM bulbing.

I will use three golden ages with the total duration of 24+24+25=73 turns. I want to use it up before Assembly Line, because this is the last critical tech which I need as soon as possible, everything else will wait while I am spreading corporations and building factories and power plants. It means than the first one must start no later than 278-73=205 turn. I will have a 5-turn slavery window so I'd better make it t200. MoM has to be built the same turn. Since I can't get Banking before Calendar, the latter will go sooner than Guildes and Machinery. Something like t180 Calendar, t195 Machinery, t200 MoM with 3000-5000 failgold then t205 Guilds and t210 Banking. May be, I should get Literature sooner for NE failgold?

With t135 Mids, t165 forge, t175 HG I can get 100% great engineer on turn 208 or sooner, depending on how much I use pacifism. Getting a random GP for the first golden age with two priests and two scientists is easy.

Getting two merchants for Medicine is very difficult. The rest can made on time with 5 strong GP farms (up to 10 specialists) and 6 weak ones (5-6 specialists). Better make GE first, this would allow cities making GS a little bit more of a headstart, two scientists hired long before I switch to caste.

The Pyramids can be moved a little further, t140 is good, t145 may be late. Plans concerning Mids depend on when I can have stone. If I can't get it by t135 then I will take the usual Oracle->Currency->MC route.

Turn 175. The Hanging Gardens.
Turn 180. Calendar.
Turn 188. GP for GA#1.
Turn 190. The Parthenon 3000 failgold. Pacifism?
Turn 195. Machinery.
Turn 200. MoM 4000 failgold. GA#1. Caste+Pacifism.
Turn 205. Guilds.
Turn 208. GE for Mining inc.
Turn 210. Banking.
Turn 212. Literature.
Turn 21?. National Epic.

Turn 225. Slavery+OR.
Turn 229. GA#2. Caste+Pacifism.
Turn 240. Nationalism.
Turn 250. Taj Mahal.

Turn 259. Liberalism, Railroad.
Turn 260. Economics.
Turn 261. Constitution.
Turn 263. Corporations, Mining inc., Scientific Method.
Turn 267. Communism
Turn 268. Compass.
Turn 269. Optics.
Turn 274. Medicine, Sushi.
Turn 278. Assembly Line.
Turn 290. Astronomy (assuming no free Astro).
Turn 293. Physics.
Turn 295. Artillery.
Turn 297. Rocketry
Turn 299. Electricity.
Turn 301. Industrialism.
Turn 303. Radio.
Turn 305. Plastics.
Turn 306. Computers.
Turn 308. Supercondutors.
Turn 309. Fission.
Turn 311. Fibre Optics.
Turn 312. Fusion.
Turn 314. Satellites.
Turn 316. Composites.
Turn 317. Genetics.
Turn 318. Ecology
Turn 319. Launch.
Turn 349. Landing 10BC.
 
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Plan for 10BC landing
I can get at least 3900 gold (worth about 5400 final beakers) for trade mission. Better than second SM bulb, which is less than 4000 final beakers. I figured that 6600 GPP is way too much and I'd better use Free Religion for the last ~30 turns.
300 random person for GA#1
600 GE for Mining
900 GS for Education
1200 not an artist for GA#2
1500 GS for Printing Press
1800 GS for Chemistry
2100 GS for Scientific Method
2400 GM for trade misson
2700 GM for Economics (the free GM will bulb Constitution)
3000 GS1 for Biology
3600 GS2 for Biology
4200 GM for Sushi
4800 GM for Medicine
5400 GS for Computers
6000 GS for Fusion

So far I have been very slow with teching Math. How I managed to get a good game with t122 Math is an interesting question. WastinTime with laser focus got t108 Math, but I would settle for 110-115. There are three ways to achieve that:
1) Quad commerce capital. I've got nine starts with 4+ gems and one with three gems plus one gold, but they are all low on forests.
2) Skip Fishing and Sailing.
3) Get something better from huts than I did last time (zero gold and no techs). Free AH would have been more than adequate for my goal.

I've got 38 triple gems and 36 triple gold maps, at least half of them have acceptable amount of forests. Huts are usually gone after some 15 turns, 20 at most. Trying 40 maps for hut luck should not take too long. Just a couple of hours. Unless I play on a bit to see if I get, say, BFC horses, or some equally outrageous luck.

Turn 115. Mathematics.
Turn 140. The Pyramids.
Turn 150. Monarchy, The Oracle, Feudalism. Police State+Vassalage.

Turn 175. The Hanging Gardens.
Turn 180. Calendar.
Turn 185. Pacifism?
Turn 190. The Parthenon 3000 failgold.
Turn 192. GE for Mining inc.
Turn 195. Machinery.
Turn 200. MoM 4000 failgold. GP for GA#1. GA#1 begins. Caste+Pacifism.
Turn 205. Guilds.
Turn 210. Banking.
Turn 212. Literature.
Turn 21?. National Epic.

Turn 225. Slavery+OR.
Turn 229. GA#2. Caste+Pacifism.
Turn 240. Nationalism.
Turn 250. Taj Mahal.

Turn 258. Liberalism, Railroad.
Turn 259. Economics.
Turn 260. Constitution.
Turn 262. Corporations, Mining inc.
Turn 263. Scientific Method.
 
Found a map that looks good.
1. All civs on the mainland.
2. Wet corn, five gems. Double food would have been perfect, but one corn will do.
3. Eight forests plus two in third ring and four in fourth. Not much, but it ought to be enough. No forests for library, but with five gems I do not really need one early.
4. Captured five workers on turns 11, 21, 25, 35 and 45. Could not have asked for more.
5. Horses are OK.

There is BFC copper but I do not need it.
Spoiler :
Civ4BeyondSword 2025-03-20 18-27-32-32.jpg


Asoka has already settled the stone for me. Perfect. Definitely early Mids and Oracle->Feudalism now. Berlin is a good candidate for Mids+HG. Frederick is about to settle third city. Unless he does something very stupid with this settler, I will have gold by the time Thebes grows out of current happiness cap.
Civ4BeyondSword 2025-03-20 18-26-55-19.jpg
I need Moscow or Amsterdam for GLH.
Civ4BeyondSword 2025-03-20 18-27-14-38.jpgCiv4BeyondSword 2025-03-20 18-27-19-02.jpg
De Gaulle has copper but no BW yet. I may get a couple more workers here.

Civ4BeyondSword 2025-03-20 18-27-38-73.jpg
Now I have the information to plan some aspects of the game until turn 140-150.
 
I expect Math on turn 118, may be sooner if I can get something free. There is a chance because Darios got turn 50 Writing. Dismissed two warriors to save 2 gpt. Still need eight chops into overflow gold.

Change of plan for Berlin: since this will be the first city I capture, I will chop six or seven of its forests into overflow gold then build a granary. Next target will be Asoka. I will need open borders to take his capital first, then double back and take the stone. Give it to Victoria. I will need her capital (York) by t125 for second ring chops on turn 140.

Gandhi is natural next target after Victoria, then De Gaulle. In the meanwhile second army will take care of Peter and Willem. All seven neighbors are to be eliminated by t140, ideally t135 or sooner. I may not keep all of their cities but I have to get rid of their culture to make anger reset work without losing granary upon city recature.
Spoiler :
t77.jpg

In a perfect world somebody gets Alphabet and I get at least Mysticism free. Otherwise I might need more failgold with Mids. Either way I plan to get Monarchy with the Oracle and Feudalism circa turn 150. Then adopt Police State and Vassalage and that is when the real bloodbath begins. Last time all AIs were dead or crippled by turn 220. In this game I am planning to wrap up the conquest part by t200 and finish raising the domination limit by t250 (was 269). The sooner I do it the sooner cities involved start growing and bringing profit.

Edit:
Played a few turns.

Darius got Alpha on turn 94. He will not trade Writing yet, but Mysticism and Hunting for Sailing is still a good deal. Some luck with early foreign traderoutes and Math seems a bit closer: turn 116, unless I get more freebies.

Mulling whip library 6 to 5 in Thebes and then work all five gems. Stunted growth for a while, but +10 bpt is a good boost at this stage. Even if Thebes skip one gem and work corn its still more bpt than at size 6 without library. Definitely whip. Fur (Asoka) and Ivory are available for trade and with Hunting I can have my own soon. Its a bit of growth vs getting Math one turn sooner.

Pataliputra and Agra have one archer each. I'd like to take the capital first, but this is a very good opportunity. Perhaps I should take out Darius after Asoka, he is so close. But he has already got Alphabet and he is a good techer. I will have to do more scouting to figure out if it is worth it.
Spoiler :
Civ4BeyondSword 2025-03-25 16-28-38-19.jpg


That far it looks solid. I have a very good, compact setup and very early Alpha by Darius. On turn 95 I have 10 workers, 10 war chariots, 13 population, 55 bpt. In L12b game (90 AD landing) I had only 11 pop, 7 workers and 41 bpt, still half way through Pottery.

I think now this game can be officially named L13. I will play it until t120-130, so I can estimate its potential more accurately. Then I may try to get another game going in parallel (that would be L13b), or just rely on the lucky number to carry me through it? Ridiculous. I do not rely on chance.

Turn 94. Pottery, Mysticism (trade), Hunting (trade).
Trun 102. Writing.
Turn 116. Mathematics.
Turn 120. Masonry.
Turn 140. The Pyramids with at least 3000 gold, 18-20 cities, 160-180 bpt, -200 gpt.
Turn 142. Priesthood.
Turn 150. Monarchy, Oracle (with some failgold), Feudalism. Police State and Vassalage.
 
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I need several very strong GP farms.

Berlin with pig and six floodplains has great potential. Thats 6+6*2=18 food on size 7. Size 16 required to hire 9 specialists without food deficit. With t140 Mids Berlin can have its anger reset on turn 142 and with a few grassland farms grow to size 16 by t201, size 18 by t211. It means that key farms have to be captured before t140-160 depending on their size upon capture.

Amsterdam: corn, two clams, two green farms and a lake for +15 food. Needs to be at least size 1+2+2+1+8=14 to support 8 specialists, size 17 and two more farms for 9 specialists. Starting at size 2 on turn 140 with half full food bin it can grow to size 18 by t209.

16/04/2025:
Amsterdam has another clam and pigs on a nearby island. This along with forests calls for NE.
Found another food rich city: Novgorod with double fish, crab and clam, or +16 food at size 4. Needs 4+8=12 pop for 8 specialists, better 13 for 9 specialists at -2 food per turn. Size 16 by turn 202, 18 - t212. May be, whip a settler?

1. Berlin 9 specialists (10 with Mercantilism), t211.
2. Amsterdam 9 (10), t209.
3. Novgorod 9 (10).
 
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Thanks to Darius I got t97 Writing and t103 library. Mansa settled a city on an island (one +3 traderoute), Thebes making respectable 56 bpt out of the total 80. Math forecast is improved to t112.

I've been having difficulties with worker management: chop this forest or build a farm, chop forests around Bombay into Mids or GLH and where am I going to build GLH anyway?

Lets start with...
The Pyramids failgold plan
1. Berlin 260. One forest and ~40 overflow from a chariot. The other forest can be chopped into overflow gold or a library.
2. Pataliputra 436. One forest and two chariots with max overflow (2*60).
3. Agra 542. Three forests. May be, whip a workboat for 60 overflow.
4. Hastings 650. Three forests and ~55 overflow.
5. Delhi 540. Three forests.
6. Varanasi 360. Two forests.
7. Vijayanagara 360. Two forests.
Total: 3132 gold with 15 chops. There will be a couple more cities with first ring forests. York will need 7 or 8 chops into Mids, thats 23 chops for the Mids and the failgold or at least 230 worker turns. I have 11 workers and 30 turns to finish the job. Two more workers from Victoria in 2 turns and soon a few more from Gandhi.

Actual failgold

Now it is clear that Bombay can use its four forests for the GLH and I can spare two workers to chop them by turn 130. The remaining 240 hammers are a problem. One galley is 80 hammers to overflow and a workboat/chariot is 30 hammers. That leaves 130 hammers... too much. I will probably drop those chops into Mids after all, along with overflow for roughly 900 gold, or 4000+ in total. I will have to find something better for GLH. St.Petersburg with 6 forests is suitable, as long as still has its forests by the time I capture it.
Spoiler Getting ready to take York :

t109.jpg

 
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Corporation spreading
Spreading to northeast is potentially problematic. Berlin can't spread early, and the land around Utrecht is barren - it will have to keep at least two forests for executives. Berlin can start whipping once Kremlin is built. The only other good city within 9 tiles from Thebes is York. It seems that I will have to find a better place for corporation headquarters - there are too few cities near Thebes. I do not have to move the capital, an ordinary city with forge and a few forests can handle it.

WastinTime had an interesting idea: even a newly settled city can build an executive as long as it has at least two forests. This can be useful for closing gaps where the land is too bad for settling early.
Spoiler :
t109 Utrecht2.jpg
 
I must have missed settings like map size or level. Strike makes me think deity while the early tech time line implies a smallish map. I did a settler level 650 BC launch and that took an insane level of pregame planning. Forget execs from 2 forests. I aimed for a prechopped Taj in 1 turn from forests by 1600 BC with around 100 cities. Call me crazy.
 
These are notes to myself, but since someone is reading I probably should add some detail. Its deity/marathon/large. Not that much pregame planning is required because people played this before and took their time to write it down. Playing Egypt means I have to adjust some of the old strategies and introduce a few new ones.

Of course you are crazy but in a good way.
 
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Gandhi is determined to let me down: five archers in Varanasi, two archers and two spears in Delhi and another spear in Vijayanagara. I grab two workers, pillage his iron. Next target is De Gaulle. For the first time in this game I suffer significant losses, but these are good cities and both keep their granaries. Thats 360 hammers or 720 gold.
Spoiler :
t116 Gandhi 2025-03-29 08-59-56-26.jpg
t120 Paris Orleans 2025-03-29 14-40-59-49.jpg

Moscow will build the GLH, same number of forests as SP but size four with better food and more hammers. Three forests in bombay go into failgold and one into a settler. Hambourg will build a galley, the great general is coming.
Spoiler :
t128 Moscow 2025-03-29 17-25-43-88.jpg
t130 Hambourg 2025-03-29 18-04-32-72.jpg

Amterdam: hill, three archers, 40% culture. Captured size five. Lost one chariot and there just happened to be one more clam and pigs. It also keeps granary and lighthouse. Incredible amount of wleath gained at the cost of one chariot.
Spoiler :
t133 Amsterdam 2025-03-30 16-53-39-20.jpg
 
The Pyramids finished a little ahead of schedule on turn 136.
Memphis 136
Berlin 586
Hambourg 126
Pataliputra 308
Agra 542
Bombay 618
Hastings 548
Utrecht 486
St.Petersburg 260
Paris 506
Orleans 444
4560 in total. 3420 of it from forests and 1140 from food and hammers.

Reserach is on, 148 bpt, -222 gpt.

On turn 138 its 163 bpt and -239 gpt. I give Agra to Darius: -5 bpt and +14 gpt. I should consider keeping size one cities for as little as possible, they are becoming too expensive.

Still no Alpha and getting tech trades is tricky because everyone hates me too much. Darius has just become cautios and will trade on the next turn but I haven't got anything big enough to trade for Alpha, so I will get Iron Working. There are three ways of getting Alpha:
1. Extort it from Darios. I doubt he will accept sufficient number of cities though. Without currency AI tends to get into 'financial trouble' too soon.
2. Make Darius create a colony. This is one of the reasons I wanted to start settling islands early.
3. Get Mansa to cautios. Probably give him Math and trade Monarchy (t148?) for Alpha.
 
Turn 148.
Another important milestone met: the Oracle, Monarchy and Feudalism. Only 1424 failgold; still nearly 6000 combined with Mids is close to the target. Then I adopted HR and Vassalage... then save and quit. There could be several reasons: doing too much in parallel (like learning a few more languages and doing some research), playing too short sessions with long breaks (the game is getting bigger and two or three hours about twice a week is hardly adequate), accumulated fatigue, or everything of the above. I have to figure out how to go about the problem, hence the hiatus.

Edit: forgot to mention 646 failgold from the Great Wall
 
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