Nukes not appreciated

Ericino

Chieftain
Joined
Oct 15, 2008
Messages
37
Location
Netherlands
While I was invading Montezuma, GigglyMess decided this would be a good time to try and invade me. After my tanks butchered his landing party of cuirassiers and musketmen, I decided to nuke his capital, to tell him off.
Now, some of the other civs have a negative attitude toward me (-1) because I nuked him. Is this negative attitude going to disappear, or will it stay until everyone is dead?

I am assuming I will get a -1 from people each time I throw a nuke, is that correct?

Also, since I own the UN, am by far the largest civ and don't need nukes, would it help if I ban nukes?
 
I think the person who you nuked will hate you forever cause of that.The "you nuked our friend!" penalty disappears I think.And I think the other civ penalty is for each nuke.

I don't think you should disable nukes, unless you build cold war comparable stockpile of them, they can be helpful at times.
 
I usually do ban nukes if I'm the largest civ. Makes it a lot easier to get to cities near legendary culture or a capitol that launched the ship, and if I have the largest civ on the planet I can absolutely crush the AIs (the trick is fielding the largest empire in the first place).
 
They won't have the penalty unless they like the person you nuked. So if you can get alliances right they won't care.
 
-1 from any friend of the target, -2 from the target
for each nuke fired.
 
My last game ended up having nukes which is unusual as typically they are either banned or the game is over by then. I was Hammurabi on a Large, Epic, Fractal map. There were four continents with 2 other civs on mine (Shaka, Pacal), 4 on another (HC, Saladin, Bismarck and Charlemagne) and one each (Monty, Zara) on two others (ignoring outposts). In the Renaissance, I took over the lead, with the second place going to HC and third place was his vassal Saladin. Bismarck was actually the tech leader even though he had a small land area.

I decided to go for a space win with some warring to cripple other civs. The Manhattan Project was built by Saladin. HC and him started a war with Bismarck using tactical nukes and did a good job at knocking out much of his forces, but I was able to force a peace after he had lost a few cities as Bismarck was my friend and I wanted to keep them in check on that contintent. Bismarck then built the UN one turn before I did although I was elected in charge. I then tried to ban nuclear weapons as I had built some tactical nukes and ICBMs, and didn't want surprises from the others. Everyone voted yes except Bismarck who defied the vote so it failed.

So I built the SDI. A little later after launching the spaceship and waiting for the 15 turns and I decided I should attack HC as he still had large stacks not far from my shores. Of course, the turn before I attack he completes the SDI. But I ended up using a combination of tactical nukes and ICBMs to decimate many of his forces in three key areas. He and Saladin counter attacked with tactical nukes of their own both against ship stacks with transports as well as hitting one of my cities with a sub.

Bismarck also ended up going nuclear by attacking Shaka as part of an amphibious assault.

Turned out to be an unexpected and interesting end.
 
My experiences with nukes in BTS make it an I win button almost. My last emperor game I finished the manahattan project while other civs more advanced than me were busy researching stuff like advanced flight and computers without having reserached fission yet. This is a huge mistake on the AI's part, they need to be coded to prioritize getting nukes once anyone researches fission, jet fighters and gunships won't do a lot of good when I'm busy spamming ICBM's and Tac nukes everywhere. The UN won't save them either in most cases, when I find out the U.N is being built, I pre-position a force of marines, paratroopers, or tanks nearby, and nuke and raze the city the very turn its built most of the time. Even when I can't do this I just defy the resolution and turn the culture slider up to deal with unhappiness until I can raze the UN. Once you've nuked everyone's main cities the game is pretty much over, its just a matter of sending a mop up force around, or hitting enter until time victory if you're lazy.
 
My experiences with nukes in BTS make it an I win button almost. My last emperor game I finished the manahattan project while other civs more advanced than me were busy researching stuff like advanced flight and computers without having reserached fission yet. This is a huge mistake on the AI's part, they need to be coded to prioritize getting nukes once anyone researches fission, jet fighters and gunships won't do a lot of good when I'm busy spamming ICBM's and Tac nukes everywhere. The UN won't save them either in most cases, when I find out the U.N is being built, I pre-position a force of marines, paratroopers, or tanks nearby, and nuke and raze the city the very turn its built most of the time. Even when I can't do this I just defy the resolution and turn the culture slider up to deal with unhappiness until I can raze the UN. Once you've nuked everyone's main cities the game is pretty much over, its just a matter of sending a mop up force around, or hitting enter until time victory if you're lazy.


That sounds like a very interesting strategy, I'm going to try that some time :D
Usually I play the other way around, building the UN centuries before anyone else can build nukes.
 
What I love is when you would build up a nuclear arsenal and then all the AIs would forbid the construction of new nuclear weapons through the UN. Way to go guys, now I'm the only guy with the big ones! I only have 8 but that is still way more than I need to mess somebody up!

It's a good thing one of the patches addressed that issue.
 
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