NZ Map - Huge

I think the starting location algoritm could return similar results thats why even without BeginUnit --- EndUnit there could be same starting location but anyway I think the better way is make it less fixed than just put units on map :P

x=61,y=59 - deer on peak, you need to remove deer and change plot to hills

I'm using text editors for civ4 maps very often cause it don't put civilizations after each editing. In in-game editor every time you want to edit something you must start game with some civilizations and remove them after editing. And it's easier to find x=61,y=59 :P

are you going to release a final version with river fixed, x=61,y=59 tile fixed and random starting location? if not I will do it just for my games and I can post it :)
 
I've already done the rivers, unless you found another one ;_;
 
deer fixed and Units removed too?

I think not bad idea could be insert

StartingX=[x], StartingY=[y]
into
BeginPlayer, EndPlayer

Because random starting location are extreamly annoying, I've just spend about 30 minutes with my friends trying get start location near sea. But most time I've get near stone on south island.
 
What should be random starting locations do not seem to be random at all. When I do editing I just use two civs. However every single time one will start in almost the farthest north and the other in Christchurch (the sticky out bit on the East coast south island).

Similarly, when left on default number of civs it tosses them every single time into the same general locations. If it were truly random by now I should've seen some unfortunate civ tossed out onto the Chatham islands all the way out east.

I've removed the units, re-added fog, and cleared the civs from the startplayer and startteam sections. Yet I'm clearly missing something here.
 
about resources...
there are no two most important resources: copper and iron on the bottom of south island, there should be some at least copper and iron for example on Stewart Island or just few copper and iron on the bottom of south island. maybe some small hill on stewart island and chatham island cause cities there are very low production, chatham has at least forest but stewart has totally no production
 
The resources were distributed according to reality, the landscape in particular is supposed to be accurate. However extra iron, oil, and horses have already been added for balance, but if it's screwing up gameplay I'll add a bit more.

As for production of those islands, can't you just workshop it, or is this ancient/classical you're refering to?

I'm going to go through again using a bigger topographical map to readjust the topography and hydrography in some area, so both small islands are getting a hill/s

http://earthobservatory.nasa.gov/Newsroom/NewImages/Images/PIA06662_lrg.jpg

*edit* Ok, from this:

http://www.crownminerals.govt.nz/cms/minerals/overview/overview-mineral-resources

Government site I've readjusted the Iron, gold, coal, and copper deposits. However it might be a difficult start for people starting in the central north island or East coast of the South island still. It just means that your goal would be to claim an Iron(sands) deposit on the West coast which shouldn't be all too difficult, though what are your thoughts? I can still extend the amount of copper a bit with the particularly minor deposits.

Copper
Iron
Coal
Gold

You're effectively the first person to give actual feedback.
 
It would be great if I could get some modders with interest in New Zealand to make the map extra New Zealand-y likie replacing the barbarian animal with Moa's, Possums, Ferrets, and Cats....
 
yeah, a mod could be great. there are already mod pack for RoM which contains Maori and Polynesian civs :)
 
yeah, a mod could be great. there are already mod pack for RoM which contains Maori and Polynesian civs :)

*points to above post* :P

I was thinking apart from that, more NZ flavoured random events like

(Springbok) Tour:

The national rugby team is becoming embroiled in domestic and international politics as calls are made to halt this years tour in condemnation of X civs policies (maybe triggers on a civ without emancipation).

- Sports and politics have nothing to do with each other, it's not the governments decision. Let the tour go ahead! (+1unhappiness for x turns, +1 culture to stadiums, +1 relations with X Civ)
- It'll be a complete relations disaster but cancel the damn tour! (-2 relations with X Civ, +1 happiness from stadium)
- Why can't we have it both ways? Get the PR department rolling, tell em that our team is going to beat X civ in the name of human rights! (-1 relations with X civ, %50 chance of +1 happiness for x turns, +1 from other leaders, 50% chance for -1 happiness in cities/from other leaders

Rainbow Warrior

X Civ agents have been caught red handed destroying the flagship of the (Greenpeace) environmental group, and have killed a foreign national (Y civ)! What should we do sir!? (perhaps triggered by environmentalism as a civic, or the use of a nuclear bomb)

- This is an outrage! This is Terrorism! Declare war! The people demand it! (War with X Civ, +2 relations with Y civ, something to combat war wariness or something)
- Condemn the actions through the appropriate channels, put the agents on trial, and jail them like any other criminal. (+1 happy, -1 relations with x civ, +1 with y civ)
- Offer X civ the chance to make amends, the people might not like it but there really is little else we can do (cash payout, -1 happy for x turns)

Russel/Kororareka

Sir, people around the globe are coming to refer to (X city with a brothel, on coast) as the "Hell Hole of the Seas", we must do something to save face

- Crackdown! Prohibition! If they can't exhibit temperance, we'll make them! (Brothel destroyed, -2 happy in city for long time (cruel oppression!), +1 with all leaders of your religon)
- It's our country, and our hell hole. If those pansy foreigners can't handle the smell they shouldn't be there in the first place. (+1 happy in city, -1 with leaders with your religon)
- Perhaps we can buy into this ourselves, make a better name for the place as a center of international fraternity...or something (x cash cost, +1 trade routes from: brothel, hotel, harbour, -1 happy in city (You are of course, taking over)

Explorers have discovered the most amazing thing! They're calling it the 'Pink and White Terraces', A wonder of the natural world! (+coin on a sulphur tile)

Arrg! Rabits have completely burrowed a pasture, cows are stepping in the warrens and breaking legs. We have to bulldoze the place and start again (lose pasture)



Other things that could be done:

- Rarewoods (Kauri, very hard timber from very very tall trees - Kauri built homes and ships to a far higher quality and was prized, maybe a +% to ship building and a small +% to hammers)
- change hemp to flax, pearls to paua, gems to greenstone (jade/pounamu)

- more work on the NZ and Maori civs, I.e., fix the flavouring, more unique units (i.e, kupapa for Maori), add a few NZ and Maori wonders, etc.

- add ability to simply burn forest (removes forest, no gain)
 
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