smallstepforman
Megalomaniac
I'm Mao on a quest to conquer Persia in the ancient era. I have 8 Swordsmen and 8 Spearmen, a decent combination for that era. I plant all 16 units outside Persopolis. The AI have one turn to weaken the offensive force before the main strike. The AI hit with 5 immortals. Civ3 chooses to use the SWORDSMAN (3/2/1) to defend against the strike, instead of using the SPEARMEN (1/2/1). They both have the same defensive value, so the best defender algorithm chooses the SWORDSMAN in preference to the SPEARMEN.
The AI attack (5 immortals) manage to take out 4 swordsman, leaving me with 3 untouched swordsman, one damaged, and 8 untouched spearmen. On my attack, the 4 swordsman do a decent job and win all battles. But here is the problem - I HAVE NO MORE ATTACKING UNITS. The AI have 2 defenders left in Persopolis, and I am left with 8 Spearmen to attack. The Spearmen do not stand a chance.
So this is what annoys me. The Civ3 best defender algorithm should change, so that when choosing between 2 units with equal defense ratings and equal health, it should choose the unit with a lower attack rating to defend. That way, ATTACKING UNITS attack DEFENDING UNITS first.
On the plus side, when I'm attacking, the immortals (4/2/1) are the first to die, leaving only spearmen (1/2/1). This makes the AI counterattack less lethal. This just doesn't seem fair, dont you agree.
FIRAXIS, patch this please.
The AI attack (5 immortals) manage to take out 4 swordsman, leaving me with 3 untouched swordsman, one damaged, and 8 untouched spearmen. On my attack, the 4 swordsman do a decent job and win all battles. But here is the problem - I HAVE NO MORE ATTACKING UNITS. The AI have 2 defenders left in Persopolis, and I am left with 8 Spearmen to attack. The Spearmen do not stand a chance.
So this is what annoys me. The Civ3 best defender algorithm should change, so that when choosing between 2 units with equal defense ratings and equal health, it should choose the unit with a lower attack rating to defend. That way, ATTACKING UNITS attack DEFENDING UNITS first.
On the plus side, when I'm attacking, the immortals (4/2/1) are the first to die, leaving only spearmen (1/2/1). This makes the AI counterattack less lethal. This just doesn't seem fair, dont you agree.
FIRAXIS, patch this please.
