peterval
Chieftain
OCC in Civ1, ie one city making a spaceship, I find a bit of a mystery. I see Cliff has done it by 1100AD and Carniflex says he has achieved 1080AD. Neither say what level they were using, but I suspect it was high. This is a pretty amazing achievement. Before actually trying it I thought I would take a look at the theory. Maybe some expert would say if I am way off beam.
First problem. Should we keep ourselves to ourselves, or should we arrange to have neighbours? With other civs we can swap techs early and trade later. But the devils always want to park on some of my real estate and we can't afford a war. So let's try going it alone.
Second. Rightly or wrongly I strive for a cavalry unit belonging to None before building a city. The payback under a representative govt of being able to open goody huts and chase barbarian chiefs is priceless. In OCC can we afford the time?
As a ball park figure I would think about 50 techs are necessary. The less we go into AD research the better. In the first place it is very expensive, and second with only one city we can produce at best only one spaceship part per turn. So with only 50 turns every 1000 years we shall be in trouble if we fall below an average of one scientific advance per 3 turns. Even the 11th advance will cost 120 bulbs so already in the early stages we need 40 bulbs per turn.
Suppose we spend time under despotism irrigating and mining, move the Settler back into the city and go to Republic. Let's take a look at an early city. We are going to need a barracks and a fortified phalanx, or pirates and barbarians will have us for breakfast. A temple is a must have. That gives us a comfortable 5 squares to work. Probably the best we can do for a city square is grassland with resource providing 3 food and 2 arrows. A fish square will provide 3 food and 3 arrows. We only need 4 more food because the plan is to grow with We love the Ruler days, so ideally we can work 4 ocean squares providing 4 food and 12 arrows. So with favourable assumptions we have got 17 arrows. Even with a library, and assuming costs can be covered, we have 25 bulbs. We are behind already. A gem or gold square might improve matters but now we have a problem with food. If we get Astronomy and build Copernicus we have 50 bulbs but how do we afford it? Incidentally if we sell the palace will the spaceship fly? I have never checked. It is pretty clear we need early expansion so let's look at some expansion possibilities.
A marketplace is essential if we are collecting tax to maintain several buildings. A cathedral will bring us up to 9 workable squares. A colosseum will make it 12 squares. A library is essential to have any hope. A university even without Wonders is worthwhile once arrows get up to about 30. It looks as if we must build barracks, temple, library, marketplace, cathedral, colosseum, university, Copernicus. That little lot will cost about 1000 shields. If we cram it into 3000 years, 150 turns, that is a ball park average of over 6 shields a turn. I am feeling weak already.
By the 41st advance, a tech is costing 480 bulbs (it will rise very steeply if we get into AD), so we are looking for a minimum of 160 bulbs a turn. We can work 12 squares now. Can we average 3 arrows per square? Very difficult, but maybe we are allowed to build railways in the sea squares to bring them up to 4 arrows. The library and university will double output to say 70 bulbs. Copernicus will double it to 140 but he will be dead soon. Can we afford not to employ Isaac Newton?
Please, I need a fish square, a coal mine and a goldmine (it happens) or I am going into the garden shed to read a book. Maybe I am missing something. In Civ2 it is possible to make a fortune by giving away your techs and asking for money. This tactic is pretty essential to OCC in Civ2. Are there any tricks like that in Civ1 I wonder?

First problem. Should we keep ourselves to ourselves, or should we arrange to have neighbours? With other civs we can swap techs early and trade later. But the devils always want to park on some of my real estate and we can't afford a war. So let's try going it alone.
Second. Rightly or wrongly I strive for a cavalry unit belonging to None before building a city. The payback under a representative govt of being able to open goody huts and chase barbarian chiefs is priceless. In OCC can we afford the time?
As a ball park figure I would think about 50 techs are necessary. The less we go into AD research the better. In the first place it is very expensive, and second with only one city we can produce at best only one spaceship part per turn. So with only 50 turns every 1000 years we shall be in trouble if we fall below an average of one scientific advance per 3 turns. Even the 11th advance will cost 120 bulbs so already in the early stages we need 40 bulbs per turn.
Suppose we spend time under despotism irrigating and mining, move the Settler back into the city and go to Republic. Let's take a look at an early city. We are going to need a barracks and a fortified phalanx, or pirates and barbarians will have us for breakfast. A temple is a must have. That gives us a comfortable 5 squares to work. Probably the best we can do for a city square is grassland with resource providing 3 food and 2 arrows. A fish square will provide 3 food and 3 arrows. We only need 4 more food because the plan is to grow with We love the Ruler days, so ideally we can work 4 ocean squares providing 4 food and 12 arrows. So with favourable assumptions we have got 17 arrows. Even with a library, and assuming costs can be covered, we have 25 bulbs. We are behind already. A gem or gold square might improve matters but now we have a problem with food. If we get Astronomy and build Copernicus we have 50 bulbs but how do we afford it? Incidentally if we sell the palace will the spaceship fly? I have never checked. It is pretty clear we need early expansion so let's look at some expansion possibilities.
A marketplace is essential if we are collecting tax to maintain several buildings. A cathedral will bring us up to 9 workable squares. A colosseum will make it 12 squares. A library is essential to have any hope. A university even without Wonders is worthwhile once arrows get up to about 30. It looks as if we must build barracks, temple, library, marketplace, cathedral, colosseum, university, Copernicus. That little lot will cost about 1000 shields. If we cram it into 3000 years, 150 turns, that is a ball park average of over 6 shields a turn. I am feeling weak already.
By the 41st advance, a tech is costing 480 bulbs (it will rise very steeply if we get into AD), so we are looking for a minimum of 160 bulbs a turn. We can work 12 squares now. Can we average 3 arrows per square? Very difficult, but maybe we are allowed to build railways in the sea squares to bring them up to 4 arrows. The library and university will double output to say 70 bulbs. Copernicus will double it to 140 but he will be dead soon. Can we afford not to employ Isaac Newton?
Please, I need a fish square, a coal mine and a goldmine (it happens) or I am going into the garden shed to read a book. Maybe I am missing something. In Civ2 it is possible to make a fortune by giving away your techs and asking for money. This tactic is pretty essential to OCC in Civ2. Are there any tricks like that in Civ1 I wonder?
