Nuking Jungles, a la Daisy Cutter?

RX2000

Prince
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Anyone ever use tactical nukes to clear a huge jungle area for colonization? In my current game, there is a huge jungle that I just kicked the computer out of, and he hasnt cleared any of it. I am thinking about just nuking the whole place to clear the jungle, then cleaning up the pollution. Anyone have any thoughts on whether it would be faster to clean pollution up after I nuked it, or would it be quicker to just clear the jungle? And does nuking jungles even clear it? I've never tried it before lol.
 
Isnt global warming dependent on the total number of polluted sqares on the planet? So if I get my workers in there to clean it up pretty fast, global warming shouldnt be too bad should it?
 
Global warming is figured by the total # of pollution icons (from the city view) that every city is producing + pollution that is generated by nukes. Global warming from nukes seems to be pretty permanent. You can have the sun turn from red back to orange or yellow if you get rid of every hospital and factory, but if the sun became red or orange because of using nukes, global warming won't get better from what I've seen.
 
I use nukes on jungles all the time. Especially when they're already being cleared by workers I don't want anymore.
 
I don't launch nukes to clear forests because of the AIs effects.

Most of the time the AI will go to war with you, especailly if they are militaristic or are annoyed with you. And the civs that do not go to war with you the first time, probally will declare war on you the second time you launch nukes if you detonate them in a short time period.

The AI will use nukes in a war once you used them. Do you really want the AI to use nukes on you during a war (probaly the one you just started by detonating the nukes in the first place), just for clearing a forest?

Global warming. Do you want to save a few turns for your workers by clearing the forest with nukes and creating global warming (which only goes up) and having to replace your terrain improvements for the rest of the game (and creating a less work for your workers in the long run)?

Hope this helps out. ;)
 
Jeez, for the price of a few nukes you could build a whole army of workers and clear that jungle in just a few turns.
 
I have to agree with woody on this one. workers are so cheap that you could get enough of them to clear a jungle in no time especially after they've doubled their work rate later in the game.
 
Originally posted by superslug
I use nukes on jungles all the time. Especially when they're already being cleared by workers I don't want anymore.

Just another absurdly unrealistic aspect of Civ 3 that drastically damages our enjoyment of it for those who expect some small fragment of realism. :mad:
 
Originally posted by DaveMcW
It will work, and then it will set off nasty global warming.

Exactly!:) It's not easy to terraform with nuke.
 
Well you could send out a press release saying that the emperor was incredibly drunk at the time...
 
Originally posted by Gregski
Well you could send out a press release saying that the emperor was incredibly drunk at the time...

:lol: :lol: :lol:

That would be a great press release, but the AI would attack you anyway...
 
see, what I would do is use the workers to clear the forest, and save the nukes for something you really need them for. Ideally what they are designed to do, take life. wait until war and you have that missile integrated defence thing and bomb the crap out of the AI.
 
Originally posted by Darkness


:lol: :lol: :lol:

That would be a great press release, but the AI would attack you anyway...

Just once, I'd like to see the AI react like a human...
 
Originally posted by Zouave


Just another absurdly unrealistic aspect of Civ 3 that drastically damages our enjoyment of it for those who expect some small fragment of realism. :mad:

You pick an absurd quote without any criticism on the quality of the statement. It's a dumb idea to nuke a rainforest in CIV3. You get all kinds of everlasting damaging effects that outweigh the possible positive effects a 100 to 1. At the time you have nukes, it's obviously very easy to have workers clear the rainforest. A good player has workers in large numbers, still walking around after building railroads.

And why should CIV3 simulate the real world :confused:
 
Damages the semblance of realism? The whole game is based on the premise "What if?" Well, what if Hitler had nukes, or Stalin? They would not have hesistated to use them on population they deemed "surplus" and made a statement at the same time, letting them know they had nukes.

I love the games realism, but honestly, the realism leaves in the modern era doesn't it? I mean by then food for a city shouldn't be based on it's surrounding squares but the empire as a whole after railroads, or at least automoblie (trucking). Of course railroads a little broken and gunpowder is too weak. I love the game but there's room for improvement.

In the late late game, I use nukes to clear jungles excessively. I'll hit just about anything buy my own cities. Diplomatic consequences? I'm already screwed for razing cities and getting free workers. I seek to reek pollution havoc on the planet as it affects the AI more than me. They don't have the hundreds of free workers of razed cities that I do.

Besides, there's some intangible joy in spending 30+ hours of playtime in a game only to send it down the toilet with the epitome of tactical technology. It's like SimCity 2000. Three hours of city construction, then you click every disaster you can.
 
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