Thalassicus
Bytes and Nibblers
I've been rolling around a few ideas with my roommates, and pretty much everyone agrees that the SMAC system of nuclear defense was better. So:
What do you think of these ideas? What changes or suggestions would you make? These haven't been implemented yet, just brainstorming.
- Remove SDI
- Bomb shelters reduce nuke damage by 50%
Interceptor Missiles:
- Require Rocketry and the Manhatten Project (by anyone)
- 500 hammers, double speed with Aluminum
- 25% chance of intercepting a nuclear attack
- +25% with Satellites
- +25% with Fusion
- Destroyed after an interception
Tactical Nukes:
- Require Rocketry and the Manhatten Project (by anyone)
- 300 hammers
- Can rebase to cities or submarines
- 12-tile range
- 25% damage to units on one tile (no damage cap)
- Fallout in a 1-tile radius
- Intercepted like ICBM's (for balance)
- Atrocity: -0.5 relations with that leader and their friends (no cap), -0.25 relations with all leaders (capped at -2)
- +1 war weariness, subject to modifiers
(Thermonuclear) ICBMs:
- Require Fusion
- 500 hammers
- Cannot be rebased
- 100% damage in a 1-tile radius
- Fallout in a 1-tile radius
- Destroys all city structures
- Atrocity: -2 relations with that leader and their friends, -1 relations with all leaders (no cap).
- Major Atrocity: All leaders cancel trades and refuse communication for 10 turns.
- Genocide: If the relation modifier reaches -5, all nations declare WAR!
- +2 war weariness, subject to modifiers
We've also been discussing various methods of MAD. Currently I don't find retaliation too much of a problem since Fallout costs 2 MP to enter; it's difficult to both nuke a city and take it on the same turn (except by sea). On the other hand, a popular idea is this:
- ICBM's can be damaged by a nuclear attack
- ICBM's have a Retaliation command. When selected, you choose a tile for it to automatically fire on if nuked during any player's turn.
- This displays a message "[PlayerB] has been targeted with an ICBM by [PlayerA]!"
- The targeted leader (if an AI) receives a modifier reducing aggressiveness against the nuke-wielding leader.
Then you can hold missiles in reserve if nuked by a third party, yet have many fire automatically if you suspect one leader will be the most likely to attack.
What do you think of these ideas? What changes or suggestions would you make? These haven't been implemented yet, just brainstorming.
- Remove SDI
- Bomb shelters reduce nuke damage by 50%
Interceptor Missiles:
- Require Rocketry and the Manhatten Project (by anyone)
- 500 hammers, double speed with Aluminum
- 25% chance of intercepting a nuclear attack
- +25% with Satellites
- +25% with Fusion
- Destroyed after an interception
Tactical Nukes:
- Require Rocketry and the Manhatten Project (by anyone)
- 300 hammers
- Can rebase to cities or submarines
- 12-tile range
- 25% damage to units on one tile (no damage cap)
- Fallout in a 1-tile radius
- Intercepted like ICBM's (for balance)
- Atrocity: -0.5 relations with that leader and their friends (no cap), -0.25 relations with all leaders (capped at -2)
- +1 war weariness, subject to modifiers
(Thermonuclear) ICBMs:
- Require Fusion
- 500 hammers
- Cannot be rebased
- 100% damage in a 1-tile radius
- Fallout in a 1-tile radius
- Destroys all city structures
- Atrocity: -2 relations with that leader and their friends, -1 relations with all leaders (no cap).
- Major Atrocity: All leaders cancel trades and refuse communication for 10 turns.
- Genocide: If the relation modifier reaches -5, all nations declare WAR!
- +2 war weariness, subject to modifiers
We've also been discussing various methods of MAD. Currently I don't find retaliation too much of a problem since Fallout costs 2 MP to enter; it's difficult to both nuke a city and take it on the same turn (except by sea). On the other hand, a popular idea is this:
- ICBM's can be damaged by a nuclear attack
- ICBM's have a Retaliation command. When selected, you choose a tile for it to automatically fire on if nuked during any player's turn.
- This displays a message "[PlayerB] has been targeted with an ICBM by [PlayerA]!"
- The targeted leader (if an AI) receives a modifier reducing aggressiveness against the nuke-wielding leader.
Then you can hold missiles in reserve if nuked by a third party, yet have many fire automatically if you suspect one leader will be the most likely to attack.